MOBILE GAMING

Global Market Trajectory & Analytics

MCP-1822

EXECUTIVE ENGAGEMENTS

OUTREACH

13258
Number of executives repeatedly engaged by snail & email outreach

INTERACTIONS

1591
Interactions with Platform & by Email

PARTICIPANTS

398
Unique # Participated

VALIDATIONS

179
Responses Validated*
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DATE

OCT 2020

TABLES

213

PAGES

573

EDITION

19

PRICE

USD $5600


The global market for mobile gaming is projected to reach US$153.3 billion by the year 2027, trailing a post COVID-19 CAGR of 11.5% over the analysis period 2020 to 2027. The COVID-19 outbreak has enabled the gaming industry to post massive gains by increasing user engagement. While there is gloom across several industries, the current scenario has turned out into major opportunity for change for the gaming sector. With millions of people on furlough, video games are rising in popularity as a favorite leisure activity. With lockdowns & social distancing measures putting an end to conventional socializing practices, indulgence in social gaming is increasing. Easy & cost effective access to high-speed home internet & bandwidth is resulting in live-streaming of video games, giving cloud video games a significant boost. The stress of having to live with the virus is pushing people to seek more distractions and virtual entertainment. User engagement with video games has seen a significant growth during the first two quarters of 2020. As compared to pre-lockdown months, the industry witnessed a dramatic 40% increase in the time spent on online games on mobile devices. Devoid of outdoor activities such as travel, sports, and social interactions, video gaming provides users an engaging distraction to pass time. The industry witnessed a significant rise in mobile game downloads, lower CPIs, and unprecedented increase in traffic to video game recommendation lists during the first few months of 2020. It is estimated that on an average people spend around three hours every day with their smartphones.


Video games played on PlayStation, Xbox, and smartphones give users a number of other options in the form of in-game purchases. Weekly downloads of mobile games in March 2020 increase by 30% compared to weekly average previous year. In total, about 13 billion games were downloaded by mobile users during the first quarter of 2020. Other factors driving mobile gaming include rise in usage of usage of smart phones and availability of high-speed internet. The gaming industry is strongly influenced by societal and social trends, offering an activity that engages and entertains users. As more and more people self- isolate, online games are providing an ideal means to socialize. Games represent the ideal platform by connecting individuals through the lens of enjoyment, meaning, and purpose. For this purpose, a campaign called "Play Apart Together" is being promoted by 18 video game companies including Activision Blizzard and Twitch, the live-streaming major. As part of this campaign, the companies are utilizing guidelines from the WHO to underscore the inherent capacity of gaming for physical distancing. Gaming is recommended to help people cope with anxiety and depression due to lack of socialization amid the pandemic. The proliferation of advanced mobile phones with sophisticated features is encouraging people to enjoy games on their mobile devices. Online games have significantly high engagement rates with sessions that more longer than conventional videos.


Several online multiplayer games such as PUBG, Call of Duty Mobile and Fortnite, have a social element as players can team up with others and work in a larger group and also has an option to chat with each other while gaming. In addition, the free time is expected to drive people to explore new gaming platforms, offering new opportunities for participants in the mobile gaming market. The scenario enabled Asian giants including Ten cent and Nintendo to record notable growth in sales during the initial quarter of 2020. Both platforms have witnessed significant gains from online sales of their games. New gaming apps are expected to be more in demand with people seeking out innovative adventures. Cancellations of sporting events have led to increase in gamers playing online basketball & baseball games such as NBA 2K17 and Major League Baseball (MBL).With education migrating online, demand for mobile apps edutainment and gamification on student smartphones is witnessing a marked spike. The gaming industry remains resilient, although not completely insulated from the challenges presented by coronavirus outbreak. Nintendo is one of the first entities to face challenges early, with inevitable disruption of manufacturing in China. Subsequently, the company witnessed cancellation of key events, for example the Electronic Entertainment Expo and the Game Developers Conference. In the U.K., the National Videogame Museum is at the risk of a permanent closure. China will continue its dominance over the global gaming market, in the years ahead, both in revenue terms and in terms of player numbers. Currently, mobile is the major segment in the Chinese gaming market generating around 57% of the overall revenues. China's influence on global gaming business is evident from the fact, that in January 2020 leading video games with highest revenue rankings worldwide were developed in China. In contrast to January 2019, PUBG Mobile, a prevalent video game developed in China, generated four times the revenue in a month. A major share of the revenue came from China followed by the US and other nations.

