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DATE
JUL 2020
TABLES
40
PAGES
196
EDITION
18
PRICE
USD $5450
Tapping into New Geographical Markets is a Great Way to Grow!
What's Your Addressable Opportunity in the Virtual Reality (VR) Market?
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I. INTRODUCTION, METHODOLOGY & REPORT SCOPE |
II. EXECUTIVE SUMMARY |
1. MARKET OVERVIEW |
Age of Digital Immersion: The Foundation for the Growing Business Interest in Virtual Reality |
The First Wave of VR Unleashes the Power of VR as a Training, Simulation & Gaming Tool |
The Second Wave of VR Will Unleash VR as a Communication System/Interface |
Recent Market Activity |
From a Fictional Concept to a Multi-Billion Dollar Opportunity, the VR Market is Ripe for the Picking |
Investments Scenario: Venture Capitalists Get Ready to Surf the Giant VR Wave |
A Peek Into Active AR & VR Investors & the Companies Funded by Them |
Crowdfunding, Emerges as the New Way Forward |
Participants across the Value Chain Bet Big on Virtual Reality |
VR Value Chain Participants |
Enterprise Sector to Mobilize a Sizable Chunk of Growth in the VR Market |
Industrial/Manufacturing Sector Hide a Goldmine of Opportunities for VR |
Backed by the Promise of “Adding Value in Care”, VR in Healthcare Poised for Rapid Growth in a Rapidly Transforming Value Based Healthcare System |
Convergence of VR & AR Into Mixed Reality to be the Bold New Future |
Market Outlook |
Global Competitor Market Shares |
Virtual Reality (VR) Competitor Market Share Scenario Worldwide (in %): 2020 & 2029 |
Impact of Covid-19 and a Looming Global Recession |
2. FOCUS ON SELECT PLAYERS |
VR Hardware Manufacturers |
Barco N.V (Belgium) |
EON Reality Inc. (USA) |
Google Inc. (USA) |
HTC Corporation (Taiwan) |
Immersive Robotics (Australia) |
Intel Corporation (USA) |
Kopin Corporation, Inc. (USA) |
Leap Motion, Inc. (USA) |
Lenovo (China) |
MindMaze Holding SA (Switzerland) |
Oculus VR, LLC (USA) |
Pimax Technology (Shanghai) Co., LTD |
Qualcomm Technologies, Inc. (USA) |
Samsung Electronics Co., Ltd., (South Korea) |
Sensics, Inc. (USA) |
Sixense Enterprises Inc. (USA) |
Sony Interactive Entertainment (USA) |
StarVR Corporation (Taiwan) |
Varjo Technologies (Finland) |
Virtalis Limited (UK) |
VirtaMed AG (Switzerland) |
VRgineers, Inc (Czech Republic) |
WorldViz (USA) |
VR Software Developers (Includes Software Toolsfor VR Content, VR Video Capture, and VR App Developers) |
Advanced Micro Devices, Inc. (USA) |
AppReal-VR (Israel) |
Cubicle Ninjas (USA) |
Crytek GmbH (Germany) |
Epic Games, Inc. (USA) |
Erminesoft (USA) |
Firsthand Technology Inc. (USA) |
Hyperlink Infosystem (India) |
Jaunt, Inc. (USA) |
NVIDIA Corporation (USA) |
Pixvana, Inc. (USA) |
Unigine Corp. (Russia) |
Unity Technologies, Inc. (USA) |
3. MARKET TRENDS & DRIVERS |
The Rise & Fall of Mobile VR: The Insider Story of Why Consumer VR is Falling |
The Rise of VR Arcades: The Last Ditch Attempt to Revive the Consumer Gaming Market |
Non-Consumer Applications: The Future of VR |
Value of VR in Advertising Rises InSync With the Importance of Immersive & Interactive Visualization in Digital Marketing |
VR Ready for Fishing Opportunities in the US$1.5 Trillion Aerospace Industry |
VR’s Room-Scale Immersive Experience to Revolutionize Real Estate and Architecture |
Educational VR Experiences to Complement Traditional Teaching Methods |
VR Technology Promotes Immersive and Cost-effective Simulation Based Training |
Future of VR Lies in the Hardware Design: A Review |
A Peek Into the Latest Headset Innovations in the Market |
HTC Vive Pros Features Improved Visual Fidelity and Room Scale Experience to Attract Enterprise Users |
Upgrades Propel Affordable Oculus Rift and Sony PSVR to Compete With HTC Vive in Immersive Gameplay |
Standalone VR Headsets Promote Untethered VR Experience: Oculus Go Stands Out Among Pricier Competitors |
Pimax 8K VR Premium Headset Provides Widest FOV to Increase Immersive Effect |
Increased Focus on Innovations in Mobile VR Headsets in a Bid to Battle the Threat of Standalone VR Headsets |
Innovations in VR Accessories to Enhance Immersive Experience |
VR Content/Apps Rise in Significance On Par With Hardware to Influence the Commercial Success of VR Technology |
List of Leading VR Apps Classified by End Use Application |
Issues & Challenges |
Yet to be Resolved Technology Issues - A Major Concern |
Low Resolution of HMDs |
Performance Issues from Display Latency of VR Devices |
