EXECUTIVE ENGAGEMENTS
POOL
INTERACTIONS
PARTICIPANTS
VALIDATIONS
COMPANIES
* Login for a full stack data experience
DATE
FEB 2022
TABLES
207
PAGES
639
EDITION
20
PRICE
USD 5600
CODE
MCP-1010
*Engagement stats are ongoing and dynamic
HIGHLIGHTS & REPORT INDEX
What`s New for 2022?
» Global competitiveness and key competitor percentage market shares
» Market presence across multiple geographies - Strong/Active/Niche/Trivial
» Online interactive peer-to-peer collaborative bespoke updates
» Access to our digital archives and MarketGlass Research Platform
» Complimentary updates for one year
Global Video Games Market to Reach $270.3 Billion by 2026
Major factors promoting growth for the global market for video games are the technological advancements in software and hardware, increased internet access, increased smartphone penetration, and easy access to games. Global video games market continues to grow at a healthy rate, surpassing revenues of music industry and box office revenues. Video gaming revenues are dependent completely on consumer spending levels, although the business model has changed considerably in the recent times. Unlike earlier times, present day consumers tend to purchase fewer games but spend greater time on these games. Consequently, the business model is shifting towards recurring type of revenues being generated by active user base, which contrasts to the earlier model that relied on sales of single units. Due to this changing business model, the focus on video game industry players is on increasing the per user engagement rates. For this, companies are looking to develop highly engaging games and also looking to adopt innovative in-game monetization opportunities. The integration of additional downloadable content such as expansion packs, characters, tools, and new features present gaming companies with added avenues to generate revenues. Such a business model has evolved in line with improvements being witnessed in Internet connectivity, especially mobile Internet services, and advancements in gaming hardware, which are enabling users to gain access to a wide range of high-quality games across varied platforms and devices. Mobile gaming in fact currently accounts for a growing share of revenue generation for the video gaming industry.
Amid the COVID-19 crisis, the global market for Video Games estimated at US$196.1 Billion in the year 2022, is projected to reach a revised size of US$270.3 Billion by 2026, growing at a CAGR of 9.3% over the analysis period. Mobile Games, one of the segments analyzed in the report, is projected to record a 11.5% CAGR and reach US$153.5 Billion by the end of the analysis period. After a thorough analysis of the business implications of the pandemic and its induced economic crisis, growth in the Console Games segment is readjusted to a revised 9.2% CAGR for the next 7-year period.
The U.S. Market is Estimated at $46 Billion in 2022, While China is Forecast to Reach $75.3 Billion by 2026
The Video Games market in the U.S. is estimated at US$46 Billion in the year 2022. China, the world`s second largest economy, is forecast to reach a projected market size of US$75.3 Billion by the year 2026 trailing a CAGR of 10.3% over the analysis period. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 8.8% and 8.1% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 7.6% CAGR. China is the major gaming hub in the world. Demand for gaming entertainment in China is fast increasing and so is the smartphone penetration, which are the key factors driving growth for the market. The US is another major market and growth is driven by increased sales of console games. The US video games market witnessed increased consumer spending on DLC (downloadable content), games and consoles as well as their accessories.
PC Games Segment to Reach $43.5 Billion by 2026
In the global PC Games segment, USA, Canada, Japan, China and Europe will drive the 4.9% CAGR estimated for this segment. These regional markets accounting for a combined market size of US$26 Billion will reach a projected size of US$37 Billion by the close of the analysis period. China will remain among the fastest growing in this cluster of regional markets. Led by countries such as Australia, India, and South Korea, the market in Asia-Pacific is forecast to reach US$4.8 Billion by the year 2026, while Latin America will expand at a 4.9% CAGR through the analysis period.