SELECT PLAYERS

Activision Blizzard Inc.; CyberAgent Inc.; Electronic Arts, Inc.; GungHo Online Entertainment Inc.; Microsoft Corp.; NetEase Inc.; Niantic Inc.; Tencent Holdings Ltd.; The Walt Disney Co.; Ubisoft Entertainment; Nintendo; Zynga; TakeTwo Interactive

SEGMENTS

» Device (Smartphone, Tablet) » Genre (Strategy & Brain, Action & Adventure, Arcade, Casual, Casino, Other Genres)

GEOGRAPHIES

» World » USA » Canada » Japan » China » Europe » France » Germany » Italy » UK » Spain » Russia » Rest of Europe » Asia-Pacific » Australia » India » South Korea » Rest of Asia-Pacific » Latin America » Argentina » Brazil » Mexico » Rest of Latin America » Middle East » Iran » Israel » Saudi Arabia » UAE » Rest of Middle East » Africa

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1. MARKET OVERVIEW
Impact of Covid-19 and a Looming Global Recession
EXHIBIT: Mobile Game Downloads from App Store and Google Play in billion: H12020 Vs H12019
World Witnesses an Increase in Mobile Playtime During the Lockdown
EXHIBIT: Percentage of Internet Users Playing Video Games by Device: April 2020
EXHIBIT 1: To Cope With the Pandemic, Sequestered People Around the Globe Escape to Gaming: Average Increase in Time Spent on Video Games (In %) Feb-to-Apr-2020
Amidst COVID-19 Crisis, Gaming Industry Adapts to Remote Working Approach
Long-Term Implications for Gaming Industry
Mobile Gaming: A High Growth Market
EXHIBIT: Gaming Industry by Segment: 2020E
Outlook
Chinese Influence on Global Gaming Market
Demographic Profile of Mobile Gamers
EXHIBIT: Global Mobile Gaming Market: Percentage Breakdown of Gamers by Gender for 2019
EXHIBIT: Global Mobile Gaming Market: Percentage Breakdown of Number of Gamers by Age Group for 2019
Mobile Gaming Market: A Competitive Perspective
Comparatively Low Entry Barriers Invite Scores of New Companies
Consolidation of Mobile Game Publishers
Leading Companies in the Global Mobile Games Market
Top Mobile Games Ranked by Revenues for January 2020
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
Augmented Reality Enters the Mobile Gaming Space
EXHIBIT: Leading AR Categories on iOS: 2019
EXHIBIT: VR Gaming Market: % of Consumers Wanting Application of VR to Games by Generation for 2019
EXHIBIT: VR Solutions Market in Gaming Sector: Percentage Share Breakdown of Revenue by Device Platform for 2015 and 2019
Mobile Cloud Gaming: The New Paradigm
Monetization of Mobile Games
Cross-Platform Gaming Gains Traction
Growing Interest in Online Gambling Triggers Rapid Growth in Mobile Casino Apps
Hyper-Casual Games Gain Popularity
Other Popular Trends in Mobile Gaming
Mobile/Wireless Gaming Software Downloads: A High Growth Market Segment
5G: Game-Changer for Mobile Gaming Industry
EXHIBIT: 5G Smartphone Sales in Million Units: 2019-2021
EXHIBIT: Global Smartphone Subscription Breakdown by Technology: 2019 and 2025
Micro Gaming Studios & Independent Developers Gain Presence
Continued Rise in Mobile Phone Users Drives Mobile Gaming
Consumer Mobile Usage Habits Foster Growth in Mobile Gaming Market
Opportunity Indicators
EXHIBIT: Global Market for Smartphones in Billions: 2016-2021
EXHIBIT: Smartphone Penetration Rate as Share of Total Population: 2016-2020
EXHIBIT: Share of Mobile Phones of the Total Internet Time: 2014-2020E
EXHIBIT: Percentage of Internet Users Using Mobile Phone Apps by Type
EXHIBIT: Percentage of Time Spent on Mobile Apps by Category for 2019
4. GLOBAL MARKET PERSPECTIVE
World Current & Future Analysis for Mobile Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
World Historic Review for Mobile Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
World 15-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2012, 2020 & 2027
World Current & Future Analysis for Smartphone by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
World Historic Review for Smartphone by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
World 15-Year Perspective for Smartphone by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2020 & 2027
World Current & Future Analysis for Tablet by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
World Historic Review for Tablet by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
World 15-Year Perspective for Tablet by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2020 & 2027
World Current & Future Analysis for Strategy & Brain by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
World Historic Review for Strategy & Brain by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
World 15-Year Perspective for Strategy & Brain by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2020 & 2027
World Current & Future Analysis for Action & Adventure by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
World Historic Review for Action & Adventure by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
World 15-Year Perspective for Action & Adventure by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2020 & 2027
World Current & Future Analysis for Arcade by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
World Historic Review for Arcade by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
World 15-Year Perspective for Arcade by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2020 & 2027
World Current & Future Analysis for Casual by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
World Historic Review for Casual by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
World 15-Year Perspective for Casual by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2020 & 2027
World Current & Future Analysis for Casino by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
World Historic Review for Casino by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
World 15-Year Perspective for Casino by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2020 & 2027
World Current & Future Analysis for Other Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
World Historic Review for Other Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
World 15-Year Perspective for Other Genres by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2012, 2020 & 2027
GEOGRAPHIC MARKET ANALYSIS
United States
Market Overview
Mobile Gaming Witnesses a Surge Amid Shelter-In-Place Norms
Key Trends in Mobile Gaming Market
Gaming Monetization Trends
A Demographic Profile
Market Analytics
USA Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
USA Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
USA 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
USA Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
USA Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
USA 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
Canada
Market Overview
