User: Guest

  



DOMAIN EXPERT ENGAGEMENTS

Number of executives repeatedly engaged by snail & email outreach*

POOL + OUTREACH

15943

Interactions with Platform & by Email *

INTERACTIONS

1594

Unique # Participated *

PARTICIPANTS

319

Responses Validated *

VALIDATIONS

48

* Platform engagements are dynamic. Stats are published quarterly.


  •  CODE

  •  PAGES

  •  DATE

  •  PRICE

    $

  •  DATA EXHIBITS

    125


TABLE OF CONTENTS


   Pages :    | $

   Computer Graphics – An Introduction.....II-1
User Interfaces.....II-1
Computer Graphics Hardware.....II-1
1$100
   Hypertext/Hypermedia.....II-2
Rendering.....II-2
Graphics Software Systems.....II-2
Future of Computer Graphics.....II-2
1$100
   Computer Graphics on Linux.....II-3
Reforms in the Graphics Industry Attracts IBM.....II-3
1$100
   Entertainment Industry – An Emerging Market for Computer Graphics.....II-4
Graphics Industry in a Makeover from Desktop to Handheld PCs.....II-4
1$100
   Computer Graphics Make an Impact on Brazilian Advertisement Industry.....II-5
1$100
   Future Picture – Upbeat.....II-6
Analysis by Geographic Region.....II-6
US - Under Pressure Due to Asia-Pacific’s Explosive Growth.....II-6
1$100
   Europe – Stagnant Growth.....II-7
Japan – Witnessing Low Growth Rate.....II-7
Asia – High Potential for Growth.....II-7
Rest of World – On the Growth Trajectory.....II-7
1$100
   Analysis by End-Use Application.....II-8
Multimedia – In Driver’s Seat.....II-8
Graphic Arts – Fastest Growing Market.....II-8
Animation – Declining Share A Cause of Concern.....II-8
VR & RTS – Still Room for Expansion.....II-8
1$100
   Reduced Prices of Graphics Software and Hardware - A Boon to the Industry.....II-9
Technological Advancements – A Reward for Computer Graphics Industry.....II-9
1$100
   Factors Influencing Graphics Industry.....II-10
Publishing – An Upcoming Graphics Segment.....II-10
Implementation of Graphics in Other Areas.....II-10
Web Graphics – Becoming a Key Graphics Segment.....II-10
1$100
   Digital Printing Influenced by Computer Graphics.....II-11
1$100
   Graphics.....II-12
Computer Graphics.....II-12
History.....II-12
1$100
   Introduction.....II-13
Interactive Computer Graphics.....II-13
2D Computer Graphics.....II-13
1$100
   3D Computer Graphics.....II-14
Shading.....II-14
Texturing.....II-14
Rasterization.....II-14
Pixel.....II-14
1$100
   Resolution.....II-15
RGB Color.....II-15
Graphics File Formats.....II-15
1$100
   Types of Computer Graphics.....II-16
Vector Graphics.....II-16
Bitmapped Graphics.....II-16
1$100
   Difference Between Bitmapped and Vector Graphics.....II-17
1$100
   Painting and Drawing.....II-18
Graphic Arts.....II-18
Multimedia.....II-18
1$100
   Photography.....II-19
Animation.....II-19
Virtual Reality.....II-19
1$100
   Presentation.....II-20
Desktop Publishing (DTP).....II-20
Education/Training.....II-20
1$100
   Real-Time Simulation.....II-21
CAD/CAM.....II-21
Visualization.....II-21
Scientific Visualization.....II-21
1$100
   Image Processing.....II-22
1$100
   Digital Imaging and Features of Image Editors.....II-23
Selection.....II-23
Layers.....II-23
Image Size Alteration.....II-23
1$100
   Cropping an Image.....II-24
Histogram.....II-24
Noise Removal.....II-24
Removal of Unwanted Elements.....II-24
Selective Color Image.....II-24
Image Orientation.....II-24
Merging of Images.....II-24
Special Effects.....II-24
Change of Color Depth.....II-24
Lens Correction.....II-24
1$100
   Contrast Changing and Brightening.....II-25
Sharpening and Softening of Images.....II-25
Color Adjustments.....II-25
Digital Printing.....II-25
