Digital Content

Global Market Trajectory & Analytics

MCP11535

EXECUTIVE ENGAGEMENTS

POOL

49142
Number of executives repeatedly engaged by snail & email outreach

INTERACTIONS

16708
Interactions with Platform & by Email

PARTICIPANTS

3676
Unique # Participated

VALIDATIONS

106
Responses Validated*

COMPANIES

556
Responses Validated*
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DATE

MAY 2021

TABLES

114

PAGES

700

EDITION

9

PRICE

USD 4950

CODE

MCP11535


COMPETITIVE METRICS

COMPANY

D S N T

% *

.exit

.Play

[ carrozo ]

1†`10 IMAGINE

100 Rainbows Pty Limited

1821 Media

1WorldSync, Inc.

20th Level

21st Hapilos Digital Distribution, Inc.

2City Technologies Inc.

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HIGHLIGHTS & REPORT INDEX

Global Digital Content Market to Reach $329.5 Billion by 2026

Amid the COVID-19 crisis, the global market for Digital Content estimated at US$161.9 Billion in the year 2020, is projected to reach a revised size of US$329.5 Billion by 2026, growing at a CAGR of 12.4% over the analysis period. Movies & Music, one of the segments analyzed in the report, is projected to record a 12.4% CAGR and reach US$161.1 Billion by the end of the analysis period. After a thorough analysis of the business implications of the pandemic and its induced economic crisis, growth in the Games segment is readjusted to a revised 13.2% CAGR for the next 7-year period.

The U.S. Market is Estimated at $54.8 Billion in 2021, While China is Forecast to Reach $58 Billion by 2026

The Digital Content market in the U.S. is estimated at US$54.8 Billion in the year 2021. China, the world`s second largest economy, is forecast to reach a projected market size of US$58 Billion by the year 2026 trailing a CAGR of 11.9% over the analysis period. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 11.2% and 10.5% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 8.9% CAGR.

Digital Publication Segment to Reach US$41.3 Billion by the year 2026

In the global Digital Publication segment, USA, Canada, Japan, China and Europe will drive the 11.2% CAGR estimated for this segment. These regional markets accounting for a combined market size of US$17.2 Billion in the year 2020 will reach a projected size of US$36.1 Billion by the close of the analysis period. China will remain among the fastest growing in this cluster of regional markets.

SELECT PLAYERS

Activision Blizzard, Inc.; Amazon.com, Inc.; Apple, Inc.; Baidu, Inc.; Bandai Namco Entertainment SAS; Deezer; DeNA Co., Ltd.; Dish Network Corporation; Electronic Arts, Inc.; Facebook, Inc.; Giant Interactive Group Inc.; Google LLC; Hulu LLC; Konami Digital Entertainment Co., Ltd.; Microsoft Corporation; Mixi, Inc.; NCSOFT Corporation; NetEase, Inc.; NEXON Co., Ltd.; Nintendo Co., Ltd.; RELX Group plc; Schibsted ASA; Sony Corporation; Spotify AB; Square Enix Holdings Co., Ltd.; Tencent Holdings Ltd.; Ubisoft Entertainment SA; Warner Bros. Entertainment, Inc.; Wolters Kluwer; Zynga, Inc.

SEGMENTS

» Application (Smartphones, Computers, Tablets, Game console, Other Applications) » Product (Movies & Music, Games, Digital Publication, Other Products)

GEOGRAPHIES

» World » United States » Canada » Japan » China » Europe » France » Germany » Italy » United Kingdom » and Rest of Europe » Asia-Pacific » Rest of World