SELECT PLAYERS
Activision Blizzard, Inc.; Blizzard Entertainment, Inc.; King Digital Entertainment plc; Apple, Inc.; Atari SA; BANDAI NAMCO Holdings Inc.; Bluestack Systems, Inc; Capcom Co., Ltd.; Disney Entertainment; Electronic Arts, Inc.; EA Sports; PopCap Games, Inc.; Facebook, Inc.; Google LLC; iWin, Inc.; Konami Holdings Corporation; Konami Digital Entertainment Co. Ltd.; Konami Gaming, Inc.; Nintendo Co. Ltd.; Riot Games, Inc; Roblox Corporation; Rovio Entertainment Corporation; Sega Holdings Co., Ltd.; Sony Interactive Entertainment; Supercell; Square Enix Holdings Co. Ltd.; Square Enix Ltd; Take 2 Interactive Software, Inc.; Tencent Holdings Ltd.; Tetris Holding, LLC; Twitch; Ubisoft Entertainment SA; Unity Technologies; Valve Corporation; Xbox Game Studios; Zynga, Inc.
SEGMENTS
» Platform (Mobile Games, Console Games, PC Games, Other Platforms) » Type (Offline, Online)
GEOGRAPHIES
» World » USA » Canada » Japan » China » Europe » France » Germany » Italy » UK » Spain » Russia » Rest of Europe » Asia-Pacific » Australia » India » South Korea » Rest of Asia-Pacific » Latin America » Argentina » Brazil » Mexico » Rest of Latin America » Middle East » Iran » Israel » Saudi Arabia » UAE » Rest of Middle East » Africa
TABLE OF CONTENTS
I. METHODOLOGY |
II. EXECUTIVE SUMMARY |
1. MARKET OVERVIEW |
Influencer Market Insights |
World Market Trajectories |
COVID-19 Impact on Video Games Industry |
EXHIBIT: To Cope With the Pandemic, Sequestered People Around the Globe Escape to Gaming: Average Increase in Time Spent on Video Games (In %) Feb-to-Apr-2020 |
Surge in User Engagement with Games |
Potential Delays in Launch of New Games |
Amidst COVID-19 Crisis, Gaming Industry Adapts to Remote Working Approach |
Long-Term Implications for Gaming Industry |
Video Games: An Introductory Prelude |
Global Market Prospects & Outlook |
Developing Markets Spearhead Growth in Video Games Market |
Changing Demographics of Modern Players Sets Stage for Increased Consumption of Video Games |
EXHIBIT: Global Gaming Market: Percentage Breakdown of Number of Gamers by Age Group for 2015 and 2019 |
Below 18 Years Gamers |
Women Succumb to the Charms of Video Games |
EXHIBIT: Global Gaming Market: Percentage Breakdown of Gamers by Gender for Years 2014 & 2019 |
Older Gamers Remain a Lucrative Demographic Segment |
Rise in Perceived Educative Value of Video Games Fosters Growth in the Market |
Video Games Software Market: A Review |
EXHIBIT: US Video Games Market Breakdown (in %) of Revenue by Hardware and Software Segments for 2019 |
Digital Delivery Format Overshadows Physical Retail Games Market |
EXHIBIT: US Market for Video Games Breakdown of Sales by Delivery Format for 2010 and 2019 |
Competitive Landscape |
Leading Gaming Companies Worldwide |
EXHIBIT: Global Video Games Market: Revenues (in US$ Billion) of Select Companies for 2019 |
Top Video Games of 2019 |
Game Developers Focus on Diversity |
Mobile Gaming Market: A Competitive Perspective |
Comparatively Low Entry Barriers Invite Scores of New Companies |
Consolidation of Mobile Game Publishers |
EXHIBIT: Leading Companies in the Global Mobile Games Market |
EXHIBIT: Top Mobile Games Ranked by Revenues for January 2020 |
Outsourcing: An Antidote to the Predicament |
Recent Market Activity |
Video Games – Global Key Competitors Percentage Market Share in 2022 (E) |
Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2022 (E) |
2. FOCUS ON SELECT PLAYERS |
3. MARKET TRENDS & DRIVERS |
A Review of Notable Trends in the Gaming Industry |
Gaming Industry Continues to Evolve Technologically |
Innovations Fuel Growth for Video Games Market |
A Glance at Select Innovations in Video Games Market |
AI Innovations Transform Video Games |
Blockchain Presents Benefits in the Video Games Sector |
Innovations in Hardware |
Serious Gamers Support Growth in Boxed & Digital Download Console Gaming Market |
Digital Downloads Grow in Number |
New Generation of Home Console Games with Unique Attributes Sustains Audience Interest |
Cross-Platform Gaming |
Launch of VR Variants to Help Consoles Market Stay Afloat |
Action Games Genre Top Video Console Software Sales |
Review of Major Video Gaming Consoles |
Key Statistical Findings |
EXHIBIT: Global Number of Gamers (in Billion) for the Years 2015, 2017, 2019 and 2021 |
EXHIBIT: Global Console Operating System Market (in %) for 2020 |
EXHIBIT: Top Selling Consoles Worldwide Until 2019 |
Boxed & Digital Download PC Games Software Battle Against Browser and Mobile Games |
Digital Download Game Versions Grow at the Cost of Boxed PC Games |
EXHIBIT: Gaming Platforms Attracting Developer Interest: % of Game Developers Working on a Game by Gaming Platform |
EXHIBIT: All-time Best Selling PC Games Worldwide by Unit Sales as of 2019 |
Online Games Experience Sudden Surge in Traffic Amid Covid-19 Lockdowns |
Mobile Gaming: A High Growth Market |
Key Trends in Mobile Gaming Market |
‘Hyper-Casual’: A Key Mobile Gaming Trend |
Augmented Reality Enters the Mobile Gaming Space |
Monetization of Mobile Games |
Mobile/Wireless Gaming Software Downloads: A High Growth Market Segment |
Continued Rise in Mobile Phone Users Drives Mobile Gaming |
Consumer Mobile Usage Habits Foster Growth in Mobile Gaming Market |
Opportunity Indicators |
EXHIBIT: Global Market for Smartphones in Billions : 2016-2021 |
EXHIBIT: Smartphone Penetration Rate as a Share of Total Population |
EXHIBIT: Share of Mobile Phones of the Total Internet Time: 2014-2020E |
EXHIBIT: Percentage of Internet Users Using Mobile Phone Apps by Type |
EXHIBIT: Percentage of Time Spent on Mobile Apps by Category for 2019 |
EXHIBIT: Percentage of Internet Users Playing Video Games by Device Type: 2019 |
EXHIBIT: Global Mobile Internet Market (2020E): Percentage Share Breakdown of Revenues for by Data Service Category |
