MOBILE GAMING - A GLOBAL STRATEGIC BUSINESS REPORT   

Research Abstract

This report analyzes the worldwide markets for Mobile Gaming in US$ Million by the following Product Segments: Tablet, and Smartphone. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Latin America, and Rest of World. Annual estimates and forecasts are provided for the period 2014 through 2020. Also, a four-year historic analysis is provided for these markets. Market data and analytics are derived from primary and secondary research. Company profiles are primarily based on public domain information including company URLs. The report profiles 85 companies including many key and niche players such as -

Blockdot, Inc.
DeNA Co., Ltd.
Electronic Arts, Inc.
Gameloft SA
GAMEVIL


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Code: MCP-1822
Price: $4950
Companies: 85
Pages: 342
Date: February 2015
Market Data Tables: 124
Status: * New Report

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 TABLE OF CONTENTS


 
   Study Reliability and Reporting Limitations.....I-1  
   Disclaimers.....I-2
Data Interpretation & Reporting Level.....I-2
  
   Product Definitions and Scope of Study.....I-3  
   Wireless Gaming Industry: A Prelude.....II-1 1$100
   Table 1: Global Gaming Market (2009 & 2014): Percentage Share Breakdown of Revenue by Platform (includes corresponding Graph/Chart).....II-2

Table 2: Global Mobile Games Market (2014): Percentage Share of Breakdown of Revenues by Genre (includes corresponding Graph/Chart).....II-2
1$350
   Table 3: Mobile Gaming Penetration (As a % of Total Gamers) in Select Leading Countries in 2014 (includes corresponding Graph/Chart).....II-3
Outlook.....II-3
Robust Growth in Mobile Users Drives the Gaming Market.....II-3
1$350
   Developing Markets to Lend Traction.....II-4 1$100
   Table 4: Global Smartphones Market - Percentage Breakdown of Unit Sales for US, Canada, Japan, Europe, Asia-Pacific, Middle East & Africa, and Latin America for Years 2009, 2013 & 2018 (includes corresponding Graph/Chart).....II-51$350
   Changing Consumer Profile of Mobile Gamers.....II-6
Table 5: Global Wireless Gaming Market (2014): Percentage Breakdown of Mobile Gamers by Age Brackets- Under 18, 18-49, and Above 50 (includes corresponding Graph/Chart).....II-6
1$350
   Table 6: Percentage Breakdown of Time Spent by Users on Wireless Games by Location (includes corresponding Graph/Chart).....II-7

Table 7: Global Wireless Games Market (2014E): Percentage Breakdown of Mobile Gamers by Gender (includes corresponding Graph/Chart).....II-7
Importance of Mobile Application Development.....II-7
1$350
   Table 8: Average Time Spent (in Minutes) on Mobile Apps on Smartphones & Tablets Worldwide Per User per Day: Breakdown by Category (includes corresponding Graph/Chart).....II-8
Digital Distribution: A Game Changer for Mobile Games Industry.....II-8
1$350
   Smartphones – Shot in the Arm for Wireless Gaming Services.....II-91$100
   Proliferatino of Android Mobile OS Creates Huge Opportunities for Android
  Games.....II-10
Table 9: Global Smartphone & Tablet Market (2014): Percentage Share Breakdown of Installed Base by Mobile OS (includes corresponding Graph/Chart).....II-10
1$350
   Phablets - A Revolution Already in Place.....II-11
Table 10: Global Handheld Devices Market (2013 & 2015E): Percentage Share Breakdown of Sales by Screen Size (includes corresponding Graph/Chart).....II-11
1$350
   Transition from 3G to 4G/5G: A Game Changer.....II-121$100
   Growing Popularity of Tablet Phones Benefits Mobile Gaming Market.....II-13
Table 11: Global Mobile Apps Market: Percentage Share Breakdown of App Revenues by Device Type - Tablet and Non-Tablet for the Years 2012 and 2016 (includes corresponding Graph/Chart).....II-13
1$350
   Table 12: Global Tablet Phone Market (2016P): Percentage Share Breakdown of Estimated Installed Base by Operating System (includes corresponding Graph/Chart).....II-14
Entertainment Apps Lead Smartphone Content.....II-14
Table 13: Global Mobile Internet Market (2014): Percentage Share Breakdown of Revenues by Service Category (includes corresponding Graph/Chart).....II-14
App Store and Google Play: Key Distribution Platforms Driving Growth.....II-14
1$350
   App Store Vs. Google Play: A Comparative Analysis.....II-15 1$100
   Table 14: Google Play Vs. App Store: Percentage Share of Downloads & Spending on Gaming Apps (includes corresponding Graph/Chart).....II-16

