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VIRTUAL REALITY (VR)

Global Market Trajectory & Analytics

MCP-7969

VALIDATED EXECUTIVE ENGAGEMENTS

POOL + OUTREACH

30669
Number of executives repeatedly engaged by snail & email outreach

INTERACTIONS

2454
Interactions with Platform & by Email

PARTICIPANTS

613
Unique # Participated

VALIDATIONS

276
Responses Validated*
* Login to view program details and full enterprise executive list.

DATE

JULY 2020

TABLES

40

PAGES

196

EDITION

18

PRICE

USD $5450


Amid the COVID-19 crisis, the global market for Virtual Reality (VR) estimated at US$9.2 Billion in the year 2020, is projected to reach a revised size of US$89.1 Billion by 2027, growing at a CAGR of 38.2% over the analysis period 2020-2027. Consumer Electronics, one of the segments analyzed in the report, is projected to record a 31% CAGR and reach US$28 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Aerospace segment is readjusted to a revised 37.6% CAGR for the next 7-year period.
The Virtual Reality (VR) market in the U.S. is estimated at US$2.8 Billion in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$14.6 Billion by the year 2027 trailing a CAGR of 36.4% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 33.8% and 33% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 26.5% CAGR.
In the global Industrial segment, USA, Canada, Japan, China and Europe will drive the 45.8% CAGR estimated for this segment. These regional markets accounting for a combined market size of US$1 Billion in the year 2020 will reach a projected size of US$14.7 Billion by the close of the analysis period. China will remain among the fastest growing in this cluster of regional markets. Led by countries such as Australia, India, and South Korea, the market in Asia-Pacific is forecast to reach US$11.3 Billion by the year 2027.We bring years of research experience to this 18th edition of our report. The 196-page report presents concise insights into how the pandemic has impacted production and the buy side for 2020 and 2021. A short-term phased recovery by key geography is also addressed.
Advanced Micro Devices, Inc.; AppReal-VR ; Barco N.V; Crytek GmbH; Cubicle Ninjas; EON Reality Inc.; Epic Games, Inc.; Erminesoft; Firsthand Technology Inc.; Google Inc.; HTC Corporation; Hyperlink Infosystem; Immersive Robotics; Intel Corporation; Jaunt, Inc.; Kopin Corporation, Inc.; Leap Motion, Inc.; Lenovo (China); MindMaze Holding SA; NVIDIA Corporation; Oculus VR, LLC; Pimax Technology (Shanghai) Co., Ltd.; Pixvana, Inc.; Qualcomm Technologies, Inc.; Samsung Electronics Co., Ltd.; Sensics, Inc.; Sixense Enterprises Inc.; Sony Interactive Entertainment; StarVR Corporation; Unigine Corp.; Unity Technologies, Inc.; Varjo Technologies; Virtalis Limited; VirtaMed AG; VRgineers, Inc.; WorldViz
» End-Use (Consumer Electronics, Aerospace, Industrial, Other End-Uses)
» World » United States » Canada » Japan » China » Europe » France » Germany » Italy » United Kingdom » and Rest of Europe » Asia-Pacific » Rest of World

