Game Development Software

Global Market Trajectory & Analytics

MCP12116

EXECUTIVE ENGAGEMENTS

POOL

492
Number of executives repeatedly engaged by snail & email outreach

INTERACTIONS

98
Interactions with Platform & by Email

PARTICIPANTS

22
Unique # Participated

VALIDATIONS

8
Responses Validated*

COMPANIES

46
Responses Validated*
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DATE

APR 2021

TABLES

60

PAGES

136

EDITION

6

PRICE

USD 4950

CODE

MCP12116


COMPETITIVE METRICS

COMPANY

D S N T

% *

Audiokinetic Inc.

Small Giant Games

Supergaming

Techmoweb

Unity Technologies

Windstar Games

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HIGHLIGHTS & REPORT INDEX

Amid the COVID-19 crisis, the global market for Game Development Software estimated at US$203.9 Million in the year 2020, is projected to reach a revised size of US$269.2 Million by 2027, growing at a CAGR of 4% over the analysis period 2020-2027. Game Engine, one of the segments analyzed in the report, is projected to record a 3.8% CAGR and reach US$130.6 Million by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Audio Engine segment is readjusted to a revised 4.2% CAGR for the next 7-year period.
The Game Development Software market in the U.S. is estimated at US$60 Million in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$47.9 Million by the year 2027 trailing a CAGR of 3.9% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 3.7% and 3.4% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 4% CAGR.
In the global Gaming Tools segment, USA, Canada, Japan, China and Europe will drive the 4.9% CAGR estimated for this segment. These regional markets accounting for a combined market size of US$23.6 Million in the year 2020 will reach a projected size of US$33.1 Million by the close of the analysis period. China will remain among the fastest growing in this cluster of regional markets. Led by countries such as Australia, India, and South Korea, the market in Asia-Pacific is forecast to reach US$30.1 Million by the year 2027.

SELECT PLAYERS

Adobe, Inc.; Amazon Web Services, Inc.; Blender Foundation; Corona Labs, Inc.; Epic Games; Microsoft Corporation; Playtech Plc; Unity Technologies; ZeniMax Media, Inc.

SEGMENTS

» End-Use (Game Engine, Audio Engine, Gaming Tools, Physics Engine)

GEOGRAPHIES

» World » United States » Canada » Japan » China » Europe » France » Germany » Italy » United Kingdom » and Rest of Europe » Asia-Pacific » Rest of World