Table 15: Availability of Best Selling Games Apps on App Store and Google Play (As a % of Total Apps) (includes corresponding Graph/Chart).....II-16
1$350
   Table 16: Percentage Share Breakdown of Apps by Category on Google Play (includes corresponding Graph/Chart).....II-17

Table 17: Percentage Share Breakdown of Apps by Category on App Store (includes corresponding Graph/Chart).....II-17
Top 5 Mobile Games on App Store in 2014.....II-17
1$350
   Top 5 Mobile Games on Google Play in 2014.....II-18
Independent Game Developers See Light through Digital Distribution.....II-18
1$100
   Cross Platform Games Grow in Popularity.....II-19
Mobile Social Networking Adds Fillip to the Market.....II-19
1$100
   Convergence – The Hot Trend.....II-201$100
   Mobile Cloud-Gaming – The New Paradigm.....II-21
Key Benefits of Cloud Technology to Boost Internet Gaming Platforms.....II-21
Economic Benefits.....II-21
1$100
   Extreme Scalability.....II-22
Ubiquity.....II-22
1$100
   Data Management Concerns Outsourced.....II-23
Cloud Insurance Shields from Losses.....II-23
Remote Access: The Real Flavor of Cloud Gaming.....II-23
Mobile Multiplayer Gaming – Capturing Interest.....II-23
1$100
   Mobile 3D Games – Striking the Goldmine.....II-24
Mobile Messaging Services Continue to Exist.....II-24
1$100
   Mobile Web Browsers – Gateway to "On-the-Go” Entertainment.....II-251$100
   Downloadable Wireless Gaming – A Review.....II-26
High Proportion of Free Games Hurt Revenue.....II-26
1$100
   Low Entry Barrier Invites Scores of New Companies.....II-27
Non-Gaming Enterprises Join the Fray.....II-27
Profile of Value Chain.....II-27
1$100
   Mobile Gaming Ecosystem.....II-28
Innovative Pricing Models – The In-Thing.....II-28
1$100
   Mobile Gaming Value Chain.....II-291$100
   Consolidation of Mobile Game Publishers.....II-30
Table 18: Leading Players in the Global Mobile Games Market (2014E): Percentage Share Breakdown of Revenue for EA Mobile, Gameloft, Glu Mobile, and Others (includes corresponding Graph/Chart).....II-30
1$350
   Mobile Games.....II-31
Development of Mobile Games.....II-31
Mobile Game Development Vs Conventional Game Development.....II-31
Classification of Mobile Games.....II-31
Single-User Games.....II-31
1$100
   Multi-User Games.....II-32
Online Games.....II-32
Mobile Gaming – Genre Classification.....II-32
Action/Combat.....II-32
Adventure.....II-32
Arcade/Parlor.....II-32
Casino/Gambling.....II-32
Puzzles.....II-32
Sports.....II-32
Trivia.....II-32
1$100
   Standardization.....II-33
Types of Mobile Game Technology Standards.....II-33
Mobile Game Segmentation.....II-33
1$100
   Glu Mobile Unveils Contract Killer: Sniper on the Google Play and App Store.....II-34
GAMEVIL Rolls Out the Mark of the Dragon on Android and iOS.....II-34
Glu Mobile Rolls Out New Diner Dash Game.....II-34
GAMEVIL Unveils Legend of Master Online.....II-34
GAMEVIL Announces New Upcoming Global Game Titles.....II-34
GigaMedia Unveils Three Kingdoms Partner Mobile Strategy Card Game.....II-34