Canada Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Canada Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Canada 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
Canada Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Canada Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Canada 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
Japan
Market Overview
Japan Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Japan Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Japan 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
Japan Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Japan Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Japan 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
China
Market Overview
EXHIBIT: Chinas Online Gaming Market by Segment: 2019 and 2020E
Brands Pivot to Creative, Personalized Ads as People in China Flock towards Mobile Games during COVID-19
Increasing Screen Time Drives Chinese Brands to Engage Consumers
Key Statistics
Competition
Market Analytics
China Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
China Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
China 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
China Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
China Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
China 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
Europe
Market Overview
EXHIBIT: Europe Mobile Gamers by Age Group: 2019
Mobile Gaming Market in Europe Remains in Bullish Mode during COVID-19
Market Analytics
Europe Current & Future Analysis for Mobile Gaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
Europe Historic Review for Mobile Gaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Europe 15-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2012, 2020 & 2027
Europe Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Europe Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Europe 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
Europe Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Europe Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Europe 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
France
France Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
France Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
France 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
France Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
France Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
France 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
Germany
Germany Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Germany Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Germany 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
Germany Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Germany Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Germany 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
Italy
Italy Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Italy Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Italy 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
Italy Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Italy Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Italy 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
United Kingdom
Market Overview
EXHIBIT: Mobile Gaming Market in the UK: Percentage Breakdown by Gender for 2019
EXHIBIT: Mobile Gaming Market in the UK: Penetration Rate (in %) by Age Group for 2019
Market Analytics
UK Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
UK Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
UK 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
UK Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
UK Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
UK 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
Spain
Spain Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Spain Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Spain 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
Spain Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Spain Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Spain 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
Russia
Market Overview
EXHIBIT: Mobile Gaming Market in Russia by Gender
Market Analytics
Russia Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Russia Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Russia 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
Russia Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Russia Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Russia 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
Rest of Europe
Rest of Europe Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Rest of Europe Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Rest of Europe 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
Rest of Europe Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Rest of Europe Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Rest of Europe 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
Asia-Pacific
Market Overview
Asia-Pacific Current & Future Analysis for Mobile Gaming by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
Asia-Pacific Historic Review for Mobile Gaming by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Asia-Pacific 15-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2012, 2020 & 2027
Asia-Pacific Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Asia-Pacific Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Asia-Pacific 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
Asia-Pacific Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Asia-Pacific Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Asia-Pacific 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
Australia
Australia Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Australia Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Australia 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
Australia Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Australia Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Australia 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
India
Market Overview
COVID-19 Lockdowns and Proliferation of Smart Phones Allow Mobile Gaming Market in India to Grow at Breakneck Speed
Impact of COVID-19 on Indian Gaming Startups
Market Analytics
India Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
India Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
India 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
India Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
India Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
India 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
South Korea
Market Overview
EXHIBIT: South Korean Mobile Gaming Market (2019): Percentage Breakdown of Gamers by Gender