5G: Game-Changer for Mobile Gaming Industry |
EXHIBIT: 5G Smartphone Sales in Million Units: 2019-2021 |
EXHIBIT: Global Smartphone Subscription Breakdown by Technology: 2019 and 2025 |
Cloud Gaming: An Emerging Platform for Games Distribution |
Key Benefits of Cloud Technology that are Expected to Boost Internet Gaming Platforms |
Economic Benefits |
Scalability |
Ubiquity |
Data Management Concerns Outsourced |
Cloud Insurance Shields from Losses |
Remote Access: The Real Flavor of Cloud Gaming |
Mobile Cloud Gaming: The New Paradigm |
Softening Prices Increases Number of Gamers, Supporting Market Prospects |
Convergence of Video & Games to be a Key Growth Factor in Coming Years |
EXHIBIT: Global eSports Market Breakdown by Revenue Stream (in %) for 2020 |
EXHIBIT: Global eSports Audience Breakdown (in %) by Occasional Viewers and Esports Enthusiasts for 2019 and 2024 |
EXHIBIT: World eSports Market Revenue Breakdown by Region/Country for 2019 |
AR/VR Experience in Video Games Boost Industry Revenues |
EXHIBIT: VR Gaming Market: % of Consumers Wanting Application of VR to Games by Generation for 2019 |
EXHIBIT: VR Solutions Market in Gaming Sector: Percentage Share Breakdown of Revenue by Device Platform for 2015 and 2019 |
Developments at Hardware & Content Level Boosts Opportunities for Video Games Software |
Physical and Digital Crossover Adds New Dimension to Video Gaming |
Video Games with Motion Control Keeps Players Glued |
3D Gaming Titles Grow in Prominence |
Advancements in HTML5 Boosts Mobile Games |
NFC Technology Increases Adoption of Wireless Multi-Player Games |
Convergence & Improved Network Capability: Crucibles for Success |
Micro Gaming Studios & Independent Developers Finally See Their Efforts Get Rewarded |
COVID-19 Leaves Advertising Spend Soaring in Video Games Industry |
A Peek into Challenges in Store |
High Game Development Costs Jeopardizes Developers’ Profitability |
Aggressive Marketing Strategies Make Gamers Uncomfortable |
Reselling Hurts New Title Purchases |
Software Piracy Takes the Wind Out of the Market’s Sails |
Negative Publicity Over Violent Video Games Blemishes Business Opportunities |
Lack of Skilled Workforce Hurting New Product Development Initiatives |
Challenges to Reckon With for Online Games |
Free-to-Play Games: A Major Threat for Paid Online & Wireless Gaming Titles |
Product Overview |
Video Games: A Primer |
Video Games Software: A Definition |
Classification of Video Games Software by Gaming Platform |
Video Games Software Distribution Platforms |
Physical Boxed Video Games |
Online Downloads |
Online Casual Web Browser Games |
4. GLOBAL MARKET PERSPECTIVE |
World Recent Past, Current & Future Analysis for Mobile Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2020 through 2027 and % CAGR |
World Historic Review for Mobile Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
World 15-Year Perspective for Mobile Games by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2021 & 2027 |
World Recent Past, Current & Future Analysis for Console Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2020 through 2027 and % CAGR |
World Historic Review for Console Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
World 15-Year Perspective for Console Games by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2021 & 2027 |
World Recent Past, Current & Future Analysis for PC Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2020 through 2027 and % CAGR |
World Historic Review for PC Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
World 15-Year Perspective for PC Games by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2021 & 2027 |
World Recent Past, Current & Future Analysis for Other Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2020 through 2027 and % CAGR |
World Historic Review for Other Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
World 15-Year Perspective for Other Platforms by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2021 & 2027 |
World Recent Past, Current & Future Analysis for Offline by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2020 through 2027 and % CAGR |
World Historic Review for Offline by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
World 15-Year Perspective for Offline by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2021 & 2027 |
World Recent Past, Current & Future Analysis for Online by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2020 through 2027 and % CAGR |
World Historic Review for Online by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
World 15-Year Perspective for Online by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2021 & 2027 |
World Recent Past, Current & Future Analysis for Video Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2020 through 2027 and % CAGR |
World Historic Review for Video Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
World 15-Year Perspective for Video Games by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2012, 2021 & 2027 |
III. MARKET ANALYSIS |
UNITED STATES |
Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2022 (E) |
Video Game Sales Witness Sharp Rise Amidst COVID-19 Pandemic |
Key Market Trends in Nutshell |
Video Games Software: Market Basics |
Changing Demographics: A Prime Driver |
Key Statistical Data |
EXHIBIT: US Video Games Market: Percentage Share of Gamers by Age Group for 2019 |
EXHIBIT: US Video Games Market: Percentage Share of Gamers by Gender for 2019 |
EXHIBIT: US Video Games Market: Top Selling Video Games during 2010-2019 |
EXHIBIT: US Video Games Market Breakdown of Unit Sales by Genre for 2019 |
EXHIBIT: US Video Games Market (2019): Percentage of Video Gamers Playing Games with Others by Gamer Group |
EXHIBIT: US Video Games Market Breakdown of Dollar Sales (in %) by Category for 2019 |
Console Game Software Contributes to Video Games Market |