GAMEVIL Releases Jackpot Madness Slots on Google Play.....II-34
1$100
   GAMEVIL Rolls Out Akasha.....II-35
DeNA Releases the Pirate Bash Mobile Game.....II-35
GREE Unveils Dragon Realms.....II-35
Glu Mobile Launches Deer Hunter® 2014 for Mac.....II-35
GigaMedia to Launch New Casino Games.....II-35
GAMEVIL® Unveils Dark Avenger on Google Play.....II-35
GAMEVIL® Launches Colosseum Defense.....II-35
1$100
   GAMEVIL® Releases Spawn Wars 2 on Google Play.....II-36
GAMEVIL® Unveils Battle Line™ on App Store.....II-36
DeNA Unveils Monster Match.....II-36
GAMEVIL Unleashes Dark Avenger on Android in China.....II-36
Namco Bandai Launches Soulcalibur® on App Store.....II-36
Glu Mobile Introduces New Contract Killer Zombies 2.....II-36
SOE Introduces New Ever Quest® II: Chains of Eternity™.....II-36
1$100
   Glu Mobile Introduces New Fermium Game, Bombshells: Hell's Belles.....II-37
Glu Mobile Introduces Eternity Warriors 2.....II-37
AMC and RockYou Introduces “The walking Dead Social Game”.....II-37
Glu Mobile Introduces Family Based Game Small Street.....II-37
Electronic Arts Launches Five Game-changing Developments for FIFA 13.....II-37
nWay Develops Multiplayer Browser Game, ChronoBlade.....II-37
1$100
   Blockdot Releases Clink on Mobiles.....II-38
DeNA and Marvel Introduce Marvel: War of Heroes™ Card-battle Game.....II-38
MocoSpace Unveils New Games.....II-38
Tylted Launches camPAIN 2012 Game.....II-38
Zynga Launches Ayakashi: Ghost Guild.....II-38
Zynga Introduces FarmVille 2.....II-38
Hasbro and Zynga Collaborate to Introduce New Range of Games.....II-38
1$100
   Zynga Introduces ChefVille Game.....II-39
Zynga Unveils Matching With Friends Game.....II-39
Zynga Launches Hidden Chronicles.....II-39
Zynga Unveils Zynga API, Zynga With Friends Network and New Games.....II-39
Zynga Launches Zynga Slots for iPhone, iPod and iPad.....II-39
Zynga Launches Zombie Swipeout Mobile Social Game.....II-39
AOL Extends Games.com to Offer Cross-Platform Gaming.....II-39
1$100
   Square Enix to Develop Hardware-free Action RPG.....II-40
Gameloft Unveils 5 Hd Games on Meadiatek’s Mt6575 and Mt6577.....II-40
Gameloft Introduces Uno™ to Kindle E-readers.....II-40
Gameloft Releases New Mobile Game ‘The Amazing Spider-Man’.....II-40
Gameloft to Introduce New Game Titles.....II-40
Gameloft Launches New Games for All Age Groups.....II-40
1$100
   HandyGames Launches 35 New Games for Nokia’s Asha Range of Mobile Phones.....II-41
Buffalo Launches Buffalo Connected.....II-41
Mind Candy and GREE to Release 2 Moshi Monsters Mobile Games.....II-41
Sony Mobile Launches PlayStation Mobile for Smartphones.....II-41
3 Austria Introduces 3OnlineSpiele.....II-41
GigaMedia Extends Online Games Business.....II-41
Hunka Technologies Introduces Fruit Chopper Game for Android Mobiles.....II-41
1$100
   Hunka Technologies Introduces iDino Jump.....II-42
DeNA and Daum Introduce Daum Mobage.....II-42
Jump Games Introduces Official Mobile Game on ICC T20 World Cup.....II-42