TABLE OF CONTENTS

1. MARKET OVERVIEW
Influencer Market Insights
World Market Trajectories
Impact of Covid-19 and a Looming Global Recession
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
4. GLOBAL MARKET PERSPECTIVE
World Current & Future Analysis for Game Development Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2020 through 2027 and % CAGR
World Historic Review for Game Development Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2019 and % CAGR
World 15-Year Perspective for Game Development Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2012, 2020 & 2027
World Current & Future Analysis for Game Engine by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2020 through 2027 and % CAGR
World Historic Review for Game Engine by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2019 and % CAGR
World 15-Year Perspective for Game Engine by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
World Current & Future Analysis for Audio Engine by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2020 through 2027 and % CAGR
World Historic Review for Audio Engine by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2019 and % CAGR
World 15-Year Perspective for Audio Engine by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
World Current & Future Analysis for Gaming Tools by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2020 through 2027 and % CAGR
World Historic Review for Gaming Tools by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2019 and % CAGR
World 15-Year Perspective for Gaming Tools by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
World Current & Future Analysis for Physics Engine by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2020 through 2027 and % CAGR
World Historic Review for Physics Engine by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2019 and % CAGR
World 15-Year Perspective for Physics Engine by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
UNITED STATES
USA Current & Future Analysis for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
USA Historic Review for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2019 and % CAGR
USA 15-Year Perspective for Game Development Software by End-Use - Percentage Breakdown of Value Sales for Game Engine, Audio Engine, Gaming Tools and Physics Engine for the Years 2012, 2020 & 2027
CANADA
Canada Current & Future Analysis for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
Canada Historic Review for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2019 and % CAGR
Canada 15-Year Perspective for Game Development Software by End-Use - Percentage Breakdown of Value Sales for Game Engine, Audio Engine, Gaming Tools and Physics Engine for the Years 2012, 2020 & 2027
JAPAN
Japan Current & Future Analysis for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
Japan Historic Review for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2019 and % CAGR
Japan 15-Year Perspective for Game Development Software by End-Use - Percentage Breakdown of Value Sales for Game Engine, Audio Engine, Gaming Tools and Physics Engine for the Years 2012, 2020 & 2027
CHINA
China Current & Future Analysis for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
China Historic Review for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2019 and % CAGR
China 15-Year Perspective for Game Development Software by End-Use - Percentage Breakdown of Value Sales for Game Engine, Audio Engine, Gaming Tools and Physics Engine for the Years 2012, 2020 & 2027
EUROPE
Europe Current & Future Analysis for Game Development Software by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2020 through 2027 and % CAGR
Europe Historic Review for Game Development Software by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2019 and % CAGR
Europe 15-Year Perspective for Game Development Software by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2012, 2020 & 2027
Europe Current & Future Analysis for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
Europe Historic Review for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2019 and % CAGR
Europe 15-Year Perspective for Game Development Software by End-Use - Percentage Breakdown of Value Sales for Game Engine, Audio Engine, Gaming Tools and Physics Engine for the Years 2012, 2020 & 2027
FRANCE
France Current & Future Analysis for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
France Historic Review for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2019 and % CAGR
France 15-Year Perspective for Game Development Software by End-Use - Percentage Breakdown of Value Sales for Game Engine, Audio Engine, Gaming Tools and Physics Engine for the Years 2012, 2020 & 2027
GERMANY
Germany Current & Future Analysis for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
Germany Historic Review for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2019 and % CAGR
Germany 15-Year Perspective for Game Development Software by End-Use - Percentage Breakdown of Value Sales for Game Engine, Audio Engine, Gaming Tools and Physics Engine for the Years 2012, 2020 & 2027
ITALY
Italy Current & Future Analysis for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
Italy Historic Review for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2019 and % CAGR
Italy 15-Year Perspective for Game Development Software by End-Use - Percentage Breakdown of Value Sales for Game Engine, Audio Engine, Gaming Tools and Physics Engine for the Years 2012, 2020 & 2027
UNITED KINGDOM
UK Current & Future Analysis for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
UK Historic Review for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2019 and % CAGR
UK 15-Year Perspective for Game Development Software by End-Use - Percentage Breakdown of Value Sales for Game Engine, Audio Engine, Gaming Tools and Physics Engine for the Years 2012, 2020 & 2027
REST OF EUROPE
Rest of Europe Current & Future Analysis for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
Rest of Europe Historic Review for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2019 and % CAGR
Rest of Europe 15-Year Perspective for Game Development Software by End-Use - Percentage Breakdown of Value Sales for Game Engine, Audio Engine, Gaming Tools and Physics Engine for the Years 2012, 2020 & 2027
ASIA-PACIFIC
Asia-Pacific Current & Future Analysis for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
Asia-Pacific Historic Review for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2019 and % CAGR
Asia-Pacific 15-Year Perspective for Game Development Software by End-Use - Percentage Breakdown of Value Sales for Game Engine, Audio Engine, Gaming Tools and Physics Engine for the Years 2012, 2020 & 2027
REST OF WORLD
Rest of World Current & Future Analysis for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine - Independent Analysis of Annual Sales in US$ Thousand for the Years 2020 through 2027 and % CAGR
Rest of World Historic Review for Game Development Software by End-Use - Game Engine, Audio Engine, Gaming Tools and Physics Engine Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2019 and % CAGR
Rest of World 15-Year Perspective for Game Development Software by End-Use - Percentage Breakdown of Value Sales for Game Engine, Audio Engine, Gaming Tools and Physics Engine for the Years 2012, 2020 & 2027
Total Companies Profiled: 46

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