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DATE
JAN 2023
TABLES
211
PAGES
694
EDITION
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MCP-1822
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HIGHLIGHTS & REPORT INDEX
What`s New for 2023?
» Special coverage on Russia-Ukraine war; global inflation; easing of "zero-Covid" policy in China and its `bumpy` reopening; supply chain disruptions, global trade tensions; and risk of recession.
» Global competitiveness and key competitor percentage market shares
» Market presence across multiple geographies - Strong/Active/Niche/Trivial
» Online interactive peer-to-peer collaborative bespoke updates
» Access to our digital archives and MarketGlass Research Platform
» Complimentary updates for one year
Looking Ahead to 2023
The global economy is at a critical crossroads with a number of interlocking challenges and crises running in parallel. The uncertainty around how Russia`s war on Ukraine will play out this year and the war`s role in creating global instability means that the trouble on the inflation front is not over yet. Food and fuel inflation will remain a persistent economic problem. Higher retail inflation will impact consumer confidence and spending. As governments combat inflation by raising interest rates, new job creation will slowdown and impact economic activity and growth. Lower capital expenditure is in the offing as companies go slow on investments, held back by inflation worries and weaker demand. With slower growth and high inflation, developed markets seem primed to enter into a recession. Fears of new COVID outbreaks and China’s already uncertain post-pandemic path poses a real risk of the world experiencing more acute supply chain pain and manufacturing disruptions this year. Volatile financial markets, growing trade tensions, stricter regulatory environment and pressure to mainstream climate change into economic decisions will compound the complexity of challenges faced. Year 2023 is expected to be tough year for most markets, investors and consumers. Nevertheless, there is always opportunity for businesses and their leaders who can chart a path forward with resilience and adaptability.
Global Mobile Gaming Market to Reach $175.3 Billion by 2027
In the changed post COVID-19 business landscape, the global market for Mobile Gaming estimated at US$79.8 Billion in the year 2020, is projected to reach a revised size of US$175.3 Billion by 2027, growing at aCAGR of 11.9% over the period 2020-2027. Smartphones, one of the segments analyzed in the report, is projected to record 12.5% CAGR and reach US$151.9 Billion by the end of the analysis period. Taking into account the ongoing post pandemic recovery, growth in the Other Devices segment is readjusted to a revised 8.6% CAGR for the next 7-year period.
The U.S. Market is Estimated at $17.7 Billion, While China is Forecast to Grow at 14.8% CAGR
The Mobile Gaming market in the U.S. is estimated at US$17.7 Billion in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$39.2 Billion by the year 2027 trailing a CAGR of 14.8% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 7.7% and 10.1% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 9.5% CAGR.
SELECT PLAYERS
Activision Blizzard Inc.; Bandai Namco Entertainment Inc.; CyberAgent Inc.; Disney Mobile; Electronic Arts, Inc.; Gameloft SE; GungHo Online Entertainment Inc.; Microsoft Corp.; NCSoft Corporation; NetEase Inc.; Netmarble Corp.; Nexon Co., Ltd; Niantic Inc.; Nintendo; Square Enix Holdings Co., Ltd.; TakeTwo Interactive; Tencent Holdings Ltd.; The Walt Disney Co.; Ubisoft Entertainment; Zynga
SEGMENTS
» Device (Smartphones, Other Devices) » Genre (Strategy & Brain, Action & Adventure, Arcade, Sports, Other Genres)
GEOGRAPHIES
» World » USA » Canada » Japan » China » Europe » France » Germany » Italy » UK » Spain » Russia » Rest of Europe » Asia-Pacific » Australia » India » South Korea » Rest of Asia-Pacific » Latin America » Argentina » Brazil » Mexico » Rest of Latin America » Middle East » Iran » Israel » Saudi Arabia » UAE » Rest of Middle East » Africa
TABLE OF CONTENTS
I. METHODOLOGY |
II. EXECUTIVE SUMMARY |
1. MARKET OVERVIEW |
Impact of Covid-19 and a Looming Global Recession |
2020: A Year of Disruption & Transformation |
Year 2021 in Review and Near Term Outlook |
Prolonged Pandemic, Ukraine-Russia Conflict and Ensuing Economic Disruptions Impact 2022 Growth Outlook |
EXHIBIT 1: World Economic Growth Projections (Real GDP, Annual % Change) for 2020 through 2023 |
Impact of COVID-19 Pandemic on Mobile Gaming Market |
In-Game Item Trading Platforms Report Strong Growth |
World Witnesses an Increase in Mobile Playtime During the Lockdown |
EXHIBIT: Percentage of Internet Users Playing Video Games by Device: April 2020 |
EXHIBIT 1: To Cope With the Pandemic, Sequestered People Around the Globe Escape to Gaming: Average Increase in Time Spent on Video Games (In %) Feb-to-Apr-2020 |
EXHIBIT 1: Mobile Game Downloads from App Store and Google Play in billion: Q12018 to Q12022 |
Amidst COVID-19 Crisis, Gaming Industry Adapts to Remote Working Approach |
Leading Game Studios Change Game Plan and Suspend Sales in Russia & Belarus |
Mobile Gaming – Global Key Competitors Percentage Market Share in 2022 (E) |
Competitive Market Presence - Strong/Active/Niche/Trivial for 160 Players Worldwide in 2022 (E) |
Mobile Gaming: A High Growth Market |
EXHIBIT: Global Gaming Industry by Segment: 2022E |
Outlook |
China Continues to hold Prominent Position in the Global Mobile Gaming Market |
Tough New Rules Slowdown Game Approvals in China |
A Snapshot of Demographic Profile of Mobile Gamers |
EXHIBIT: Global Mobile Gaming Market: Percentage Breakdown of Gamers by Gender for 2022 |
EXHIBIT: Global Mobile Gaming Market: Percentage Breakdown of Number of Gamers by Age Group for 2022 |
Mobile Gaming Market: A Competitive Perspective |
Comparatively Low Entry Barriers Invite Scores of New Companies |
Consolidation Remains Rife Among Mobile Game Publishers |
Leading Companies in the Global Mobile Games Market |
Top Mobile Games Ranked by Revenues for February 2022 |
WORLD BRANDS |
Recent Market Activity |
2. FOCUS ON SELECT PLAYERS |
3. MARKET TRENDS & DRIVERS |
New Challenges and Opportunities Continue to Shape Mobile Gaming Landscape |
Players Assess the Potential of NFTs, and Blockchain in Mobile Gaming |
Metaverse: An Interesting Trend to Watchout For in Mobile Gaming |