Pogo and Jump Games Collaborators Introduce 'Chhota Bheem: Mice Mayhem'.....II-42
GAMEVIL Introduces Cartoon Wars: Blade to App Store Game Title.....II-42
Jump Games and Reliance Animation to Unveil Krishna Aur Kans Mobile Game.....II-42
GAMEVIL Releases Legend of Master 3 Game Title to Google Play.....II-42
1$100
   GAMEVIL® Releases Sakura Slash.....II-43
GAMEVIL® Launches Fishing Superstars Social Sports Game.....II-43
GAMEVIL® Introduces Fruit Rush Puzzle Game.....II-43
GAMEVIL® Unveils Cartoon Wars 2: Heroes.....II-43
WiStone and Gree Voice Intention to Release on Gree Platform ‘War 2 Victory’ MMO
  Strategy Game.....II-43
Gamevil® Releases ‘Last War’ for Android Users.....II-43
1$100
   Glu Mobile Takes Over Cie Games.....II-44
Glu Mobile Takes Over PlayFirst.....II-44
Gameloft Teams Up with Marvel for New Spider-Man Mobile Game.....II-44
SendMe Mobile Closes its Business.....II-44
itsmy Discontinues Operations.....II-44
Glu Mobile Joins Hands with COLOPL.....II-44
1$100
   DeNA Partners with 22cans.....II-45
Crytek Collaborates wtih DeNA for The Collectables Mobile Game.....II-45
GAMEVIL to Takeover Everple.....II-45
Gamevil Takes Over Com2uS.....II-45
Tencent to Acquire Minority Interest in Epic Games.....II-45
Glu Takes Over Game Spy Technology.....II-45
RockYou Takes Over Ryzing.....II-45
1$100
   Glu Mobile Buys Deer Hunter® Brand-Name.....II-46
Tylted Enters into Partnership Agreement with Beintoo.....II-46
GREE Takes Over App Ant Studios.....II-46
GREE Partners with Four Leading North American Developers.....II-46
GREE Acquires Funzio.....II-46
NEXON Korea to Acquire Shaiya Online.....II-46
1$100
   NEXON to Acquire inBlue.inc.....II-47
NEXON to Acquire Gloops.....II-47
DeNA Partners with Independent Social and Mobile Game Developers.....II-47
DeNA and NAMCO BANDAI Games Rebrand Joint Venture.....II-47
Santaro Acquires Social, IOS and Web Games Team.....II-47
Virtual Piggy Partners with Exozet.....II-47
1$100
   7Red Signs Deal to Use Platform of Mobile Stakes.....II-48
Zynga Inks Exclusive Partnership Agreement with bwin.party digital
  entertainment.....II-48
Play'n GO Inks Agreement with V&J.....II-48
GigaMedia's Jidi Joy Acquires Web-based Social Games Development Team.....II-48
WI Harper Group Invests in Leiyoo Information Technology.....II-48
NetDragon to Form Joint Venture with DeNA.....II-48
1$100
   GigaMedia Signs Agreement with South Korean Neowiz.....II-49
Orange Join Forces with Gameloft.....II-49
1$100
   Blockdot, Inc. (US).....II-50
DeNA Co., Ltd. (Japan).....II-50
Electronic Arts, Inc. (US).....II-50
1$100
   Gameloft SA (France).....II-51
GAMEVIL (Korea).....II-51
GREE International, Inc. (US).....II-51
1$100
   Glu Mobile, Inc. (US).....II-52
GigaMedia Limited (China).....II-52
1$100
   HandyGames™ (Germany).....II-53
I-play (UK).....II-53
Jump Games (India).....II-53
1$100
   Kuju Entertainment Ltd. (UK).....II-54
MocoSpace (USA).....II-54
NAMCO BANDAI Games Inc. (USA).....II-54