Ink Jet Printing.....II-25
Electrophotography.....II-25
1$100
   Electrostatic Printing.....II-26
Thermal Transfer Printing.....II-26
Digital Photoprinting Or Photoimaging .....II-26
Mobile Graphics.....II-26
Screensavers.....II-26
1$100
   Wallpapers.....II-27
Web Graphics – A Promising Technology.....II-27
Web Graphics Standards.....II-27
2D Vector Graphics.....II-27
3D Graphics.....II-27
1$100
   Samsung Builds First Ultra-Fast GDDR4 Graphics DRAM.....II-28
NVIDIA Releases the ForceWare Release 81.84 Graphics Driver .....II-28
NVIDIA Rolls Out New GPU Motherboards.....II-28
1$100
   New Products Displayed at the Print 05 & Converting 05 Expo.....II-29
Pitney Bowes Unveils DM Infinity Meter Permit and Graphics Printing Module .....II-29
Canto Releases Cumulus Filters.....II-29
3D Labs Introduces Wildcat Realizm 500 Graphics Accelerator.....II-29
1$100
   Intel to Release New Napa Mobile Computing Platform.....II-30
Right Atmosphere Releases New Version of Deep Server PGM Software.....II-30
ADVA and Partners Introduce Remote High-Definition Video Editing System.....II-30
IBASE Announces the Availability of Mini-ITX Motherboard .....II-30
1$100
   Sensoray Launches 1080i Image Processor.....II-31
Matrox Graphics Rolls Out Millennium G550 LP PCIe Graphics Card.....II-31
Massive Software Develops 3D Animation System.....II-31
NVIDIA Launches nForce4 SLI Intel Edition MCPs for Intel Platforms.....II-31
1$100
   NVIDIA Delivers Full Suite of Video Products to Microsoft.....II-32
Clearstory Reveals Radiant Enterprise Media Server 2.1.....II-32
NVIDIA Unveils GeForce Go 7800 GTX GPU.....II-32
NVIDIA Launches GeForce 7800 GTX GPU.....II-32
1$100
   Maxtor Unveils Maxtor OneTouch II Drive.....II-33
NVIDIA and Sony Jointly Develop RSX.....II-33
NVIDIA Technology Incorporated with HP’s Digital Entertainment Centers.....II-33
NVIDIA Announces Availability of GeForce Go 6 GPUs for PCI Express Notebooks.....II-33
NVIDIA Unveils GeForce Go 6 Series for Notebooks.....II-33
1$100
   Microsoft Releases its Testing Version of Acrylic.....II-34
HP Increases it Presence in Graphic arts Market.....II-34
Okino Announces Upgraded SolidWorks 2006 CAD Importer Module.....II-34
Okino Dispatches New CATIA v4, CATIA v5 and ACIS SAT CAD Import Converters.....II-34
1$100
   Intel Promotes GeForce 6600 GT Graphics Cards with its Motherboards.....II-35
ATI Introduces FireMV 2D Workstation Graphics Accelerators.....II-35
Sony Introduces NSP-1 to Hasten Digital Signage.....II-35
1$100
   Gridmedia Releases New Version of Gridmedia GX.....II-36
MEN Micro Rolls Out PMC Graphics Mezzanine Card.....II-36
New Products Introduced at SIGGRAPH 2004.....II-36
1$100
   Intel Launches New 915G Chipset.....II-37
Kolorfusion International Enters into Agreement with GP Color Imaging.....II-37
ATI Unveils RADEON 9800 PRO Mac Special Edition Graphics Card.....II-37
1$100
   ATI Launches AIW 9800 Graphics Card.....II-38
Microsoft Releases Digital Image Suite 9.....II-38
Isilon Launches First Intelligent Network Storage System.....II-38
1$100
   Sun Microsystems Introduces XVR-1000 Graphics Accelerator.....II-39
NVIDIA Unveils GeForce4(TM) MX 420 GPU Graphics Card.....II-39
Adobe Releases its Upgraded Graphics Software Photoshop 7.....II-39
Sun Microsystems Unveils XVR-4000 Graphics Accelerator.....II-39
Silicon Integrated Launches New SiS656 Chipset.....II-39
1$100
   SGI to Seek Financial Assistance .....II-40
InfoNow Enters into an Agreement with Leading Manufacturer of Graphics and Digital
  Media Processors.....II-40
Ittina to Venture into Animation.....II-40
