Esports

Global Market Trajectory & Analytics

MCP11855

EXECUTIVE ENGAGEMENTS

POOL

1593
Number of executives repeatedly engaged by snail & email outreach

INTERACTIONS

287
Interactions with Platform & by Email

PARTICIPANTS

64
Unique # Participated

VALIDATIONS

14
Responses Validated*

COMPANIES

521
Responses Validated*
* Login for a full stack data experience

CODE

MCP11855

DATE

APR 2021

TABLES

63

PAGES

614

EDITION

8

PRICE

USD 4950


  

HIGHLIGHTS & REPORT INDEX

Amid the COVID-19 crisis, the global market for Esports estimated at US$1.1 Billion in the year 2020, is projected to reach a revised size of US$3.5 Billion by 2027, growing at a CAGR of 18.5% over the analysis period 2020-2027. Media Rights, one of the segments analyzed in the report, is projected to record a 21.3% CAGR and reach US$929.6 Million by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Tickets and Merchandise segment is readjusted to a revised 18.4% CAGR for the next 7-year period.
The Esports market in the U.S. is estimated at US$319.5 Million in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$601.5 Million by the year 2027 trailing a CAGR of 17.6% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 16.9% and 15.6% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 13.2% CAGR.
In the global Sponsorship segment, USA, Canada, Japan, China and Europe will drive the 16.9% CAGR estimated for this segment. These regional markets accounting for a combined market size of US$317.2 Million in the year 2020 will reach a projected size of US$945 Million by the close of the analysis period. China will remain among the fastest growing in this cluster of regional markets. Led by countries such as Australia, India, and South Korea, the market in Asia-Pacific is forecast to reach US$422.1 Million by the year 2027.

SELECT PLAYERS

Activision Blizzard, Inc.; Alisports; Beyond The Summit (BTS); CJ Sports; Electronic Arts, Inc.; Facebook, Inc.; Faceit Ltd.; Gfinity Plc; Gungho Online Entertainment, Inc.; Hi-Rez Studios, Inc.; Kabum; Modern Times Group AB; Nintendo Co., Ltd.; Rovio Entertainment Ltd.; Turner Broadcasting System, Inc.; Twitch.Tv; Valve Corporation; Wargaming Group Limited; YouTube LLC

SEGMENTS

» Revenue Streams (Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees, Advertising)

GEOGRAPHIES

» World » United States » Canada » Japan » China » Europe » France » Germany » Italy » United Kingdom » and Rest of Europe » Asia-Pacific » Rest of World