Nexon America, Inc. (US).....II-54
1$100
   RockYou®, Inc. (US).....II-55
Sohu.com, Inc. (China).....II-55
Sony Computer Entertainment, Inc. (Japan).....II-55
Sony Online Entertainment LLC (US).....II-55
Tylted (US).....II-55
1$100
   Zapak Digital Entertainment Ltd. (India).....II-56
Zed (Spain).....II-56
1$100
   Table 19: World Recent Past, Current and Future Analysis for Mobile Gaming by Geographic Region/Country - US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart).....II-571$350
   Table 20: World Historic Review for Mobile Gaming by Geographic Region/Country - US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart).....II-581$350
   Table 21: World 11-Year Perspective for Mobile Gaming by Geographic Region/Country - Percentage Breakdown of Revenues for US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets for Years 2010, 2015 & 2020 (includes corresponding Graph/Chart).....II-591$350
   Table 22: World Recent Past, Current and Future Analysis for Tablet Gaming by Geographic Region/ Country - US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart).....II-601$350
   Table 23: World Historic Review for Tablet Gaming by Geographic Region/Country - US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart).....II-611$350
   Table 24: World 11-Year Perspective for Tablet Gaming by Geographic Region/Country - Percentage Breakdown of Revenues for US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets for Years 2010, 2015 & 2020 (includes corresponding Graph/Chart).....II-621$350
   Table 25: World Recent Past, Current and Future Analysis for Smartphone Gaming by Geographic Region/Country - US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart).....II-631$350
   Table 26: World Historic Review for Smartphone Gaming by Geographic Region/ Country - US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart).....II-641$350
   Table 27: World 11-Year Perspective for Smartphone Gaming by Geographic Region/Country - Percentage Breakdown of Revenues for US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets for Years 2010, 2015 & 2020 (includes corresponding Graph/Chart).....II-651$350
   A. Market Analysis.....III-1
Outlook.....III-1
Gaming Rapidly Gaining Popularity in the US.....III-1
1$75
   Table 28: US Mobile Gaming Market (2014): Preference for Games by Game Genre (includes corresponding Graph/Chart).....III-2
High Penetration of Smart Devices Drives Market Growth.....III-2
New-Generation LTE-Enabled Smartphones Widen Scope for Mobile Gaming.....III-2
Open Market for Mobile Apps Elevates Mobile Gaming to Next Level.....III-2
1$200
   Gaming Monetization Picks Up Momentum.....III-3
Table 29: US Mobile Games Market (2014): Percentage Share Breakdown of Revenues by Transaction Type (includes corresponding Graph/Chart).....III-3
A Demographic Profile.....III-3
1$200
   Table 30: US Mobile Gaming Market (2014): Percentage Breakdown of Gamers by Gender (includes corresponding Graph/Chart).....III-4