EXHIBIT: South Korean Mobile Gaming Market (2019): Percentage Breakdown of Gamers by Age Group
Competition
Market Analytics
South Korea Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
South Korea Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
South Korea 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
South Korea Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
South Korea Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
South Korea 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
Rest of Asia-Pacific
Rest of Asia-Pacific Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Rest of Asia-Pacific Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Rest of Asia-Pacific 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
Rest of Asia-Pacific Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Rest of Asia-Pacific Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Rest of Asia-Pacific 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
Latin America
Latin America Current & Future Analysis for Mobile Gaming by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
Latin America Historic Review for Mobile Gaming by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Latin America 15-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2012, 2020 & 2027
Latin America Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Latin America Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Latin America 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
Latin America Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Latin America Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Latin America 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
Argentina
Argentina Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Argentina Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Argentina 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
Argentina Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Argentina Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Argentina 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
Brazil
Brazil Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Brazil Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Brazil 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
Brazil Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Brazil Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Brazil 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
Mexico
Mexico Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Mexico Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Mexico 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
Mexico Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Mexico Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Mexico 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
Rest of Latin America
Rest of Latin America Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Rest of Latin America Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Rest of Latin America 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
Rest of Latin America Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Rest of Latin America Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Rest of Latin America 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
Middle East
Middle East Current & Future Analysis for Mobile Gaming by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027
Middle East Historic Review for Mobile Gaming by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Middle East 15-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2012, 2020 & 2027
Middle East Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Middle East Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Middle East 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
Middle East Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Middle East Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Middle East 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
Iran
Iran Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Iran Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Iran 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
Iran Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Iran Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Iran 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
Israel
Israel Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Israel Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Israel 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
Israel Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Israel Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Israel 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
Saudi Arabia
Saudi Arabia Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Saudi Arabia Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Saudi Arabia 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
Saudi Arabia Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Saudi Arabia Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Saudi Arabia 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
United Arab Emirates
UAE Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
UAE Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
UAE 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
UAE Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
UAE Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
UAE 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
Rest of Middle East
Rest of Middle East Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Rest of Middle East Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Rest of Middle East 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
Rest of Middle East Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Rest of Middle East Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Rest of Middle East 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
Africa
Africa Current & Future Analysis for Mobile Gaming by Device - Smartphone and Tablet - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Africa Historic Review for Mobile Gaming by Device - Smartphone and Tablet Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Africa 15-Year Perspective for Mobile Gaming by Device - Percentage Breakdown of Value Sales for Smartphone and Tablet for the Years 2012, 2020 & 2027
Africa Current & Future Analysis for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027
Africa Historic Review for Mobile Gaming by Genre - Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019
Africa 15-Year Perspective for Mobile Gaming by Genre - Percentage Breakdown of Value Sales for Strategy & Brain, Action & Adventure, Arcade, Casual, Casino and Other Genres for the Years 2012, 2020 & 2027
Total Companies Profiled : 160

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