AR Gaming

Global Market Trajectory & Analytics

MCP10356

EXECUTIVE ENGAGEMENTS

POOL

22322
Number of executives repeatedly engaged by snail & email outreach

INTERACTIONS

2009
Interactions with Platform & by Email

PARTICIPANTS

446
Unique # Participated

VALIDATIONS

76
Responses Validated*

COMPANIES

41
Responses Validated*
* Login for a full stack data experience

DATE

APR 2021

TABLES

38

PAGES

109

EDITION

6

PRICE

USD 4950

CODE

MCP10356


COMPETITIVE METRICS

COMPANY

D S N T

% *

AIARA Co., Ltd

Albedo Informatics

Altura Publishing, S.A.

Apple, Inc.

ARBlox

Athlon Games, Inc.

Augmented Pixels, Inc.

BAMG Sports Limited

BGX

Blippar.Com Ltd.

*Login to Participate & View Data Stacks
View 41 Companies...

SUBMIT
Note: Best viewed in Landscape Mode
  

HIGHLIGHTS & REPORT INDEX

Global AR Gaming Market to Reach $24.5 Billion by 2026

Amid the COVID-19 crisis, the global market for AR Gaming estimated at US$3 Billion in the year 2020, is projected to reach a revised size of US$24.5 Billion by 2026, growing at a CAGR of 41.3% over the analysis period. Mobiles, one of the segments analyzed in the report, is projected to record a 41.9% CAGR and reach US$21.7 Billion by the end of the analysis period. After a thorough analysis of the business implications of the pandemic and its induced economic crisis, growth in the HMDs segment is readjusted to a revised 40.7% CAGR for the next 7-year period.

The U.S. Market is Estimated at $1.4 Billion in 2021, While China is Forecast to Reach $4 Billion by 2026

The AR Gaming market in the U.S. is estimated at US$1.4 Billion in the year 2021. China, the world`s second largest economy, is forecast to reach a projected market size of US$4 Billion by the year 2026 trailing a CAGR of 38.9% over the analysis period. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 37.5% and 35% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 28.1% CAGR.

Other Devices Segment to Reach US$2.3 Billion by the year 2026

In the global Other Devices segment, USA, Canada, Japan, China and Europe will drive the 39% CAGR estimated for this segment. These regional markets accounting for a combined market size of US$247.1 Million in the year 2020 will reach a projected size of US$2.5 Billion by the close of the analysis period. China will remain among the fastest growing in this cluster of regional markets.

SELECT PLAYERS

Apple, Inc.; Augmented Pixels, Inc.; Blippar; Catchoom Technologies SL; Gamar Ltd.; Google LLC; Infinity Augmented Reality Ltd.; Microsoft Corporation; Niantic, Inc.; Nintendo Co., Ltd.; Qualcomm, Inc.; Sony Corporation; Total Immersion; VividWorks Ltd.; Wikitude GmbH; Zappar Ltd.

SEGMENTS

» Device (Mobiles, HMDs, Other Devices)

GEOGRAPHIES

» World » United States » Canada » Japan » China » Europe » France » Germany » Italy » United Kingdom » and Rest of Europe » Asia-Pacific » Rest of World

TABLE OF CONTENTS

1. MARKET OVERVIEW
Influencer Market Insights
World Market Trajectories
Impact of Covid-19 and a Looming Global Recession
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
4. GLOBAL MARKET PERSPECTIVE
World Current & Future Analysis for AR Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
World 7-Year Perspective for AR Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2020 & 2027
World Current & Future Analysis for Mobiles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
World 7-Year Perspective for Mobiles by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2020 & 2027
World Current & Future Analysis for HMDs by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
World 7-Year Perspective for HMDs by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2020 & 2027
World Current & Future Analysis for Other Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
World 7-Year Perspective for Other Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2020 & 2027
UNITED STATES
USA Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
USA 7-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Other Devices for the Years 2020 & 2027
CANADA
Canada Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Canada 7-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Other Devices for the Years 2020 & 2027
JAPAN
Japan Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Japan 7-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Other Devices for the Years 2020 & 2027
CHINA
China Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
China 7-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Other Devices for the Years 2020 & 2027
EUROPE
Europe Current & Future Analysis for AR Gaming by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR
Europe 7-Year Perspective for AR Gaming by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2020 & 2027
Europe Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Europe 7-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Other Devices for the Years 2020 & 2027
FRANCE
France Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
France 7-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Other Devices for the Years 2020 & 2027
GERMANY
Germany Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Germany 7-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Other Devices for the Years 2020 & 2027
ITALY
Italy Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Italy 7-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Other Devices for the Years 2020 & 2027
UNITED KINGDOM
UK Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
UK 7-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Other Devices for the Years 2020 & 2027
REST OF EUROPE
Rest of Europe Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Rest of Europe 7-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Other Devices for the Years 2020 & 2027
ASIA-PACIFIC
Asia-Pacific Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Asia-Pacific 7-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Other Devices for the Years 2020 & 2027
REST OF WORLD
Rest of World Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Other Devices - Independent Analysis of Annual Sales in US$ Million for the Years 2020 through 2027 and % CAGR
Rest of World 7-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Other Devices for the Years 2020 & 2027
Total Companies Profiled: 41

PREVIEW REPORT

YOUR PRIVACY MATTERS!

Our robust permission-based engagement strategy requires a one-time double opt-in and/or re-consent for all users. We will re-establish consent once a year from date of last use. Both these practices exceed GDPR mandates.

What we store: Primary coordinates such as email, company address and phone. In-house developed influencer rank.
How we store: Encrypted and additionally secured by firewalls.
How we use your data: Only to contact you directly. We never share your coordinates with any individual or entity outside our company for any reason.
Privacy queries: Privacy@StrategyR.com