Table 31: US Mobile Gaming Market (2014): Average Spending Per Month by Gender (includes corresponding Graph/Chart).....III-4

Table 32: US Mobile Gaming Market (2014): Average Spending Per Month by Age Group (includes corresponding Graph/Chart).....III-4

Table 33: US Mobile Gaming Market (2014): Average Spending Per Month by Mobile Platform (includes corresponding Graph/Chart).....III-4
1$200
   Table 34: US Mobile Gaming Market (2014): Average Number of Mobile Game Downloads Per Month by Gender (includes corresponding Graph/Chart).....III-5

Table 35: US Mobile Gaming Market (2014): Average Number of Mobile Game Downloads Per Month by Age Group (includes corresponding Graph/Chart).....III-5

Table 36: US Mobile Gaming Market (2014): Average Number of Mobile Game Downloads Per Month by Mobile Platform (includes corresponding Graph/Chart).....III-5
1$200
   Product Launches.....III-65$375
   Strategic Corporate Developments.....III-112$150
   Select Players.....III-134$300
   B. Market Analytics.....III-17
Table 37: US Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart).....III-17
1$200
   Table 38: US Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart).....III-181$200
   Table 39: US 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart).....III-191$200
   A. Market Analysis.....III-20
Outlook.....III-20
B. Market Analytics.....III-20
Table 40: Canadian Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart).....III-20
1$200
   Table 41: Canadian Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart).....III-211$200
   Table 42: Canadian 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart).....III-221$200
   A. Market Analysis.....III-23
Outlook.....III-23
Growing Preference for Online Entertainment Market.....III-23
Mobile Games – A Mature Market in Japan.....III-23
Gacha Regulation Catalyzes Non-Gacha Games.....III-23
1$75
   Product Launch.....III-24
Strategic Corporate Developments.....III-24
1$75
   Select Players.....III-251$75
   B. Market Analytics.....III-26
Table 43: Japanese Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart).....III-26
1$200
   Table 44: Japanese Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart).....III-271$200
   Table 45: Japanese 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart).....III-281$200
   A. Market Analysis.....III-29
Outlook.....III-29
Mobile Gaming Market – On Growth Path.....III-29
1$75
   B. Market Analytics.....III-30
Table 46: European Recent Past, Current and Future Analysis for Mobile Gaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart).....III-30
1$200
   Table 47: European Historic Review for Mobile Gaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart).....III-311$200
   Table 48: European 11-Year Perspective for Mobile Gaming by Geographic Region - Percentage Share Breakdown of Revenues for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart).....III-321$200
   Table 49: European Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart).....III-331$200
   Table 50: European Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart).....III-341$200
   Table 51: European 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart).....III-351$200
   A. Market Analysis.....III-36
Outlook.....III-36
Product Launches.....III-36
1$75
   Gameloft SA - Key Player.....III-371$75
   B. Market Analytics.....III-38
Table 52: French Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart).....III-38
1$200
   Table 53: French Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart).....III-391$200
   Table 54: French 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart).....III-401$200
   A. Market Analysis.....III-41
Outlook.....III-41
Product Launch.....III-41
Strategic Corporate Developments.....III-41
1$75
   HandyGames™ - A Major German Player.....III-421$75
   B. Market Analytics.....III-43
Table 55: German Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart).....III-43
1$200
   Table 56: German Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart).....III-441$200
   Table 57: German 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart).....III-451$200
   A. Market Analysis.....III-46
Outlook.....III-46
B. Market Analytics.....III-46
Table 58: Italian Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart).....III-46
1$200
   Table 59: Italian Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart).....III-471$200
   Table 60: Italian 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart).....III-481$200
   A. Market Analysis.....III-49
Outlook.....III-49
Mobile Games Propel Growth in the Overall Gaming Market.....III-49
Table 61: Most Popular mobile Phone Activity in the UK(2014) (includes corresponding Graph/Chart).....III-49
1$200
   Table 62: Mobile Gaming Market in the UK (2014): Percentage Breakdown by Gender (includes corresponding Graph/Chart).....III-50

Table 63: Mobile Gaming Market in the UK (2014E): Percentage Breakdown by Age Group (includes corresponding Graph/Chart).....III-50

Table 64: Mobile Gaming Market in the UK (2014E): Percentage Breakdown of Number of Users by Platform (includes corresponding Graph/Chart).....III-50
1$200
   Table 65: Mobile Gaming Market in the UK (2014E): Percentage Breakdown of Number of Users by Time Spent on Mobile Games (includes corresponding Graph/Chart).....III-51
Product Launches.....III-51
Strategic Corporate Developments.....III-51
1$200
   Select Players.....III-521$75
   B. Market Analytics.....III-53
Table 66: United Kingdom Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart).....III-53
1$200
   Table 67: United Kingdom Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart).....III-541$200
   Table 68: United Kingdom 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart).....III-551$200
   A. Market Analysis.....III-56
Outlook.....III-56
Zed – A Key Spanish Player.....III-56
1$75
   B. Market Analytics.....III-57
Table 69: Spanish Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart).....III-57
1$200
   Table 70: Spanish Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart).....III-581$200
   Table 71: Spanish 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart).....III-591$200
   A. Market Analysis.....III-60
Outlook.....III-60
Mobile Gaming Market.....III-60
Table 72: Mobile Gaming Market in Russia (2014E): Percentage Breakdown by Gender (includes corresponding Graph/Chart).....III-60

Table 73: Mobile Gaming Market in Russia (2014E): Percentage Breakdown by Age Group (includes corresponding Graph/Chart).....III-60
1$200
   Table 74: Mobile Gaming Market in Russia (2014E): Percentage of Most Often Played Games (includes corresponding Graph/Chart).....III-61