Meta Elements for Events & Mini-Games |
EXHIBIT: Preference Ranking of Select Trends Among Mobile Gamers |
Augmented Reality Enters the Mobile Gaming Space to Drive New Level of Experience |
EXHIBIT: Leading AR Categories on iOS: 2019 |
EXHIBIT: VR Gaming Market: % of Consumers Wanting Application of VR to Games by Generation |
Artificial Intelligence Makes Gaming Alluring |
Mobile eSports: An Emerging popular Platform |
Mobile Cloud Gaming: The New Paradigm |
Industry Witnesses Emergence of New Gacha Types |
Cross-Platform Gaming Gains Traction |
AAA Mobile Games & Cross-Play Features Report Significant Gain |
Growing Interest in Online Gambling Triggers Rapid Growth in Mobile Casino Apps |
‘Hyper-Casual’ Games Remain Popular |
Multiplayer Formats Gain Attention |
Developers Venture for Alternative Strategies for Monetization of Mobile Games |
Subscriptions Format Makes Headway |
Push Notifications |
5G to be Instrumental in the Growth of Mobile Gaming |
EXHIBIT 9: Global 5G Subscriptions (In Million) for Years 2020, 2022, 2024 and 2026 |
EXHIBIT 10: Percentage of Mobile Connections (excluding licensed cellular IoT) by 2G, 3G, 4G and 5G: 2019 Vs 2025 |
5G-enabled Cloud Gaming – A Game Changer? |
5G Gaming – Gamer Advantage |
Developer Advantages |
EXHIBIT 11: Percentage 5G Adoption by Region in 2025 |
Micro Gaming Studios & Independent Developers Gain Presence |
Continued Rise in Mobile Phone Users Drives Mobile Gaming |
Consumer Mobile Usage Habits Foster Growth in Mobile Gaming Market |
Opportunity Indicators |
EXHIBIT: Global Market for Smartphones in Billions: 2016-2021 |
EXHIBIT: Smartphone Penetration Rate as Share of Total Population: 2016-2020 |
EXHIBIT: Share of Mobile Phones of the Total Internet Time: 2014-2022E |
EXHIBIT: Percentage of Internet Users Using Mobile Phone Apps by Type |
EXHIBIT 8: Percentage of Time Spent on Mobile Apps by Category for 2021 |
EXHIBIT 3: World Internet Penetration Rate (in %) by Geographic Region: 2021 |
4. GLOBAL MARKET PERSPECTIVE |
World Mobile Gaming Market Analysis of Annual Sales in US$ Million for Years 2012 through 2027 |
World Recent Past, Current & Future Analysis for Mobile Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR |
World Historic Review for Mobile Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
World 15-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2012, 2021 & 2027 |
World Recent Past, Current & Future Analysis for Smartphones by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR |
World Historic Review for Smartphones by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
World 15-Year Perspective for Smartphones by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2021 & 2027 |
World Recent Past, Current & Future Analysis for Other Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR |
World Historic Review for Other Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
World 15-Year Perspective for Other Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2021 & 2027 |
World Recent Past, Current & Future Analysis for Strategy & Brain by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR |
World Historic Review for Strategy & Brain by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
World 15-Year Perspective for Strategy & Brain by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2021 & 2027 |
World Recent Past, Current & Future Analysis for Action & Adventure by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR |
World Historic Review for Action & Adventure by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
World 15-Year Perspective for Action & Adventure by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2021 & 2027 |
World Recent Past, Current & Future Analysis for Arcade by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR |
World Historic Review for Arcade by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
World 15-Year Perspective for Arcade by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2021 & 2027 |
World Recent Past, Current & Future Analysis for Sports by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR |
World Historic Review for Sports by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
World 15-Year Perspective for Sports by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2021 & 2027 |
World Recent Past, Current & Future Analysis for Other Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR |
World Historic Review for Other Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
World 15-Year Perspective for Other Genres by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2021 & 2027 |
III. MARKET ANALYSIS |
UNITED STATES |
Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2022 (E) |
Market Overview |
Mobile Gaming Witnesses a Surge Amid ‘Shelter-In-Place’ Norms |
Key Trends in Mobile Gaming Market |
A Demographic Profile |
EXHIBIT 17: US Mobile Gaming Market Breakdown by Age Group: 2021 |
EXHIBIT: US Mobile Gaming Market by Gender: 2022 |
Market Analytics |
USA Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
USA Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
USA 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027 |
USA Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
USA Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
USA 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027 |
CANADA |
Canada Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Canada Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Canada 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027 |
Canada Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Canada Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Canada 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027 |
JAPAN |
Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2022 (E) |
Market Overview |
Japan Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Japan Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Japan 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027 |
Japan Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Japan Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Japan 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027 |
CHINA |
Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2022 (E) |
China Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
China Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