TABLE OF CONTENTS

1. MARKET OVERVIEW
Influencer Market Insights
World Market Trajectories
Impact of Covid-19 and a Looming Global Recession
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
4. GLOBAL MARKET PERSPECTIVE
World Current & Future Analysis for Esports by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2018 through 2027 and % CAGR
World Historic Review for Esports by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2017 and % CAGR
World 15-Year Perspective for Esports by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2012, 2018 & 2027
World Current & Future Analysis for Media Rights by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2018 through 2027 and % CAGR
World Historic Review for Media Rights by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2017 and % CAGR
World 15-Year Perspective for Media Rights by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2018 & 2027
World Current & Future Analysis for Tickets and Merchandise by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2018 through 2027 and % CAGR
World Historic Review for Tickets and Merchandise by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2017 and % CAGR
World 15-Year Perspective for Tickets and Merchandise by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2018 & 2027
World Current & Future Analysis for Sponsorship by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2018 through 2027 and % CAGR
World Historic Review for Sponsorship by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2017 and % CAGR
World 15-Year Perspective for Sponsorship by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2018 & 2027
World Current & Future Analysis for Game Publisher Fees by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2018 through 2027 and % CAGR
World Historic Review for Game Publisher Fees by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2017 and % CAGR
World 15-Year Perspective for Game Publisher Fees by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2018 & 2027
World Current & Future Analysis for Advertising by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2018 through 2027 and % CAGR
World Historic Review for Advertising by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2017 and % CAGR
World 15-Year Perspective for Advertising by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2018 & 2027
UNITED STATES
USA Current & Future Analysis for Esports by Revenue Streams - Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees and Advertising - Independent Analysis of Annual Sales in US$ Thousand for the Years 2018 through 2027 and % CAGR
USA Historic Review for Esports by Revenue Streams - Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees and Advertising Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2017 and % CAGR
USA 15-Year Perspective for Esports by Revenue Streams - Percentage Breakdown of Value Sales for Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees and Advertising for the Years 2012, 2018 & 2027
CANADA
Canada Current & Future Analysis for Esports by Revenue Streams - Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees and Advertising - Independent Analysis of Annual Sales in US$ Thousand for the Years 2018 through 2027 and % CAGR
Canada Historic Review for Esports by Revenue Streams - Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees and Advertising Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2017 and % CAGR
Canada 15-Year Perspective for Esports by Revenue Streams - Percentage Breakdown of Value Sales for Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees and Advertising for the Years 2012, 2018 & 2027
JAPAN
Japan Current & Future Analysis for Esports by Revenue Streams - Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees and Advertising - Independent Analysis of Annual Sales in US$ Thousand for the Years 2018 through 2027 and % CAGR
Japan Historic Review for Esports by Revenue Streams - Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees and Advertising Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2017 and % CAGR
Japan 15-Year Perspective for Esports by Revenue Streams - Percentage Breakdown of Value Sales for Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees and Advertising for the Years 2012, 2018 & 2027
CHINA
China Current & Future Analysis for Esports by Revenue Streams - Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees and Advertising - Independent Analysis of Annual Sales in US$ Thousand for the Years 2018 through 2027 and % CAGR
China Historic Review for Esports by Revenue Streams - Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees and Advertising Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2017 and % CAGR
China 15-Year Perspective for Esports by Revenue Streams - Percentage Breakdown of Value Sales for Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees and Advertising for the Years 2012, 2018 & 2027
EUROPE
Europe Current & Future Analysis for Esports by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2018 through 2027 and % CAGR
Europe Historic Review for Esports by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2017 and % CAGR
Europe 15-Year Perspective for Esports by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2012, 2018 & 2027
Europe Current & Future Analysis for Esports by Revenue Streams - Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees and Advertising - Independent Analysis of Annual Sales in US$ Thousand for the Years 2018 through 2027 and % CAGR
Europe Historic Review for Esports by Revenue Streams - Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees and Advertising Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2017 and % CAGR
Europe 15-Year Perspective for Esports by Revenue Streams - Percentage Breakdown of Value Sales for Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees and Advertising for the Years 2012, 2018 & 2027
FRANCE
France Current & Future Analysis for Esports by Revenue Streams - Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees and Advertising - Independent Analysis of Annual Sales in US$ Thousand for the Years 2018 through 2027 and % CAGR
France Historic Review for Esports by Revenue Streams - Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees and Advertising Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2017 and % CAGR
France 15-Year Perspective for Esports by Revenue Streams - Percentage Breakdown of Value Sales for Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees and Advertising for the Years 2012, 2018 & 2027
GERMANY
Germany Current & Future Analysis for Esports by Revenue Streams - Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees and Advertising - Independent Analysis of Annual Sales in US$ Thousand for the Years 2018 through 2027 and % CAGR
Germany Historic Review for Esports by Revenue Streams - Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees and Advertising Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2017 and % CAGR
Germany 15-Year Perspective for Esports by Revenue Streams - Percentage Breakdown of Value Sales for Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees and Advertising for the Years 2012, 2018 & 2027
ITALY
Italy Current & Future Analysis for Esports by Revenue Streams - Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees and Advertising - Independent Analysis of Annual Sales in US$ Thousand for the Years 2018 through 2027 and % CAGR
Italy Historic Review for Esports by Revenue Streams - Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees and Advertising Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2017 and % CAGR
Italy 15-Year Perspective for Esports by Revenue Streams - Percentage Breakdown of Value Sales for Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees and Advertising for the Years 2012, 2018 & 2027
UNITED KINGDOM
UK Current & Future Analysis for Esports by Revenue Streams - Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees and Advertising - Independent Analysis of Annual Sales in US$ Thousand for the Years 2018 through 2027 and % CAGR
UK Historic Review for Esports by Revenue Streams - Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees and Advertising Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2017 and % CAGR
UK 15-Year Perspective for Esports by Revenue Streams - Percentage Breakdown of Value Sales for Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees and Advertising for the Years 2012, 2018 & 2027
REST OF EUROPE
Rest of Europe Current & Future Analysis for Esports by Revenue Streams - Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees and Advertising - Independent Analysis of Annual Sales in US$ Thousand for the Years 2018 through 2027 and % CAGR
Rest of Europe Historic Review for Esports by Revenue Streams - Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees and Advertising Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2017 and % CAGR
Rest of Europe 15-Year Perspective for Esports by Revenue Streams - Percentage Breakdown of Value Sales for Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees and Advertising for the Years 2012, 2018 & 2027
ASIA-PACIFIC
Asia-Pacific Current & Future Analysis for Esports by Revenue Streams - Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees and Advertising - Independent Analysis of Annual Sales in US$ Thousand for the Years 2018 through 2027 and % CAGR
Asia-Pacific Historic Review for Esports by Revenue Streams - Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees and Advertising Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2017 and % CAGR
Asia-Pacific 15-Year Perspective for Esports by Revenue Streams - Percentage Breakdown of Value Sales for Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees and Advertising for the Years 2012, 2018 & 2027
REST OF WORLD
Rest of World Current & Future Analysis for Esports by Revenue Streams - Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees and Advertising - Independent Analysis of Annual Sales in US$ Thousand for the Years 2018 through 2027 and % CAGR
Rest of World Historic Review for Esports by Revenue Streams - Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees and Advertising Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2012 through 2017 and % CAGR
Rest of World 15-Year Perspective for Esports by Revenue Streams - Percentage Breakdown of Value Sales for Media Rights, Tickets and Merchandise, Sponsorship, Game Publisher Fees and Advertising for the Years 2012, 2018 & 2027
Total Companies Profiled: 521

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