Digital Content

Global Market Trajectory & Analytics

MCP11535

EXECUTIVE ENGAGEMENTS

POOL

49142
Number of executives repeatedly engaged by snail & email outreach

INTERACTIONS

16708
Interactions with Platform & by Email

PARTICIPANTS

3676
Unique # Participated

VALIDATIONS

106
Responses Validated*

COMPANIES

556
Responses Validated*
* Login for a full stack data experience

CODE

MCP11535

DATE

MAY 2021

TABLES

114

PAGES

700

EDITION

9

PRICE

USD 4950


  

HIGHLIGHTS & REPORT INDEX

Amid the COVID-19 crisis, the global market for Digital Content estimated at US$161.9 Billion in the year 2020, is projected to reach a revised size of US$367.1 Billion by 2027, growing at a CAGR of 12.4% over the analysis period 2020-2027. Movies & Music, one of the segments analyzed in the report, is projected to record a 12.4% CAGR and reach US$161.1 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Games segment is readjusted to a revised 13.2% CAGR for the next 7-year period.
The Digital Content market in the U.S. is estimated at US$47.8 Billion in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$64.2 Billion by the year 2027 trailing a CAGR of 11.9% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 11.2% and 10.5% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 8.9% CAGR.
In the global Digital Publication segment, USA, Canada, Japan, China and Europe will drive the 11.2% CAGR estimated for this segment. These regional markets accounting for a combined market size of US$17.2 Billion in the year 2020 will reach a projected size of US$36.1 Billion by the close of the analysis period. China will remain among the fastest growing in this cluster of regional markets. Led by countries such as Australia, India, and South Korea, the market in Asia-Pacific is forecast to reach US$43.5 Billion by the year 2027.

SELECT PLAYERS

Activision Blizzard, Inc.; Amazon.com, Inc.; Apple, Inc.; Baidu, Inc.; Bandai Namco Entertainment SAS; Deezer; DeNA Co., Ltd.; Dish Network Corporation; Electronic Arts, Inc.; Facebook, Inc.; Giant Interactive Group Inc.; Google LLC; Hulu LLC; Konami Digital Entertainment Co., Ltd.; Microsoft Corporation; Mixi, Inc.; NCSOFT Corporation; NetEase, Inc.; NEXON Co., Ltd.; Nintendo Co., Ltd.; RELX Group plc; Schibsted ASA; Sony Corporation; Spotify AB; Square Enix Holdings Co., Ltd.; Tencent Holdings Ltd.; Ubisoft Entertainment SA; Warner Bros. Entertainment, Inc.; Wolters Kluwer; Zynga, Inc.

SEGMENTS

» Application (Smartphones, Computers, Tablets, Game console, Other Applications) » Product (Movies & Music, Games, Digital Publication, Other Products)

GEOGRAPHIES

» World » United States » Canada » Japan » China » Europe » France » Germany » Italy » United Kingdom » and Rest of Europe » Asia-Pacific » Rest of World