Table 75: Mobile Gaming Market in Russia (2014E): Percentage Share of Number of Games Installed on Smart Phones (includes corresponding Graph/Chart).....III-61
1$200
   B. Market Analytics.....III-62
Table 76: Russian Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart).....III-62
1$200
   Table 77: Russian Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart).....III-631$200
   Table 78: Russian 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart).....III-641$200
   A. Market Analysis.....III-65
Outlook.....III-65
Product Launches.....III-65
Strategic Corporate Development.....III-65
1$75
   B. Market Analytics.....III-66
Table 79: Rest of Europe Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart).....III-66
1$200
   Table 80: Rest of Europe Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart).....III-671$200
   Table 81: Rest of Europe 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart).....III-681$200
   A. Market Analysis.....III-69
Outlook.....III-69
1$75
   B. Market Analytics.....III-70
Table 82: Asia-Pacific Recent Past, Current and Future Analysis for Mobile Gaming by Geographic Region - China, India, South Korea and Rest of Asia-Pacific Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart).....III-70
1$200
   Table 83: Asia-Pacific Historic Review for Mobile Gaming by Geographic Region - China, India, South Korea and Rest of Asia-Pacific Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart).....III-711$200
   Table 84: Asia-Pacific 11-Year Perspective for Mobile Gaming by Geographic Region - Percentage Share Breakdown of Revenues for China, India, South Korea and Rest of Asia-Pacific Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart).....III-721$200
   Table 85: Asia-Pacific Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart).....III-731$200
   Table 86: Asia-Pacific Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart).....III-741$200
   Table 87: Asia-Pacific 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart).....III-751$200
   A. Market Analysis.....III-76
Outlook.....III-76
Growing Penetration of Smartphones and Growing Uptake of Mobile Internet Fuel Market
  Growth.....III-76
LTE Poised to Deliver High Impact on Mobile Gaming.....III-76
Transition from Casual Gamers to Hardcore Gamers: The New Market Trait.....III-76
1$75
   Table 88: Chinese Mobile Games Market (2014): Percentage Share Breakdown of Average Time Spending Per Day on Mobile Games (includes corresponding Graph/Chart).....III-77

Table 89: Chinese Mobile Gaming Market (2014): Percentage Breakdown of Gamers by Gender (includes corresponding Graph/Chart).....III-77