China 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027 |
China Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
China Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
China 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027 |
EUROPE |
Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2022 (E) |
Europe Recent Past, Current & Future Analysis for Mobile Gaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR |
Europe Historic Review for Mobile Gaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Europe 15-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2012, 2021 & 2027 |
Europe Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Europe Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Europe 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027 |
Europe Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Europe Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Europe 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027 |
FRANCE |
Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2022 (E) |
France Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
France Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
France 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027 |
France Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
France Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
France 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027 |
GERMANY |
Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2022 (E) |
Germany Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Germany Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Germany 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027 |
Germany Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Germany Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Germany 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027 |
ITALY |
Italy Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Italy Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Italy 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027 |
Italy Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Italy Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Italy 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027 |
UNITED KINGDOM |
Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2022 (E) |
Market Overview |
EXHIBIT: Mobile Gaming Market in the UK: Percentage Breakdown by Gender for 2021 |
Market Analytics |
UK Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
UK Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
UK 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027 |
UK Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
UK Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
UK 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027 |
SPAIN |
Spain Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Spain Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Spain 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027 |
Spain Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Spain Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Spain 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027 |
RUSSIA |
Russia Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Russia Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Russia 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027 |
Russia Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Russia Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Russia 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027 |
REST OF EUROPE |
Rest of Europe Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Rest of Europe Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Rest of Europe 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027 |
Rest of Europe Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Rest of Europe Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Rest of Europe 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027 |
ASIA-PACIFIC |
Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2022 (E) |
Asia-Pacific Recent Past, Current & Future Analysis for Mobile Gaming by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR |
Asia-Pacific Historic Review for Mobile Gaming by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Asia-Pacific 15-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2012, 2021 & 2027 |
Asia-Pacific Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Asia-Pacific Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Asia-Pacific 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027 |
Asia-Pacific Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Asia-Pacific Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Asia-Pacific 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027 |
AUSTRALIA |
Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2022 (E) |
Australia Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Australia Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Australia 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027 |
Australia Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Australia Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Australia 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027 |
INDIA |
Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2022 (E) |
Market Overview |
Market Analytics |
India Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
India Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
India 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027 |
India Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
India Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
India 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027 |
SOUTH KOREA |
Market Overview |
EXHIBIT: South Korean Mobile Gaming Market (2021): Percentage Breakdown of Gamers by Gender |
EXHIBIT: South Korean Mobile Gaming Market (2021): Percentage Breakdown of Gamers by Age Group |
Market Analytics |
South Korea Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
South Korea Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
South Korea 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027 |
South Korea Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
South Korea Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
South Korea 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027 |
REST OF ASIA-PACIFIC |
