VIDEO GAMES - A GLOBAL STRATEGIC BUSINESS REPORT   

Research Abstract

This report analyzes the worldwide markets for Video Games in Millions of US$. The market for Video Games Software is analyzed by the following platforms: Console Games, Handheld Games, PC Games, Online Games, and Wireless Games. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Middle East and Latin America. Annual forecasts are provided for each region for the period of 2006 through 2015. A five-year historic analysis is also provided for these markets. Market data and analytics are derived from primary and secondary research. Company profiles are primarily based upon search engine sources in the public domain. The report profiles 169 companies including many key and niche players worldwide such as -

Activision Blizzard
Inc.
Capcom Co., Ltd.
Electronic Arts, Inc.
EA Mobile, Inc.
Infogrames Entertainment, S.A.
Atari, Inc.


Click here to request a full list of companies covered in the report...

Code : MCP-1010
Price : $3950
Companies : 169
Pages : 1174
Date : June 2009
Market Data Tables : 387

Complimentary Market Brief:


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 TABLE OF CONTENTS


 
   Study Reliability and Reporting Limitations.....I-1  
   Disclaimers.....I-2  
   Data Interpretation & Reporting Level.....I-3
Quantitative Techniques & Analytics.....I-3
Product Definitions and Scope of Study.....I-3
  
   Console Games.....I-4
Handheld Games.....I-4
PC Games (Excluding Online Games).....I-4
Online Games.....I-4
  
   Wireless Games.....I-5  
   A Prelude.....II-11$100
   Video Games: An Evolution Scan.....II-2
Entertainment Software Industry: A Primer.....II-2
1$100
   Market Fundamentals.....II-31$100
   Changing Demographics of Modern Players.....II-4
Traditional Users.....II-4
Gray Gamers.....II-4
1$100
   Women: Succumbing to the Charms of Video Games.....II-5
Competition.....II-5
Sony, Microsoft and Nintendo: The Three Battle Scarred Warhorses.....II-5
1$100
   Table 1: Worldwide Video Games Market (2007-2009): Percentage Breakdown of Dollar Sales by Platform - Nintendo Wii, Playstation 3, X360, Playstation 2, Nintendo GameCube and Xbox (includes corresponding Graph/Chart).....II-61$350
   Table 2: Worldwide Video Game Market (2008): Percentage Breakdown of Unit Sales by Category - Nintendo Wii, Microsoft Xbox 360, Sony PS3 and Sony PS2 (includes corresponding Graph/Chart).....II-7
High Entry Barriers: A Characteristic Feature.....II-7
Market Majors Fall Prey to Backward-Compatibility Issues.....II-7
Microsoft’s Mighty Xbox 360 Stumbles.....II-7
Sony’s Powerful PS3 Follows Suite.....II-7
1$350
   Nintendo’s Wii Makes a Comeback to the Fore.....II-8
Spiraling Competition To Soften Prices.....II-8
1$100
   Impact of the Recession: A Review.....II-9
Cautious Optimism Prevails.....II-9
Noteworthy Trends & Issues.....II-9
Technological Advancements To Drive Growth .....II-9
1$100
   Hardcore Games Indispensable To Growth.....II-10
Rise in Casual Gamers To Help Drive Demand.....II-10
1$100
   Serious Games to Enjoy Strong Growth in the Future.....II-11
Perceived Educative Value Of Video Games On the Rise.....II-11
1$100
   Video Games Industry Continues to Attract Investments.....II-12
Consolidation Blows In the Wind.....II-12
Handheld Game Consoles Depict Strong Growth.....II-12
1$100
   Handheld Games: Downloads Gain Popularity Over Subscription Fees.....II-13
Rising Game Development Costs Jeopardizes Profitability.....II-13
1$100
   Outsourcing: An Antidote to the Predicament.....II-14
Table 3: Global Video Games Development: Percentage Share of Outsourcing Cost of Total Development Cost for Years 2005-2010 (includes corresponding Graph/Chart).....II-14
Mobile Games Stand At the Forefront of Innovation & Growth.....II-14
1$350
   Wireless Gaming Offers Opportunities On a Platter.....II-151$100
   Small Screen Games Send Cash Registers Ringing.....II-16
3G Mobile Communications Offer a Business Case for Mobile Gaming.....II-16
Women: Major Revenue Spinners in the Mobile Games Market.....II-16
1$100
   Broadband Broadens The Online Gaming Market.....II-17
Online Games Gather Steam.....II-17
1$100
   Table 4: World Market for Online Video Games (2008): Percentage Breakdown of Dollar Sales of Top Game Titles - World of Warcraft, RuneScape, Lineage, Lineage II, Final Fantasy XI, Dofus and Others (includes corresponding Graph/Chart).....II-18

