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CLOUD GAMING

Global Market Trajectory & Analytics

MCP-7658

VALIDATED EXECUTIVE ENGAGEMENTS

POOL + OUTREACH

12364
Number of executives repeatedly engaged by snail & email outreach

INTERACTIONS

1484
Interactions with Platform & by Email

PARTICIPANTS

371
Unique # Participated

VALIDATIONS

167
Responses Validated*
* Login to view program details and full enterprise executive list.

DATE

JULY 2020

TABLES

36

PAGES

94

EDITION

17

PRICE

USD $5450


GLOBAL EXECUTIVE SURVEY

Impact of Pandemic & Economic Slowdown

Monitor Market Dynamics!

Early March 2020, we reached out to senior enterprise executives who are driving strategy, business development, marketing, sales, product management, technology and operations at competitive firms worldwide. Our ongoing survey is focused on how this will this affect their business ecosystems. We invite you to participate in our survey and add to collective perspectives. Market movements are tracked for 2020, 2021 and broadly for the period of 2022 through 2025. Critical changes are monitored dynamically for the rest of this year. Updated analytics will reflect new and evolving market realities. Our first update scheduled for May 2020 and another in the Fall. Clients receive complimentary updates during 2020. If your company is a recent client for this project, we may have already reached out to your colleagues to participate in our program. If you're an active player in the space but hasn't yet subscribed to our project, we invite you to participate and share your perspectives. Please sign-up here.

Amid the COVID-19 crisis, the global market for Cloud Gaming estimated at US$1.3 Billion in the year 2020, is projected to reach a revised size of US$6.9 Billion by 2027, growing at aCAGR of 27.4% over the period 2020-2027. Video Streaming, one of the segments analyzed in the report, is projected to record 30.5% CAGR and reach US$4.8 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the File Streaming segment is readjusted to a revised 22.1% CAGR for the next 7-year period.
The Cloud Gaming market in the U.S. is estimated at US$378.1 Million in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$1.2 Billion by the year 2027 trailing a CAGR of 26.4% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 25% and 23% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 18.8% CAGR.We bring years of research experience to this 17th edition of our report. The 94-page report presents concise insights into how the pandemic has impacted production and the buy side for 2020 and 2021. A short-term phased recovery by key geography is also addressed.
Amazon Web Services, Inc.; Cirrascale Corporation; GameFly Inc.; Google Inc.; IBM Corp.; Leap Computing Inc.; LiquidSky Software Inc.; Microsoft Corp.; NVIDIA Corporation; PlayGiga; Playkey; Sony Interactive Entertainment LLC; TransGaming Interactive UK Ltd.; Ubitus Inc.; Utomik Inc.; Valve Corporation; Zynga Inc.
» Type (Video Streaming, File Streaming)
» World » United States » Canada » Japan » China » Europe » France » Germany » Italy » United Kingdom » and Rest of Europe » Asia-Pacific » Rest of World

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We are firmly committed to build upon perspectives from global executive insights. These engagements enrich our projects. Our primary research programs are fully validated and accessible by clients. (Its a common industry-wide* practice that no validated primary research is done! For the most part, remote resident analysts curate and write reports drawing on search engine research and data modeling.

* A review of 262 off-the-shelf market report publishers worldwide.