Wireless Gaming Makes Massive Strides |
Hollywood-Inspired Games |
Violent & Adult Theme Video Games: Cause for Concern |
Distribution Dynamics |
USA Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
USA Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
USA 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2021 & 2027 |
USA Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
USA Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
USA 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2021 & 2027 |
CANADA |
Market Overview |
Canada Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Canada Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Canada 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2021 & 2027 |
Canada Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Canada Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Canada 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2021 & 2027 |
JAPAN |
Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2022 (E) |
Market Overview |
Unique Features of Japanese Gaming Industry |
Mobile Gaming Leads Video Games Market in Japan |
Japan Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Japan Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Japan 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2021 & 2027 |
Japan Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Japan Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Japan 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2021 & 2027 |
CHINA |
Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2022 (E) |
Market Overview |
Licensing Strategy Drives Market Growth |
Mobile Games Rise in Popularity |
Transition from Casual Gamers to Hardcore Gamers: The New Market Trait |
EXHIBIT: Chinese Mobile Games Market (2019): Percentage Breakdown of Average Time Spending Per Day on Mobile Games |
EXHIBIT: Chinese Mobile Gaming Market: Percentage Breakdown of Gamers by Gender for 2019 |
Opportunities for Domestic Companies |
China Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
China Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
China 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2021 & 2027 |
China Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
China Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
China 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2021 & 2027 |
EUROPE |
Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2022 (E) |
Market Overview |
EXHIBIT: Gaming Population in Europe: Gamers as % of Total Population by Age Group for 2019 |
EXHIBIT: European Video Games Software Market by Distribution Channel (in %) for 2019 |
Mobile Gaming Market On Growth Path |
Europe Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Europe Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Europe 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2021 & 2027 |
Europe Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Europe Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Europe 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2021 & 2027 |
Europe Recent Past, Current & Future Analysis for Video Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2020 through 2027 and % CAGR |
Europe Historic Review for Video Games by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Europe 15-Year Perspective for Video Games by Geographic Region - Percentage Breakdown of Value Revenues for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2012, 2021 & 2027 |
FRANCE |
Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2022 (E) |
France Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
France Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
France 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2021 & 2027 |
France Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
France Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
France 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2021 & 2027 |
GERMANY |
Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2022 (E) |
Germany Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Germany Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Germany 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2021 & 2027 |
Germany Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Germany Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Germany 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2021 & 2027 |
ITALY |
Italy Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Italy Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Italy 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2021 & 2027 |
Italy Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Italy Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Italy 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2021 & 2027 |
UNITED KINGDOM |
Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2022 (E) |
Market Overview |
Mobile Games Propel Market Growth |
EXHIBIT: Mobile Gaming Market in the UK: Percentage Breakdown by Gender for 2019 |
EXHIBIT: Mobile Gaming Market in the UK: Penetration Rate (in %) by Age Group for 2019 |
Advergaming to Target Right Customers |
UK Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
UK Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
UK 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2021 & 2027 |
UK Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
UK Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
UK 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2021 & 2027 |
SPAIN |
Spain Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Spain Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Spain 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2021 & 2027 |
Spain Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Spain Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Spain 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2021 & 2027 |