TABLE OF CONTENTS

1. MARKET OVERVIEW
Influencer Market Insights
Impact of Covid-19 and a Looming Global Recession
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
4. GLOBAL MARKET PERSPECTIVE
World Current & Future Analysis for Digital Content by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
World Historic Review for Digital Content by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
World 15-Year Perspective for Digital Content by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2012, 2020 & 2027
World Current & Future Analysis for Movies & Music by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
World Historic Review for Movies & Music by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
World 15-Year Perspective for Movies & Music by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
World Current & Future Analysis for Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
World Historic Review for Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
World 15-Year Perspective for Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
World Current & Future Analysis for Digital Publication by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
World Historic Review for Digital Publication by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
World 15-Year Perspective for Digital Publication by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
World Current & Future Analysis for Other Products by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
World Historic Review for Other Products by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
World 15-Year Perspective for Other Products by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
World Current & Future Analysis for Smartphones by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
World Historic Review for Smartphones by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
World 15-Year Perspective for Smartphones by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
World Current & Future Analysis for Computers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
World Historic Review for Computers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
World 15-Year Perspective for Computers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
World Current & Future Analysis for Tablets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
World Historic Review for Tablets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
World 15-Year Perspective for Tablets by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
World Current & Future Analysis for Game Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
World Historic Review for Game Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
World 15-Year Perspective for Game Console by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
World Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
World Historic Review for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
World 15-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
UNITED STATES
USA Current & Future Analysis for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
USA Historic Review for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
USA 15-Year Perspective for Digital Content by Product - Percentage Breakdown of Value Sales for Movies & Music, Games, Digital Publication and Other Products for the Years 2012, 2020 & 2027
USA Current & Future Analysis for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
USA Historic Review for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
USA 15-Year Perspective for Digital Content by Application - Percentage Breakdown of Value Sales for Smartphones, Computers, Tablets, Game Console and Other Applications for the Years 2012, 2020 & 2027
CANADA
Canada Current & Future Analysis for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Canada Historic Review for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
Canada 15-Year Perspective for Digital Content by Product - Percentage Breakdown of Value Sales for Movies & Music, Games, Digital Publication and Other Products for the Years 2012, 2020 & 2027
Canada Current & Future Analysis for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Canada Historic Review for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
Canada 15-Year Perspective for Digital Content by Application - Percentage Breakdown of Value Sales for Smartphones, Computers, Tablets, Game Console and Other Applications for the Years 2012, 2020 & 2027
JAPAN
Japan Current & Future Analysis for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Japan Historic Review for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
Japan 15-Year Perspective for Digital Content by Product - Percentage Breakdown of Value Sales for Movies & Music, Games, Digital Publication and Other Products for the Years 2012, 2020 & 2027
Japan Current & Future Analysis for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Japan Historic Review for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
Japan 15-Year Perspective for Digital Content by Application - Percentage Breakdown of Value Sales for Smartphones, Computers, Tablets, Game Console and Other Applications for the Years 2012, 2020 & 2027
CHINA
China Current & Future Analysis for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
China Historic Review for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
China 15-Year Perspective for Digital Content by Product - Percentage Breakdown of Value Sales for Movies & Music, Games, Digital Publication and Other Products for the Years 2012, 2020 & 2027
China Current & Future Analysis for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
China Historic Review for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
China 15-Year Perspective for Digital Content by Application - Percentage Breakdown of Value Sales for Smartphones, Computers, Tablets, Game Console and Other Applications for the Years 2012, 2020 & 2027
EUROPE
Europe Current & Future Analysis for Digital Content by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
Europe Historic Review for Digital Content by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
Europe 15-Year Perspective for Digital Content by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2012, 2020 & 2027
Europe Current & Future Analysis for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Europe Historic Review for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
Europe 15-Year Perspective for Digital Content by Product - Percentage Breakdown of Value Sales for Movies & Music, Games, Digital Publication and Other Products for the Years 2012, 2020 & 2027
Europe Current & Future Analysis for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Europe Historic Review for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
Europe 15-Year Perspective for Digital Content by Application - Percentage Breakdown of Value Sales for Smartphones, Computers, Tablets, Game Console and Other Applications for the Years 2012, 2020 & 2027
FRANCE
France Current & Future Analysis for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
France Historic Review for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
France 15-Year Perspective for Digital Content by Product - Percentage Breakdown of Value Sales for Movies & Music, Games, Digital Publication and Other Products for the Years 2012, 2020 & 2027
France Current & Future Analysis for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
France Historic Review for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
France 15-Year Perspective for Digital Content by Application - Percentage Breakdown of Value Sales for Smartphones, Computers, Tablets, Game Console and Other Applications for the Years 2012, 2020 & 2027
GERMANY
Germany Current & Future Analysis for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Germany Historic Review for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
Germany 15-Year Perspective for Digital Content by Product - Percentage Breakdown of Value Sales for Movies & Music, Games, Digital Publication and Other Products for the Years 2012, 2020 & 2027
Germany Current & Future Analysis for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Germany Historic Review for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
Germany 15-Year Perspective for Digital Content by Application - Percentage Breakdown of Value Sales for Smartphones, Computers, Tablets, Game Console and Other Applications for the Years 2012, 2020 & 2027
ITALY
Italy Current & Future Analysis for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Italy Historic Review for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
Italy 15-Year Perspective for Digital Content by Product - Percentage Breakdown of Value Sales for Movies & Music, Games, Digital Publication and Other Products for the Years 2012, 2020 & 2027
Italy Current & Future Analysis for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Italy Historic Review for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
Italy 15-Year Perspective for Digital Content by Application - Percentage Breakdown of Value Sales for Smartphones, Computers, Tablets, Game Console and Other Applications for the Years 2012, 2020 & 2027
UNITED KINGDOM
UK Current & Future Analysis for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
UK Historic Review for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
UK 15-Year Perspective for Digital Content by Product - Percentage Breakdown of Value Sales for Movies & Music, Games, Digital Publication and Other Products for the Years 2012, 2020 & 2027
UK Current & Future Analysis for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
UK Historic Review for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
UK 15-Year Perspective for Digital Content by Application - Percentage Breakdown of Value Sales for Smartphones, Computers, Tablets, Game Console and Other Applications for the Years 2012, 2020 & 2027
REST OF EUROPE
Rest of Europe Current & Future Analysis for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Rest of Europe Historic Review for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
Rest of Europe 15-Year Perspective for Digital Content by Product - Percentage Breakdown of Value Sales for Movies & Music, Games, Digital Publication and Other Products for the Years 2012, 2020 & 2027
Rest of Europe Current & Future Analysis for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Rest of Europe Historic Review for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
Rest of Europe 15-Year Perspective for Digital Content by Application - Percentage Breakdown of Value Sales for Smartphones, Computers, Tablets, Game Console and Other Applications for the Years 2012, 2020 & 2027
ASIA-PACIFIC
Asia-Pacific Current & Future Analysis for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Asia-Pacific Historic Review for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
Asia-Pacific 15-Year Perspective for Digital Content by Product - Percentage Breakdown of Value Sales for Movies & Music, Games, Digital Publication and Other Products for the Years 2012, 2020 & 2027
Asia-Pacific Current & Future Analysis for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Asia-Pacific Historic Review for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
Asia-Pacific 15-Year Perspective for Digital Content by Application - Percentage Breakdown of Value Sales for Smartphones, Computers, Tablets, Game Console and Other Applications for the Years 2012, 2020 & 2027
REST OF WORLD
Rest of World Current & Future Analysis for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Rest of World Historic Review for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
Rest of World 15-Year Perspective for Digital Content by Product - Percentage Breakdown of Value Sales for Movies & Music, Games, Digital Publication and Other Products for the Years 2012, 2020 & 2027
Rest of World Current & Future Analysis for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Rest of World Historic Review for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
Rest of World 15-Year Perspective for Digital Content by Application - Percentage Breakdown of Value Sales for Smartphones, Computers, Tablets, Game Console and Other Applications for the Years 2012, 2020 & 2027
Total Companies Profiled: 556

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