Table 90: Chinese Mobile Gaming Market (2014): Preference for Games by Game Genre (includes corresponding Graph/Chart).....III-77
1$200
   App Stores Drive Adoption of Western Games.....III-78
Competitive Landscape.....III-78
Top Publishers Continue to Expand their Share.....III-78
Table 91: Leading Mobile Games Publishers in the Chinese Android Market (2013): Percentage Share Breakdown of Revenues for CMGE, FL Mobile, Game Comb, IDreamSky, Kunlun and Others (includes corresponding Graph/Chart).....III-78
1$200
   Table 92: Leading Mobile Games Publishers in the Chinese iOS Market (2013): Percentage Share Breakdown of Revenues for CMGE, FL Mobile, Kunlun, Ourpalm, Rekoo and Others (includes corresponding Graph/Chart).....III-79
Developers Market Tends to Remain Fragmented.....III-79
Table 93: Leading Mobile Games Developers in China (2014E): Percentage Share Breakdown of Revenues for Linekong, Locojoy, Playcrab, Tencent, YingHan and Others (includes corresponding Graph/Chart).....III-79
Mobile Gaming Providers Market: A Concentrated One.....III-79
1$200
   Table 94: Leading Players in the Chinese Mobile Games Market (2014E): Percentage Share Breakdown of Revenues for China Mobile, China Telecom, Tencent and Others (includes corresponding Graph/Chart).....III-80
Product Launches.....III-80
1$200
   Strategic Corporate Developments.....III-81
Select Players.....III-81
1$75
   B. Market Analytics.....III-82
Table 95: Chinese Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart).....III-82
1$200
   Table 96: Chinese Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart).....III-831$200
   Table 97: Chinese 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart).....III-841$200
   A. Market Analysis.....III-85
Outlook.....III-85
Overview.....III-85
Spreading Awareness – Key to Success.....III-85
1$75
   Product Launches.....III-86
Select Players.....III-86
2$150
   B. Market Analytics.....III-88
Table 98: Indian Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart).....III-88
1$200
   Table 99: Indian Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart).....III-891$200
   Table 100: Indian 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart).....III-901$200
   A. Market Analysis.....III-91
Outlook.....III-91
One of the Major Markets for Mobile Gaming.....III-91
Table 101: South Korean Mobile Gaming Market (2014): Percentage Breakdown of Gamers by Gender (includes corresponding Graph/Chart).....III-91
1$200
   Table 102: South Korean Mobile Gaming Market (2014): Preference for Games by Game Genre (includes corresponding Graph/Chart).....III-92
Competition.....III-92
Table 103: Leading Players in the South Korean Mobile Gaming Market (2014): Percentage Share Breakdown of Revenues for Gamevil, Nexon and Others (includes corresponding Graph/Chart).....III-92
Market Sees High-Profile M&A Deals.....III-92
1$200
   Gaming Promotion Channels: A Review.....III-93
Regional Market Players Look to Overseas Markets.....III-93
Product Launches.....III-93
2$150
   Strategic Corporate Developments.....III-95
GAMEVIL – A Key Korean Player.....III-95
1$75
   B. Market Analytics.....III-96
Table 104: South Korean Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart).....III-96
1$200
   Table 105: South Korean Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart).....III-971$200
   Table 106: South Korean 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart).....III-981$200
   A. Market Analysis.....III-99
Outlook.....III-99
Strategic Corporate Development.....III-99
1$75
   B. Market Analytics.....III-100
Table 107: Rest of Asia-Pacific Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart).....III-100
1$200
   Table 108: Rest of Asia-Pacific Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart).....III-1011$200
   Table 109: Rest of Asia-Pacific 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart).....III-1021$200
   A. Market Analysis.....III-103
Outlook.....III-103
B. Market Analytics.....III-103
Table 110: Latin American Recent Past, Current and Future Analysis for Mobile Gaming by Geographic Region - Brazil and Rest of Latin America Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart).....III-103
1$200
   Table 111: Latin American Historic Review for Mobile Gaming by Geographic Region - Brazil and Rest of Latin America Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart).....III-1041$200
   Table 112: Latin American 11-Year Perspective for Mobile Gaming by Geographic Region - Percentage Share Breakdown of Revenues for Brazil and Rest of Latin America Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart).....III-1051$200
   Table 113: Latin American Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart).....III-1061$200
   Table 114: Latin American Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart).....III-1071$200
   Table 115: Latin American 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart).....III-1081$200
   A. Market Analysis.....III-109
Outlook.....III-109
B. Market Analytics.....III-109
Table 116: Brazilian Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart).....III-109
1$200
   Table 117: Brazilian Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart).....III-1101$200
   Table 118: Brazilian 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart).....III-1111$200
   A. Market Analysis.....III-112
Outlook.....III-112
B. Market Analytics.....III-112
Table 119: Rest of Latin American Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart).....III-112
1$200
   Table 120: Rest of Latin American Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart).....III-1131$200
   Table 121: Rest of Latin American 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart).....III-1141$200
   A. Market Analysis.....III-115
Outlook.....III-115
Strategic Corporate Development.....III-115
1$75
   B. Market Analytics.....III-116
Table 122: Rest of World Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart).....III-116
1$200
   Table 123: Rest of World Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart).....III-1171$200
   Table 124: Rest of World 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart).....III-1181$200
  
Total Companies Profiled: 85 (including Divisions/Subsidiaries - 95)

Region/Country Players

The United States 35 Japan 8 Europe 23 France 2 Germany 11 The United Kingdom 5 Spain 1 Rest of Europe 4 Asia-Pacific (Excluding Japan) 29
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