RUSSIA |
Russia Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Russia Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Russia 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2021 & 2027 |
Russia Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Russia Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Russia 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2021 & 2027 |
REST OF EUROPE |
Rest of Europe Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Rest of Europe Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Rest of Europe 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2021 & 2027 |
Rest of Europe Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Rest of Europe Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Rest of Europe 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2021 & 2027 |
ASIA-PACIFIC |
Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2022 (E) |
Market Overview |
Rising Significance of South-East Asia in Video Games Market |
Asia-Pacific Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Asia-Pacific Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Asia-Pacific 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2021 & 2027 |
Asia-Pacific Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Asia-Pacific Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Asia-Pacific 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2021 & 2027 |
Asia-Pacific Recent Past, Current & Future Analysis for Video Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2020 through 2027 and % CAGR |
Asia-Pacific Historic Review for Video Games by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Asia-Pacific 15-Year Perspective for Video Games by Geographic Region - Percentage Breakdown of Value Revenues for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2012, 2021 & 2027 |
AUSTRALIA |
Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2022 (E) |
Australia Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Australia Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Australia 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2021 & 2027 |
Australia Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Australia Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Australia 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2021 & 2027 |
INDIA |
Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2022 (E) |
Market Overview |
Mobile and PC Games Share Top Honors in Indian Gaming Market |
Opportunities and Threats for Indian Gaming |
India Emerges as a Destination for Game Developers |
Impact of COVID-19 on Gaming Startups in India |
India Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
India Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
India 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2021 & 2027 |
India Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
India Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
India 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2021 & 2027 |
SOUTH KOREA |
Market Overview |
EXHIBIT: South Korean Mobile Gaming Market Breakdown of Gamers (in %) by Gender: 2019 |
South Korea Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
South Korea Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
South Korea 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2021 & 2027 |
South Korea Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
South Korea Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
South Korea 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2021 & 2027 |
REST OF ASIA-PACIFIC |
New Zealand |
EXHIBIT: New Zealand Video Games Market (in %) by Age Group: 2019 |
EXHIBIT: New Zealand Video Games Market Breakdown of Gamers (in %) by Gender: 2019 |
Rest of Asia-Pacific Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Rest of Asia-Pacific Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Rest of Asia-Pacific 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2021 & 2027 |
Rest of Asia-Pacific Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Rest of Asia-Pacific Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Rest of Asia-Pacific 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2021 & 2027 |
LATIN AMERICA |
Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2022 (E) |
Latin America Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Latin America Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Latin America 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2021 & 2027 |
Latin America Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Latin America Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Latin America 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2021 & 2027 |
Latin America Recent Past, Current & Future Analysis for Video Games by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2020 through 2027 and % CAGR |
Latin America Historic Review for Video Games by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Latin America 15-Year Perspective for Video Games by Geographic Region - Percentage Breakdown of Value Revenues for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2012, 2021 & 2027 |
ARGENTINA |
Argentina Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Argentina Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Argentina 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2021 & 2027 |
Argentina Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Argentina Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Argentina 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2021 & 2027 |
BRAZIL |
Market Overview |
EXHIBIT: Brazilian Console Video Games Market Breakdown (in %) by Distribution Channel for 2019 |
Brazil Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Brazil Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Brazil 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2021 & 2027 |