Table 5: World Market for Video Games (2006 & 2010P): Percentage Share Breakdown of Revenues by Segment – Online (MMOG and Casual Online) and Offline (includes corresponding Graph/Chart).....II-18
1$350
   Table 6: World Market for Online Games (2006): Percentage Breakdown of Online Games Titles Developed Ranked by Region – Japan, US, South Korea and Others (includes corresponding Graph/Chart).....II-19

Table 7: World Market for Video Games (2007): Percentage Breakdown of Dollar Sales by Retail and Online Distribution.....II-19

Table 8: Global Digital Game Platforms (2009): Percentage Breakdown of Revenues(includes corresponding Graph/Chart).....II-19

Table 9: Percentage Breakdown of Cumulative Number of Online Game Subscribers by Region – 2009 (includes corresponding Graph/Chart).....II-19
1$350
   Challenges To Reckon With.....II-20
Growth in PC Gaming Tames Down.....II-20
Convergence & Improved Network Capability: Crucibles for Success.....II-20
1$100
   Streaming Technology.....II-21
Growing Popularity of iPhone Casts a Long Shadow of Worry for Nintendo DS.....II-21
New PS3 Lacks Emotion Engine: Raises Concern.....II-21
1$100
   Outlook for PlayStation 3: A Straight Talk About the Product’s Future.....II-22
Trends in Video Game Advertising.....II-22
1$100
   Opportunities Are Afoot for Console Component Manufacturers.....II-231$100
   Strong Growth in Video Games Echoes Downstream Into the Semiconductor Market.....II-24
Table 10: Worldwide Video Game Semiconductor Market (2009): Percentage Breakdown of Dollar Sales by Category – Logic, Processors, DRAM, Flash, Analog, Optoelectronics, Discretes and Sensors (includes corresponding Graph/Chart).....II-24
1$350
   Table 11: Worldwide Video Game Semiconductor Market (2007): Percentage Breakdown of Dollar Sales of Leading Players – IBM, Sony, NEC, ATI/AMD, Sharp, Nvidia and Others (includes corresponding Graph/Chart).....II-25
A Peek Into Challenges In Store.....II-25
Threat of Second Hand Products On the Rise.....II-25
1$350
   Piracy Takes the Wind Out of the Market’s Sails.....II-26
Lack of Skilled Workforce.....II-26
1$100
   Negative Publicity Over Violent Video Games Blemishes Business Opportunities.....II-27
2009 & Beyond: A Recapitulation.....II-27
1$100
   New & Popular Games in Retrospect.....II-28
Top 5 Video Game Titles in the US, UK & Japan, Ranked by Unit Sales As of the Year
  2008.....II-28
Top Selling Mobile Games in 2008.....II-28
1$100
   Worldwide Video Game Releases in 2007.....II-29
2$200
   Video Games: A Primer.....II-31
Video Games Software: A Definition.....II-31
Online Downloads.....II-31
1$100
   DVDs.....II-32
CDs.....II-32
CD-ROMs.....II-32
Cartridges.....II-32
1$100
   Video Games Software: Classification By Gaming Platform.....II-33
Console Games Software.....II-33
Popular Games for Xbox 360.....II-33
1$100
   Popular Games for Sony’s PlayStation 3.....II-34
Handheld Games Software.....II-34
1$100
   PC Games Software (Excluding Online Games).....II-35
Online Games Software.....II-35
MMORPG (Massively Multiplayer Online Role Playing Game).....II-35
1$100
   Perpetual State Worlds (PSW).....II-36
Wireless Games Software.....II-36
Video Games Software: Classification By Game Genres.....II-36
1$100
   Adventure/Role-Playing.....II-37
Action.....II-37
Fighting/Combat Game.....II-37
First-Person Shooter Games.....II-37
Sports.....II-37
1$100
   Simulations.....II-38
Strategy Games.....II-38
Miscellaneous/Other.....II-38
Rhythm/Action.....II-38
Platformer.....II-38
Puzzle.....II-38
Racing/Flying.....II-38
1$100
   Popular Software Titles for Leading Consoles.....II-39
Popular Game Titles for Other Platforms.....II-39
1$100
   Existing Model.....II-40
Design.....II-40
Development.....II-40
1$100
   In-house Developers.....II-41
Third Party Developers.....II-41
Independent Developers.....II-41
Publishing.....II-41
1$100
   Distribution.....II-42
Retail.....II-42
1$100
   Existing Value Chain Model.....II-43
Emerging Models.....II-43
A Typical Model of Emerging Value Chain.....II-43