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05
1. MARKET OVERVIEW
Age of Digital Immersion: The Foundation for the Growing Business Interest in Virtual Reality
The First Wave of VR Unleashes the Power of VR as a Training, Simulation & Gaming Tool
The Second Wave of VR Will Unleash VR as a Communication System/Interface
Recent Market Activity
From a Fictional Concept to a Multi-Billion Dollar Opportunity, the VR Market is Ripe for the Picking
Investments Scenario: Venture Capitalists Get Ready to Surf the Giant VR Wave
A Peek Into Active AR & VR Investors & the Companies Funded by Them
Crowdfunding, Emerges as the New Way Forward
Participants across the Value Chain Bet Big on Virtual Reality
VR Value Chain Participants
Enterprise Sector to Mobilize a Sizable Chunk of Growth in the VR Market
Industrial/Manufacturing Sector Hide a Goldmine of Opportunities for VR
Backed by the Promise of Adding Value in Care, VR in Healthcare Poised for Rapid Growth in a Rapidly Transforming Value Based Healthcare System
Convergence of VR & AR Into Mixed Reality to be the Bold New Future
Market Outlook
Global Competitor Market Shares
Virtual Reality (VR) Competitor Market Share Scenario Worldwide (in %): 2020 & 2029
Impact of Covid-19 and a Looming Global Recession
2. FOCUS ON SELECT PLAYERS
VR Hardware Manufacturers
Barco N.V (Belgium)
EON Reality Inc. (USA)
Google Inc. (USA)
HTC Corporation (Taiwan)
Immersive Robotics (Australia)
Intel Corporation (USA)
Kopin Corporation, Inc. (USA)
Leap Motion, Inc. (USA)
Lenovo (China)
MindMaze Holding SA (Switzerland)
Oculus VR, LLC (USA)
Pimax Technology (Shanghai) Co., LTD
Qualcomm Technologies, Inc. (USA)
Samsung Electronics Co., Ltd., (South Korea)
Sensics, Inc. (USA)
Sixense Enterprises Inc. (USA)
Sony Interactive Entertainment (USA)
StarVR Corporation (Taiwan)
Varjo Technologies (Finland)
Virtalis Limited (UK)
VirtaMed AG (Switzerland)
VRgineers, Inc (Czech Republic)
WorldViz (USA)
VR Software Developers (Includes Software Toolsfor VR Content, VR Video Capture, and VR App Developers)
Advanced Micro Devices, Inc. (USA)
AppReal-VR (Israel)
Cubicle Ninjas (USA)
Crytek GmbH (Germany)
Epic Games, Inc. (USA)
Erminesoft (USA)
Firsthand Technology Inc. (USA)
Hyperlink Infosystem (India)
Jaunt, Inc. (USA)
NVIDIA Corporation (USA)
Pixvana, Inc. (USA)
Unigine Corp. (Russia)
Unity Technologies, Inc. (USA)
3. MARKET TRENDS & DRIVERS
The Rise & Fall of Mobile VR: The Insider Story of Why Consumer VR is Falling
The Rise of VR Arcades: The Last Ditch Attempt to Revive the Consumer Gaming Market
Non-Consumer Applications: The Future of VR
Value of VR in Advertising Rises InSync With the Importance of Immersive & Interactive Visualization in Digital Marketing
VR Ready for Fishing Opportunities in the US$1.5 Trillion Aerospace Industry
VRs Room-Scale Immersive Experience to Revolutionize Real Estate and Architecture
Educational VR Experiences to Complement Traditional Teaching Methods
VR Technology Promotes Immersive and Cost-effective Simulation Based Training
Future of VR Lies in the Hardware Design: A Review
A Peek Into the Latest Headset Innovations in the Market
HTC Vive Pros Features Improved Visual Fidelity and Room Scale Experience to Attract Enterprise Users
Upgrades Propel Affordable Oculus Rift and Sony PSVR to Compete With HTC Vive in Immersive Gameplay
Standalone VR Headsets Promote Untethered VR Experience: Oculus Go Stands Out Among Pricier Competitors
Pimax 8K VR Premium Headset Provides Widest FOV to Increase Immersive Effect
Increased Focus on Innovations in Mobile VR Headsets in a Bid to Battle the Threat of Standalone VR Headsets
Innovations in VR Accessories to Enhance Immersive Experience
VR Content/Apps Rise in Significance On Par With Hardware to Influence the Commercial Success of VR Technology
List of Leading VR Apps Classified by End Use Application
Issues & Challenges
Yet to be Resolved Technology Issues - A Major Concern
Low Resolution of HMDs
Performance Issues from Display Latency of VR Devices
Massive Size of HMDs
Non-Compatibility with Other Devices
Need for Systems with High End Configuration & its Cost Implications