Brazil Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Brazil Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Brazil 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2021 & 2027 |
MEXICO |
Market Overview |
Mexico Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Mexico Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Mexico 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2021 & 2027 |
Mexico Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Mexico Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Mexico 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2021 & 2027 |
REST OF LATIN AMERICA |
Rest of Latin America Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Rest of Latin America Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Rest of Latin America 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2021 & 2027 |
Rest of Latin America Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Rest of Latin America Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Rest of Latin America 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2021 & 2027 |
MIDDLE EAST |
Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2022 (E) |
Middle East Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Middle East Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Middle East 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2021 & 2027 |
Middle East Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Middle East Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Middle East 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2021 & 2027 |
Middle East Recent Past, Current & Future Analysis for Video Games by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2020 through 2027 and % CAGR |
Middle East Historic Review for Video Games by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Middle East 15-Year Perspective for Video Games by Geographic Region - Percentage Breakdown of Value Revenues for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2012, 2021 & 2027 |
IRAN |
Iran Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Iran Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Iran 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2021 & 2027 |
Iran Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Iran Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Iran 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2021 & 2027 |
ISRAEL |
Israel Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Israel Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Israel 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2021 & 2027 |
Israel Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Israel Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Israel 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2021 & 2027 |
SAUDI ARABIA |
Saudi Arabia Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Saudi Arabia Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Saudi Arabia 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2021 & 2027 |
Saudi Arabia Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Saudi Arabia Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Saudi Arabia 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2021 & 2027 |
UNITED ARAB EMIRATES |
UAE Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
UAE Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
UAE 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2021 & 2027 |
UAE Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
UAE Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
UAE 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2021 & 2027 |
REST OF MIDDLE EAST |
Rest of Middle East Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Rest of Middle East Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Rest of Middle East 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2021 & 2027 |
Rest of Middle East Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Rest of Middle East Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Rest of Middle East 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2021 & 2027 |
AFRICA |
Video Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2022 (E) |
Africa Recent Past, Current & Future Analysis for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Africa Historic Review for Video Games by Platform - Mobile Games, Console Games, PC Games and Other Platforms Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Africa 15-Year Perspective for Video Games by Platform - Percentage Breakdown of Value Revenues for Mobile Games, Console Games, PC Games and Other Platforms for the Years 2012, 2021 & 2027 |
Africa Recent Past, Current & Future Analysis for Video Games by Type - Offline and Online - Independent Analysis of Annual Revenues in US$ Million for the Years 2020 through 2027 and % CAGR |
Africa Historic Review for Video Games by Type - Offline and Online Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2012 through 2019 and % CAGR |
Africa 15-Year Perspective for Video Games by Type - Percentage Breakdown of Value Revenues for Offline and Online for the Years 2012, 2021 & 2027 |
IV. COMPETITION |
Total Companies Profiled: 145 |
PREVIEW REPORT
Our robust permission-based engagement strategy requires a one-time double opt-in and/or re-consent for all users. We will re-establish consent once a year from date of last use. Both these practices exceed GDPR mandates.
What we store: Primary coordinates such as email, company address and phone. In-house developed influencer rank.
How we store: Encrypted and additionally secured by firewalls.
How we use your data: Only to contact you directly. We never share your coordinates with any individual or entity outside our company for any reason.
Privacy queries: Privacy@StrategyR.com