Massive Size of HMDs |
Non-Compatibility with Other Devices |
Need for Systems with High End Configuration & its Cost Implications |
Maintaining Consistent Video Quality - A Major Technology Challenge |
Data Storage - A Critical But Often Ignored VR Function |
Despite Emergence of New Relatively Inexpensive Model - Cost Continues to Remain a Major Issue |
Lack of Awareness & Penetration in Addressable Markets |
4. GLOBAL MARKET PERSPECTIVE |
Virtual Reality (VR) Global Market Estimates and Forecasts in US$ Thousand by Region/Country: 2018-2025 |
Virtual Reality (VR) Market Share Shift across Key Geographies Worldwide: 2019 VS 2025 |
Consumer Electronics (End-Use) Global Opportunity Assessment in US$ Thousand by Region/Country: 2018-2025 |
Consumer Electronics (End-Use) Percentage Share Breakdown of Global Sales by Region/Country: 2019 VS 2025 |
Aerospace (End-Use) Worldwide Sales in US$ Thousand by Region/Country: 2018-2025 |
Aerospace (End-Use) Market Share Shift across Key Geographies: 2019 VS 2025 |
Industrial (End-Use) Global Market Estimates & Forecasts in US$ Thousand by Region/Country: 2018-2025 |
Industrial (End-Use) Market Share Breakdown by Region/Country: 2019 VS 2025 |
Other End-Uses (End-Use) Demand Potential Worldwide in US$ Thousand by Region/Country: 2018-2025 |
Other End-Uses (End-Use) Share Breakdown Review by Region/Country: 2019 VS 2025 |
III. MARKET ANALYSIS |
GEOGRAPHIC MARKET ANALYSIS |
United States |
Market Facts & Figures |
US Virtual Reality (VR) Market Share (in %) by Company: 2020 & 2025 |
United States Virtual Reality (VR) Latent Demand Forecasts in US$ Thousand by End-Use: 2018 to 2025 |
Virtual Reality (VR) Market Share Breakdown in the United States by End-Use: 2019 VS 2025 |
Canada |
Canadian Virtual Reality (VR) Market Quantitative Demand Analysis in US$ Thousand by End-Use: 2018 to 2025 |
Canadian Virtual Reality (VR) Market Share Analysis by End-Use: 2019 VS 2025 |
Japan |
Japanese Demand Estimates and Forecasts for Virtual Reality (VR) in US$ Thousand by End-Use: 2018 to 2025 |
Virtual Reality (VR) Market Share Shift in Japan by End-Use: 2019 VS 2025 |
China |
Chinese Demand for Virtual Reality (VR) in US$ Thousand by End-Use: 2018 to 2025 |
Chinese Virtual Reality (VR) Market Share Breakdown by End-Use: 2019 VS 2025 |
Europe |
Market Facts & Figures |
European Virtual Reality (VR) Market: Competitor Market Share Scenario (in %) for 2020 & 2025 |
European Virtual Reality (VR) Market Demand Scenario in US$ Thousand by Region/Country: 2018-2025 |
European Virtual Reality (VR) Market Share Shift by Region/Country: 2019 VS 2025 |
European Virtual Reality (VR) Addressable Market Opportunity in US$ Thousand by End-Use: 2018-2025 |
European Virtual Reality (VR) Market Share Analysis by End-Use: 2019 VS 2025 |
France |
Virtual Reality (VR) Quantitative Demand Analysis in France in US$ Thousand by End-Use: 2018-2025 |
French Virtual Reality (VR) Market Share Analysis: A 7-Year Perspective by End-Use for 2019 and 2025 |
Germany |
Virtual Reality (VR) Market in Germany: Annual Sales Estimates and Forecasts in US$ Thousand by End-Use for the Period 2018-2025 |
Virtual Reality (VR) Market Share Distribution in Germany by End-Use: 2019 VS 2025 |
Italy |
Italian Demand for Virtual Reality (VR) in US$ Thousand by End-Use: 2018 to 2025 |
Italian Virtual Reality (VR) Market Share Breakdown by End-Use: 2019 VS 2025 |
United Kingdom |
United Kingdom Demand Estimates and Forecasts for Virtual Reality (VR) in US$ Thousand by End-Use: 2018 to 2025 |
Virtual Reality (VR) Market Share Shift in the United Kingdom by End-Use: 2019 VS 2025 |
Rest of Europe |
Rest of Europe Virtual Reality (VR) Addressable Market Opportunity in US$ Thousand by End-Use: 2018-2025 |
Rest of Europe Virtual Reality (VR) Market Share Analysis by End-Use: 2019 VS 2025 |
Asia-Pacific |
Virtual Reality (VR) Quantitative Demand Analysis in Asia-Pacific in US$ Thousand by End-Use: 2018-2025 |
Asia-Pacific Virtual Reality (VR) Market Share Analysis: A 7-Year Perspective by End-Use for 2019 and 2025 |
Rest of World |
Rest of World Virtual Reality (VR) Market Quantitative Demand Analysis in US$ Thousand by End-Use: 2018 to 2025 |
Rest of World Virtual Reality (VR) Market Share Analysis by End-Use: 2019 VS 2025 |
IV. COMPETITION |
Total Companies Profiled : 126 Click here to request a full table of contents and more details on this project. |
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