Enta Enters into an Agreement with Club-3D.....II-40
Sony Media Software Enters into a Partnership with Corel Corp......II-40
1$100
   Dell XPS 600 Desktop PC Incorporates NVIDIA Products.....II-41
Avid Technology to Incorporate NVIDIA Technology into its Editing Systems.....II-41
Samsung Electronics to Develop Graphics Chips.....II-41
Quick Pix to Buy Stake in The Solvis Group.....II-41
1$100
   Schawk Acquires Winnetts.....II-42
Adobe Systems Acquires Macromedia.....II-42
ATI’s RADEON 9800 Graphics Processor Selected for DEPO Ego 360 PCs .....II-42
Eastman Kodak Signs an Agreement to Acquire Creo Inc......II-42
1$100
   Falanx Forays into Handheld Graphics Market.....II-43
Elitegroup Computer Systems Re-Enters Graphics Card Market.....II-43
MAXON Selects Okino’s PolyTrans 3D CAD Translation Package.....II-43
Schawk Enters into an Agreement with Seven Worldwide.....II-43
1$100
   Rhythm & Hues Selects NVIDIA Quadro FX Professional Graphics Systems.....II-44
Corel Corporation Acquires Jasc Software.....II-44
SGI Divests Subsidiary.....II-44
NVIDIA’s New SLI Technology to Improve Processing Performance.....II-44
1$100
   Cenveo Inc. Acquires Valco Graphics.....II-45
Xerox Enters into an Agreement with Consolidated Graphics.....II-45
HP Forays into Graphic Arts Market.....II-45
1$100
   Trident Microsystems Undergoes Restructuring.....II-46
Mail-Well Sells Digital Graphics Division to Group 360.....II-46
Teradyne’s Tiger Test System Selected by ATI Technologies.....II-46
1$100
   Polaroid Graphics Imaging Turns into Latran Technologies.....II-47
Nokia and IBM Enter into an Agreement.....II-47
Caldera Graphics Awarded for its Imaging Solution of ColorgrafX X2.....II-47
1$100
   Silicon’s SiS648 Chipset and Xabre Graphics Chip Family Gains Market Support.....II-48
1$100
   3DLabs Inc., Ltd. (US).....II-49
Adobe Systems Inc. (US).....II-49
Alias (Canada).....II-49
1$100
   ATI Technologies Inc. (Canada).....II-50
Avid Technology, Inc. (US).....II-50
Caldera Graphics (France).....II-50
1$100
   Corel Corporation (Canada).....II-51
Intel Corporation (US).....II-51
Matrox Graphics Inc. (Canada).....II-51
Microtek International Inc. (Taiwan).....II-51
NVIDIA Corporation (US).....II-51
1$100
   Right Atmosphere (US).....II-52
Schawk, Inc. (US).....II-52
Silicon Integrated Systems (US).....II-52
VIA Technologies, Inc. (Taiwan).....II-52
1$100
   XGI Technology, Inc. (US)......II-53
1$100
   Table 1: World Recent Past, Current & Future Analysis for Computer Graphics by Geographic Region – US, Japan, Europe, Asia-Pacific (excluding Japan), and Rest of World Markets Independently Analyzed with Annual Sales in US$ Billion for Years 2000 through 2010 (includes corresponding Graph/Chart).....II-54

Table 2: World 10-Year Perspective for Computer Graphics by Geographic Region – Percentage Breakdown of Dollar Sales for US, Japan, Europe, Asia-Pacific (excluding Japan) and Rest of World Markets for Years 2000, 2005 & 2010 (includes corresponding Graph/Chart).....II-54
1$300
   Table 3: World Recent Past, Current & Future Analysis for Computer Graphics by End-Use Application – Multimedia, Graphic Arts, Animation, Virtual Reality and Real-time Simulation Markets Independently Analyzed with Annual Sales in US$ Billion for Years 2000 through 2010 (includes corresponding Graph/Chart).....II-55

Table 4: World 10-Year Perspective for Computer Graphics by End-Use Application – Percentage Breakdown of Dollar Sales for Multimedia, Graphic Arts, Animation, Virtual Reality and Real-time Simulation Markets for Years 2000, 2005 & 2010 (includes corresponding Graph/Chart).....II-55
1$300