TABLE OF CONTENTS

1. MARKET OVERVIEW
Influencer Market Insights
Impact of Covid-19 and a Looming Global Recession
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
4. GLOBAL MARKET PERSPECTIVE
World Current & Future Analysis for Digital Content by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
World Historic Review for Digital Content by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
World 15-Year Perspective for Digital Content by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2012, 2020 & 2027
World Current & Future Analysis for Movies & Music by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
World Historic Review for Movies & Music by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
World 15-Year Perspective for Movies & Music by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
World Current & Future Analysis for Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
World Historic Review for Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
World 15-Year Perspective for Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
World Current & Future Analysis for Digital Publication by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
World Historic Review for Digital Publication by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
World 15-Year Perspective for Digital Publication by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
World Current & Future Analysis for Other Products by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
World Historic Review for Other Products by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
World 15-Year Perspective for Other Products by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
World Current & Future Analysis for Smartphones by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
World Historic Review for Smartphones by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
World 15-Year Perspective for Smartphones by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
World Current & Future Analysis for Computers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
World Historic Review for Computers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
World 15-Year Perspective for Computers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
World Current & Future Analysis for Tablets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
World Historic Review for Tablets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
World 15-Year Perspective for Tablets by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
World Current & Future Analysis for Game Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
World Historic Review for Game Console by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
World 15-Year Perspective for Game Console by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
World Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
World Historic Review for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
World 15-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2012, 2020 & 2027
UNITED STATES
USA Current & Future Analysis for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
USA Historic Review for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
USA 15-Year Perspective for Digital Content by Product - Percentage Breakdown of Value Sales for Movies & Music, Games, Digital Publication and Other Products for the Years 2012, 2020 & 2027
USA Current & Future Analysis for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
USA Historic Review for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
USA 15-Year Perspective for Digital Content by Application - Percentage Breakdown of Value Sales for Smartphones, Computers, Tablets, Game Console and Other Applications for the Years 2012, 2020 & 2027
CANADA
Canada Current & Future Analysis for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Canada Historic Review for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
Canada 15-Year Perspective for Digital Content by Product - Percentage Breakdown of Value Sales for Movies & Music, Games, Digital Publication and Other Products for the Years 2012, 2020 & 2027
Canada Current & Future Analysis for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Canada Historic Review for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
Canada 15-Year Perspective for Digital Content by Application - Percentage Breakdown of Value Sales for Smartphones, Computers, Tablets, Game Console and Other Applications for the Years 2012, 2020 & 2027
JAPAN
Japan Current & Future Analysis for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Japan Historic Review for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
Japan 15-Year Perspective for Digital Content by Product - Percentage Breakdown of Value Sales for Movies & Music, Games, Digital Publication and Other Products for the Years 2012, 2020 & 2027
Japan Current & Future Analysis for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Japan Historic Review for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
Japan 15-Year Perspective for Digital Content by Application - Percentage Breakdown of Value Sales for Smartphones, Computers, Tablets, Game Console and Other Applications for the Years 2012, 2020 & 2027
CHINA
China Current & Future Analysis for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
China Historic Review for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
China 15-Year Perspective for Digital Content by Product - Percentage Breakdown of Value Sales for Movies & Music, Games, Digital Publication and Other Products for the Years 2012, 2020 & 2027
China Current & Future Analysis for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
China Historic Review for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
China 15-Year Perspective for Digital Content by Application - Percentage Breakdown of Value Sales for Smartphones, Computers, Tablets, Game Console and Other Applications for the Years 2012, 2020 & 2027
EUROPE
Europe Current & Future Analysis for Digital Content by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
Europe Historic Review for Digital Content by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
Europe 15-Year Perspective for Digital Content by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2012, 2020 & 2027