1$100
   Recreational Software Advisory Council (RSAC).....II-44
Entertainment Software Ratings Board (ESRB).....II-44
1$100
   Pan European Games Information (PEGI).....II-45
1$100
   Majesco Entertainment Company to Launch Drama Queens.....II-46
THQ and JAKKS Pacific Roll Out Content Package.....II-46
NCsoft® Introduces City of Heroes®.....II-46
Konami Digital Entertainment Introduces New Games.....II-46
PandemicTM Studios Introduces The Lord of the Rings: ConquestTM.....II-46
1$100
   Electronic Arts to Launch Command & ConquerTM Red Alert 3: Uprising.....II-47
Paramount Digital and Electronic Arts to Unveil Godfather® II.....II-47
Sony Launches Dynamic In-Game Advertising Feature.....II-47
Namco Bandai Announces Update For Tekken® 5: Dark ResurrectonTM Online.....II-47
1$100
   Oberon Media Launches New I-Play Brand.....II-48
Electronic Arts Launches Rail Simulator.....II-48
Hands-On Mobile to Introduce BMW Racing.....II-48
Netlog and Jadestone to Introduce Multiplayer Games.....II-48
1$100
   Infogrames Group Adds Two New Titles to Atari Line-Up.....II-49
Atari Unveils Namco Museum RemixTM.....II-49
Atari to Launch My Horse and Me 2.....II-49
Atari to Introduce Naruto: Ultimate Ninja® Storm.....II-49
1$100
   Gamecock Media Group and Atari to Launch Legendary.....II-50
Atari to Introduce Afro Samurai in Europe.....II-50
NAMCO BANDAI Games and Atari to Launch Eternal SonataTM.....II-50
Atari to Unveil GhostbustersTM: The Video Game.....II-50
Atari to Introduce Asterix Brain Trainer for Nintendo DSTM.....II-50
1$100
   Atari to Launch Alone in the Dark.....II-51
Atari to Release Family Trainer.....II-51
Activision Publishing to Unveil X-Men Origins: Wolverine.....II-51
Activision Publishing Unveils Number of New Games.....II-51
1$100
   Activision Publishing Unveils Big League Sports.....II-52
Activision Publishing to Release Guitar Hero® World Tour on PlayStation®2.....II-52
Activision Publishing Launches Quantum of SolaceTM.....II-52
Feld Entertainment and Activision Introduce Monster Jam®: Urban Assault.....II-52
1$100
   Activision Launches The Legend of SpyroTM: Dawn of the Dragon.....II-53
Marvel and Activision Release Spider-Man: Web of ShadowsTM.....II-53
Activision Publishing to Launch Call of Duty®: World at War.....II-53
Activision Publishing to Launch HISTORYTM Civil War: Secret Missions.....II-53
1$100
   Activision Introduces Little League® World Series 2008.....II-54
Activision Launches Geometry Wars: Retro EvolvedTM 2.....II-54
Activision to Unveil Vigilante 8®: Arcade.....II-54
Capcom to Launch Resident Evil 5.....II-54
Capcom to Unveil Street Fighter IV.....II-54
Disney and Square Enix Release KINGDOM HEARTS Re: Chain of Memories.....II-54
1$100
   Disney Interactive Studios Unveils Club PenguinTM: Elite Penguin Force.....II-55
Disney Interactive Studios Launches Bolt game.....II-55
Disney Interactive Studios Introduces Disney TH!NK Fast.....II-55
Disney Interactive Studios Unveils Disney Fairies: Tinker Bell.....II-55
1$100
   Disney Interactive Studio to Launch Two New Games.....II-56
Disney Interactive Studios Releases Spectrobes: Beyond the Portals.....II-56
Disney Interactive Studios to Introduce Phineas and Ferb.....II-56
Disney Interactive Studios Rolls Out Two new Games.....II-56
1$100
   Disney Interactive Studios Unveils Disney Friends.....II-57
Disney Interactive Studios to Introduce Pure.....II-57
Disney Interactive Studios to Launch High School Musical: Work this out.....II-57
EA Mobile Introduces SimCityTM on iPod® touch and iPhoneTM.....II-57
EA Mobile Unveils Five New Games.....II-57
1$100
   EA Mobile Rolls Out Five Games for Phone.....II-58
EA Mobile Rolls Out EA Sports FIFA 09.....II-58
EA Mobile Introduces Tiger Woods PGA Tour® 09.....II-58
EA Mobile Unveils MONOPOLY Here & Now.....II-58
EA Mobile Launches EA SPORTSTM NASCAR 09.....II-58
EA Mobile Rolls Out Tetris® POP.....II-58
1$100
   EA Mobile to Introduce Ten Games.....II-59
EA Mobile Launches EATM Tetris®.....II-59
EA Mobile Unveils SimsTM DJ.....II-59
