Game-based Learning Products and Services

Global Market Trajectory & Analytics

MCP12117

EXECUTIVE ENGAGEMENTS

POOL

462
Number of executives repeatedly engaged by snail & email outreach

INTERACTIONS

92
Interactions with Platform & by Email

PARTICIPANTS

18
Unique # Participated

VALIDATIONS

7
Responses Validated*

COMPANIES

12
Responses Validated*
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DATE

JAN 2022

TABLES

123

PAGES

179

EDITION

9

PRICE

USD 4950

CODE

MCP12117


COMPETITIVE METRICS

COMPETITORS (ALPHABETICAL)

S M N T

%

VALIDATED RESEARCH *

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* S = Strong; M = Moderate; N = Niche; T= Trivial (<1%)
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HIGHLIGHTS & REPORT INDEX

Global Game-based Learning Products and Services Market to Reach $28.4 Billion by 2026

Amid the COVID-19 crisis, the global market for Game-based Learning Products and Services estimated at US$4.7 Billion in the year 2020, is projected to reach a revised size of US$28.4 Billion by 2026, growing at a CAGR of 34.5% over the analysis period.

The U.S. Market is Estimated at $2 Billion in 2021, While China is Forecast to Reach $4.9 Billion by 2026

The Game-based Learning Products and Services market in the U.S. is estimated at US$2 Billion in the year 2021. China, the world`s second largest economy, is forecast to reach a projected market size of US$4.9 Billion by the year 2026 trailing a CAGR of 33.4% over the analysis period. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 31% and 29.6% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 24.3% CAGR.

SELECT PLAYERS

BreakAway, Ltd.; Filament Games; LearningWare, Inc.; PlayGen Limited; Tangible Play, Inc. (OSMO); Toolwire, Inc.

SEGMENTS

» Segment (Game-based Learning Products & Services)

GEOGRAPHIES

» World » United States » Canada » Japan » China » Europe » France » Germany » Italy » United Kingdom » and Rest of Europe » Asia-Pacific » Rest of World

TABLE OF CONTENTS

1. MARKET OVERVIEW
Influencer Market Insights
Impact of Covid-19 and a Looming Global Recession
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
4. GLOBAL MARKET PERSPECTIVE
World Current & Future Analysis for Game-based Learning Products and Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
World Historic Review for Game-based Learning Products and Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
World 15-Year Perspective for Game-based Learning Products and Services by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2012, 2020 & 2027
UNITED STATES
USA Current & Future Analysis for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
USA Historic Review for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
CANADA
Canada Current & Future Analysis for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Canada Historic Review for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
JAPAN
Japan Current & Future Analysis for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Japan Historic Review for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
CHINA
China Current & Future Analysis for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
China Historic Review for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
EUROPE
Europe Current & Future Analysis for Game-based Learning Products and Services by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
Europe Historic Review for Game-based Learning Products and Services by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
Europe 15-Year Perspective for Game-based Learning Products and Services by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2012, 2020 & 2027
FRANCE
France Current & Future Analysis for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
France Historic Review for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
GERMANY
Germany Current & Future Analysis for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Germany Historic Review for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
ITALY
Italy Current & Future Analysis for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Italy Historic Review for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
UNITED KINGDOM
UK Current & Future Analysis for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
UK Historic Review for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
REST OF EUROPE
Rest of Europe Current & Future Analysis for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Rest of Europe Historic Review for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
ASIA-PACIFIC
Asia-Pacific Current & Future Analysis for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Asia-Pacific Historic Review for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
REST OF WORLD
Rest of World Current & Future Analysis for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Rest of World Historic Review for Game-based Learning Products and Services by Segment - Game-based Learning Products and Services Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
Total Companies Profiled: 12

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