Europe Current & Future Analysis for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Europe Historic Review for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
Europe 15-Year Perspective for Digital Content by Product - Percentage Breakdown of Value Sales for Movies & Music, Games, Digital Publication and Other Products for the Years 2012, 2020 & 2027
Europe Current & Future Analysis for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Europe Historic Review for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
Europe 15-Year Perspective for Digital Content by Application - Percentage Breakdown of Value Sales for Smartphones, Computers, Tablets, Game Console and Other Applications for the Years 2012, 2020 & 2027
FRANCE
France Current & Future Analysis for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
France Historic Review for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
France 15-Year Perspective for Digital Content by Product - Percentage Breakdown of Value Sales for Movies & Music, Games, Digital Publication and Other Products for the Years 2012, 2020 & 2027
France Current & Future Analysis for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
France Historic Review for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
France 15-Year Perspective for Digital Content by Application - Percentage Breakdown of Value Sales for Smartphones, Computers, Tablets, Game Console and Other Applications for the Years 2012, 2020 & 2027
GERMANY
Germany Current & Future Analysis for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Germany Historic Review for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
Germany 15-Year Perspective for Digital Content by Product - Percentage Breakdown of Value Sales for Movies & Music, Games, Digital Publication and Other Products for the Years 2012, 2020 & 2027
Germany Current & Future Analysis for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Germany Historic Review for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
Germany 15-Year Perspective for Digital Content by Application - Percentage Breakdown of Value Sales for Smartphones, Computers, Tablets, Game Console and Other Applications for the Years 2012, 2020 & 2027
ITALY
Italy Current & Future Analysis for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Italy Historic Review for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
Italy 15-Year Perspective for Digital Content by Product - Percentage Breakdown of Value Sales for Movies & Music, Games, Digital Publication and Other Products for the Years 2012, 2020 & 2027
Italy Current & Future Analysis for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Italy Historic Review for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
Italy 15-Year Perspective for Digital Content by Application - Percentage Breakdown of Value Sales for Smartphones, Computers, Tablets, Game Console and Other Applications for the Years 2012, 2020 & 2027
UNITED KINGDOM
UK Current & Future Analysis for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
UK Historic Review for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
UK 15-Year Perspective for Digital Content by Product - Percentage Breakdown of Value Sales for Movies & Music, Games, Digital Publication and Other Products for the Years 2012, 2020 & 2027
UK Current & Future Analysis for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
UK Historic Review for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
UK 15-Year Perspective for Digital Content by Application - Percentage Breakdown of Value Sales for Smartphones, Computers, Tablets, Game Console and Other Applications for the Years 2012, 2020 & 2027
REST OF EUROPE
Rest of Europe Current & Future Analysis for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Rest of Europe Historic Review for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
Rest of Europe 15-Year Perspective for Digital Content by Product - Percentage Breakdown of Value Sales for Movies & Music, Games, Digital Publication and Other Products for the Years 2012, 2020 & 2027
Rest of Europe Current & Future Analysis for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Rest of Europe Historic Review for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
Rest of Europe 15-Year Perspective for Digital Content by Application - Percentage Breakdown of Value Sales for Smartphones, Computers, Tablets, Game Console and Other Applications for the Years 2012, 2020 & 2027
ASIA-PACIFIC
Asia-Pacific Current & Future Analysis for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Asia-Pacific Historic Review for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
Asia-Pacific 15-Year Perspective for Digital Content by Product - Percentage Breakdown of Value Sales for Movies & Music, Games, Digital Publication and Other Products for the Years 2012, 2020 & 2027
Asia-Pacific Current & Future Analysis for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Asia-Pacific Historic Review for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
Asia-Pacific 15-Year Perspective for Digital Content by Application - Percentage Breakdown of Value Sales for Smartphones, Computers, Tablets, Game Console and Other Applications for the Years 2012, 2020 & 2027
REST OF WORLD
Rest of World Current & Future Analysis for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Rest of World Historic Review for Digital Content by Product - Movies & Music, Games, Digital Publication and Other Products Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
Rest of World 15-Year Perspective for Digital Content by Product - Percentage Breakdown of Value Sales for Movies & Music, Games, Digital Publication and Other Products for the Years 2012, 2020 & 2027
Rest of World Current & Future Analysis for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Rest of World Historic Review for Digital Content by Application - Smartphones, Computers, Tablets, Game Console and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR
Rest of World 15-Year Perspective for Digital Content by Application - Percentage Breakdown of Value Sales for Smartphones, Computers, Tablets, Game Console and Other Applications for the Years 2012, 2020 & 2027
Total Companies Profiled: 556

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