Maintaining Consistent Video Quality - A Major Technology Challenge
Data Storage - A Critical But Often Ignored VR Function
Despite Emergence of New Relatively Inexpensive Model - Cost Continues to Remain a Major Issue
Lack of Awareness & Penetration in Addressable Markets
4. GLOBAL MARKET PERSPECTIVE
Virtual Reality (VR) Global Market Estimates and Forecasts in US$ Thousand by Region/Country: 2018-2025
Virtual Reality (VR) Market Share Shift across Key Geographies Worldwide: 2019 VS 2025
Consumer Electronics (End-Use) Global Opportunity Assessment in US$ Thousand by Region/Country: 2018-2025
Consumer Electronics (End-Use) Percentage Share Breakdown of Global Sales by Region/Country: 2019 VS 2025
Aerospace (End-Use) Worldwide Sales in US$ Thousand by Region/Country: 2018-2025
Aerospace (End-Use) Market Share Shift across Key Geographies: 2019 VS 2025
Industrial (End-Use) Global Market Estimates & Forecasts in US$ Thousand by Region/Country: 2018-2025
Industrial (End-Use) Market Share Breakdown by Region/Country: 2019 VS 2025
Other End-Uses (End-Use) Demand Potential Worldwide in US$ Thousand by Region/Country: 2018-2025
Other End-Uses (End-Use) Share Breakdown Review by Region/Country: 2019 VS 2025
GEOGRAPHIC MARKET ANALYSIS
United States
Market Facts & Figures
US Virtual Reality (VR) Market Share (in %) by Company: 2020 & 2025
United States Virtual Reality (VR) Latent Demand Forecasts in US$ Thousand by End-Use: 2018 to 2025
Virtual Reality (VR) Market Share Breakdown in the United States by End-Use: 2019 VS 2025
Canada
Canadian Virtual Reality (VR) Market Quantitative Demand Analysis in US$ Thousand by End-Use: 2018 to 2025
Canadian Virtual Reality (VR) Market Share Analysis by End-Use: 2019 VS 2025
Japan
Japanese Demand Estimates and Forecasts for Virtual Reality (VR) in US$ Thousand by End-Use: 2018 to 2025
Virtual Reality (VR) Market Share Shift in Japan by End-Use: 2019 VS 2025
China
Chinese Demand for Virtual Reality (VR) in US$ Thousand by End-Use: 2018 to 2025
Chinese Virtual Reality (VR) Market Share Breakdown by End-Use: 2019 VS 2025
Europe
Market Facts & Figures
European Virtual Reality (VR) Market: Competitor Market Share Scenario (in %) for 2020 & 2025
European Virtual Reality (VR) Market Demand Scenario in US$ Thousand by Region/Country: 2018-2025
European Virtual Reality (VR) Market Share Shift by Region/Country: 2019 VS 2025
European Virtual Reality (VR) Addressable Market Opportunity in US$ Thousand by End-Use: 2018-2025
European Virtual Reality (VR) Market Share Analysis by End-Use: 2019 VS 2025
France
Virtual Reality (VR) Quantitative Demand Analysis in France in US$ Thousand by End-Use: 2018-2025
French Virtual Reality (VR) Market Share Analysis: A 7-Year Perspective by End-Use for 2019 and 2025
Germany
Virtual Reality (VR) Market in Germany: Annual Sales Estimates and Forecasts in US$ Thousand by End-Use for the Period 2018-2025
Virtual Reality (VR) Market Share Distribution in Germany by End-Use: 2019 VS 2025
Italy
Italian Demand for Virtual Reality (VR) in US$ Thousand by End-Use: 2018 to 2025
Italian Virtual Reality (VR) Market Share Breakdown by End-Use: 2019 VS 2025
United Kingdom
United Kingdom Demand Estimates and Forecasts for Virtual Reality (VR) in US$ Thousand by End-Use: 2018 to 2025
Virtual Reality (VR) Market Share Shift in the United Kingdom by End-Use: 2019 VS 2025
Rest of Europe
Rest of Europe Virtual Reality (VR) Addressable Market Opportunity in US$ Thousand by End-Use: 2018-2025
Rest of Europe Virtual Reality (VR) Market Share Analysis by End-Use: 2019 VS 2025
Asia-Pacific
Virtual Reality (VR) Quantitative Demand Analysis in Asia-Pacific in US$ Thousand by End-Use: 2018-2025
Asia-Pacific Virtual Reality (VR) Market Share Analysis: A 7-Year Perspective by End-Use for 2019 and 2025
Rest of World
Rest of World Virtual Reality (VR) Market Quantitative Demand Analysis in US$ Thousand by End-Use: 2018 to 2025
Rest of World Virtual Reality (VR) Market Share Analysis by End-Use: 2019 VS 2025
Total Companies Profiled : 300

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