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05
1. MARKET OVERVIEW
Cloud as a Platform for Entertainment: A Peek into the Many Faces of the Cloud
Lights, Camera & Cloud
Recent Market Activity
Cloud Gaming: A Lucrative Game Changer in the Entertainment Industry
Breaking the Chains of Fixed Devices: With Cloud Gaming, the World Becomes the New Omnipresent Playing Field
Monetizing Gamers in a Free-to-Play World Requires the Agility & Cost Benefits of the Cloud
The Rise of On-Demand Gaming as a Service (GaaS)
High-Speed Internet Penetration & Bandwidth Expansion Provide the Foundation for Growth of Cloud Gaming
Since Cloud Gaming Experiences are only as good as the Network, Developments in Internet Architecture are Crucial for Future Growth & Proliferation
Growing Investments in 4G/LTE & 5G to Strengthen the Robustness of Cloud Gaming
Favorable Smartphone Usage Patterns for Entertainment Supports Growth in the Market
Developments in Cloud Gaming Architecture to Spur Growth in the Market
Developing Cloud Mobile App Ecosystem Lends Traction to Growth
The Rise of Gaming as a Spectator Sport, & the Ensuing Trend Towards Broadcasting Gameplay Drives Interest in Cloud Gaming
Cost Benefits Lead to Rapid Conversion of Online Gamers into Cloud Gamers
Cloud Gaming Services Enable Piracy Reduction
Cloud Gaming & VR Combo Soon to be a Reality
Women Emerge as a Key Consumer Cluster for Cloud Games
High Cloud Readiness Index Brings Developing Countries as Focal Points for Future Growth
Technical Challenges in Cloud Gaming
Latency Issues
Data Security
Packet Loss
Market Outlook
Global Competitor Market Shares
Cloud Gaming Competitor Market Share Scenario Worldwide (in %): 2020 & 2029
Impact of Covid-19 and a Looming Global Recession
2. FOCUS ON SELECT PLAYERS
Amazon Web Services, Inc. (USA)
Cirrascale Corporation (USA)
GameFly, Inc. (USA)
Google, Inc. (USA)
Hatch Entertainment Ltd. (Finland)
International Business Machines Corporation (USA)
Leap Computing, Inc.
LiquidSky Software, Inc
Microsoft Corporation (USA)
NVIDIA Corporation (USA)
PlayGiga (Spain)
Playkey (USA)
Sony Interactive Entertainment LLC (USA)
TransGaming Interactive UK Ltd. (UK)
Ubitus Inc. (Taiwan)
Utomik, Inc. (Netherlands)
Valve Corporation (USA)
Zynga, Inc. (USA)
3. MARKET TRENDS & DRIVERS
4. GLOBAL MARKET PERSPECTIVE
Cloud Gaming Global Market Estimates and Forecasts in US$ Million by Region/Country: 2018-2025
Cloud Gaming Market Share Shift across Key Geographies Worldwide: 2019 VS 2025
Video Streaming (Type) World Market by Region/Country in US$ Million: 2018 to 2025
Video Streaming (Type) Market Share Breakdown of Worldwide Sales by Region/Country: 2019 VS 2025
File Streaming (Type) Potential Growth Markets Worldwide in US$ Million: 2018 to 2025
File Streaming (Type) Market Sales Breakdown by Region/Country in Percentage: 2019 VS 2025
GEOGRAPHIC MARKET ANALYSIS
United States
Market Facts & Figures
US Cloud Gaming Market Share (in %) by Company: 2020 & 2025
United States Cloud Gaming Market Estimates and Projections in US$ Million by Type: 2018 to 2025
United States Cloud Gaming Market Share Breakdown by Type: 2019 VS 2025
Canada
Canadian Cloud Gaming Market Estimates and Forecasts in US$ Million by Type: 2018 to 2025
Cloud Gaming Market in Canada: Percentage Share Breakdown of Sales by Type for 2019 and 2025
Japan
Japanese Market for Cloud Gaming: Annual Sales Estimates and Projections in US$ Million by Type for the Period 2018-2025
Japanese Cloud Gaming Market Share Analysis by Type: 2019 VS 2025
China
Chinese Cloud Gaming Market Growth Prospects in US$ Million by Type for the Period 2018-2025
Chinese Cloud Gaming Market by Type: Percentage Breakdown of Sales for 2019 and 2025
Europe
Market Facts & Figures
European Cloud Gaming Market: Competitor Market Share Scenario (in %) for 2020 & 2025
European Cloud Gaming Market Demand Scenario in US$ Million by Region/Country: 2018-2025
European Cloud Gaming Market Share Shift by Region/Country: 2019 VS 2025
European Cloud Gaming Market Estimates and Forecasts in US$ Million by Type: 2018-2025
European Cloud Gaming Market Share Breakdown by Type: 2019 VS 2025
France
Cloud Gaming Market in France by Type: Estimates and Projections in US$ Million for the Period 2018-2025
French Cloud Gaming Market Share Analysis by Type: 2019 VS 2025
Germany
Cloud Gaming Market in Germany: Recent Past, Current and Future Analysis in US$ Million by Type for the Period 2018-2025
German Cloud Gaming Market Share Breakdown by Type: 2019 VS 2025
Italy
Italian Cloud Gaming Market Growth Prospects in US$ Million by Type for the Period 2018-2025
Italian Cloud Gaming Market by Type: Percentage Breakdown of Sales for 2019 and 2025
United Kingdom
United Kingdom Market for Cloud Gaming: Annual Sales Estimates and Projections in US$ Million by Type for the Period 2018-2025
United Kingdom Cloud Gaming Market Share Analysis by Type: 2019 VS 2025
Rest of Europe
Rest of Europe Cloud Gaming Market Estimates and Forecasts in US$ Million by Type: 2018-2025
Rest of Europe Cloud Gaming Market Share Breakdown by Type: 2019 VS 2025
Asia-Pacific
Cloud Gaming Market in Asia-Pacific by Type: Estimates and Projections in US$ Million for the Period 2018-2025
Asia-Pacific Cloud Gaming Market Share Analysis by Type: 2019 VS 2025
Rest of World
Rest of World Cloud Gaming Market Estimates and Forecasts in US$ Million by Type: 2018 to 2025
Cloud Gaming Market in Rest of World: Percentage Share Breakdown of Sales by Type for 2019 and 2025
Total Companies Profiled : 48

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Participation in our expert panels is only by invitation. Our project focused panels are constituted of senior executives in business strategy, marketing, sales, and product management at competitive companies worldwide. We also welcome individuals from leading management consulting, venture capital, private equity, investment management and related firms with domain expertise and are actively monitoring specific companies or industries. Our panelists bring unique market perspectives and unbiased intelligence to our ongoing research programs.

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