Rest of Asia-Pacific Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Rest of Asia-Pacific Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Rest of Asia-Pacific 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027 |
Rest of Asia-Pacific Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Rest of Asia-Pacific Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Rest of Asia-Pacific 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027 |
LATIN AMERICA |
Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2022 (E) |
Latin America Recent Past, Current & Future Analysis for Mobile Gaming by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR |
Latin America Historic Review for Mobile Gaming by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Latin America 15-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2012, 2021 & 2027 |
Latin America Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Latin America Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Latin America 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027 |
Latin America Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Latin America Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Latin America 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027 |
ARGENTINA |
Argentina Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Argentina Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Argentina 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027 |
Argentina Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Argentina Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Argentina 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027 |
BRAZIL |
Brazil Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Brazil Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Brazil 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027 |
Brazil Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Brazil Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Brazil 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027 |
MEXICO |
Mexico Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Mexico Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Mexico 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027 |
Mexico Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Mexico Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Mexico 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027 |
REST OF LATIN AMERICA |
Rest of Latin America Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Rest of Latin America Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Rest of Latin America 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027 |
Rest of Latin America Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Rest of Latin America Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Rest of Latin America 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027 |
MIDDLE EAST |
Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2022 (E) |
Middle East Recent Past, Current & Future Analysis for Mobile Gaming by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR |
Middle East Historic Review for Mobile Gaming by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Middle East 15-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2012, 2021 & 2027 |
Middle East Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Middle East Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Middle East 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027 |
Middle East Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Middle East Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Middle East 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027 |
IRAN |
Iran Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Iran Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Iran 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027 |
Iran Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Iran Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Iran 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027 |
ISRAEL |
Israel Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Israel Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Israel 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027 |
Israel Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Israel Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Israel 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027 |
SAUDI ARABIA |
Saudi Arabia Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Saudi Arabia Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Saudi Arabia 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027 |
Saudi Arabia Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Saudi Arabia Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Saudi Arabia 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027 |
UNITED ARAB EMIRATES |
UAE Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
UAE Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
UAE 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027 |
UAE Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
UAE Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
UAE 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027 |
REST OF MIDDLE EAST |
Rest of Middle East Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Rest of Middle East Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Rest of Middle East 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027 |
Rest of Middle East Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Rest of Middle East Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Rest of Middle East 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027 |
AFRICA |
Mobile Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2022 (E) |
Africa Recent Past, Current & Future Analysis for Mobile Gaming by Device - Smartphones and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Africa Historic Review for Mobile Gaming by Device - Smartphones and Other Devices Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Africa 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphones and Other Devices for the Years 2012, 2021 & 2027 |
Africa Recent Past, Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR |
Africa Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR |
Africa 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Sports and Other Genres for the Years 2012, 2021 & 2027 |
IV. COMPETITION |
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