EA Mobile Rolls Out Kung Fu PandaTM.....II-59
EA Mobile Introduces Seven New Games.....II-59
1$100
   EA Mobile Launches Games for Smartphones.....II-60
EA Mobile Unveils Tetris® BlockoutTM.....II-60
EA Redwood Shores to Roll Out Dante's InfernoTM.....II-60
Electronic Arts Introduces SimsTM 2 Mansion and Garden Stuff Pack.....II-60
1$100
   Criterion Games Launches BurnoutTM Paradise The Ultimate Box.....II-61
Casual Entertainment Label Unveils NERF "N-Strike"TM.....II-61
Casual Entertainment Rolls Out Poker For Dummies®.....II-61
1$100
   Casual Entertainment Label Introduces MONOPOLY.....II-62
LucasArts and BioWare to Launch Star Wars®: The Old RepublicTM.....II-62
Electronic Arts Unveils Dead Space TM.....II-62
Electronic Arts to Roll Out Spore Creepy & Cute Parts Pack.....II-62
1$100
   Crytek and Electronic Arts Roll Out Crysis Warhead®.....II-63
Electronic Arts Launches FaceBreakerTM.....II-63
PandemicTM Studios Unveils Mercenaries 2: World in FlamesTM.....II-63
Black Box Introduces Need for SpeedTM Undercover.....II-63
Casual Entertainment Rolls Out Henry Hatsworth in the Puzzling Adventure.....II-63
1$100
   BioWare® Unveils Dragon AgeTM: Origins.....II-64
The SimsTM to Launch MySims.....II-64
Electronic Arts to Introduce Five Games.....II-64
Maxis Rolls Out SporeTM Creature Creator.....II-64
Electronic Arts Launches Skate It.....II-64
1$100
   EA Casual Entertainment Label Introduces BOOM BLOXTM.....II-65
Electronic Arts to Unveil BattleForgeTM.....II-65
Electronic Arts Introduces The SimCityTM Box.....II-65
EA Casual Entertainment Label to Roll Out ZuboTM.....II-65
Electronic Arts Introduces ARMY OF TWOTM.....II-65
1$100
   Nunchuck Games and Electronic Arts Launch Ninja ReflexTM.....II-66
Electronic Arts Unveils FIFA Street 3.....II-66
Electronic Arts Rolls Out Need for SpeedTM ProStreet.....II-66
Warner Bros. and Electronic Arts to Release New Video Game.....II-66
1$100
   Hands-On Mobile and Activision Launch Guitar Hero World Tour Mobile.....II-67
Electronic Arts and GigaMedia to Introduce New Online Game.....II-67
Hands-On Mobile Launches Guitar Hero® III.....II-67
Electronic Arts Introduces the Sims Carnival BumperBlast.....II-67
1$100
   Electronic Arts Introduces NFL Tour.....II-68
Hands-On Mobile Introduces Big Buck Hunter Pro.....II-68
Hands-On Mobile Introduces Crystal Quest.....II-68
Hands-On Mobile and Marvel Introduce the Incredible Hulk.....II-68
Hands-On Mobile and Marvel Introduce Iron Man.....II-68
Hands-On Mobile Introduces Trickshot Hustler.....II-68
1$100
   Jadestone Introduces a Detective Game.....II-69
KOEI Launches Dynasty Warriors®6.....II-69
KOEI Unveils Pop Cutie! Street Fashion Simulation.....II-69
KOEI Introduces Romance of the Three Kingdoms.....II-69
1$100
   KOEI Introduces Monster Racers.....II-70
KOEI Launches Fatal Inertia® EX.....II-70
KOEI Introduces Samurai Warriors®2 Xtreme Legends®.....II-70
KOEI Launches Warriors OrochiTM2.....II-70
KOEI Introduces Samurai Warriors®: KATANA.....II-70
1$100
   Konami Launches Sunday Vs Magazine Nettou! Dream Nine.....II-71
Konami to Launch Jikkyou Pawafuru Major League 3.....II-71
Konami to Introduce Metal Gear Solid 4.....II-71
LucasArts Introduces Star Wars the Clone Wars: Jedi Alliance.....II-71
1$100
   LucasArts and Day 1 Studios Roll Out Fracture.....II-72
LucasArts Launches Star Wars: The Force Unleashed.....II-72
LucasArts and Sony Online Unveil Star Wars Galaxies.....II-72
Majesco Entertainment Company to Introduce Gardening Mama .....II-72
Majesco Introduces Cooking Mama World Kitchen.....II-72
1$100
   Nintendo Launches New Games.....II-73
THQ Wireless to Launch Worms 2008.....II-73
Majesco Introduces Bananagrams® Game on Facebook® Platform.....II-73
Majesco Unveils Left Brain Right Brain 2 For Nintendo.....II-73
Majesco Launches Math Blaster in the Prime Adventure.....II-73
1$100
   Majesco Entertainment Company Introduces Powerbike.....II-74
Majesco, AQ Interactive and Mistwalker Roll Out RPG AWAY.....II-74
Majesco Entertainment Company Unveils Marker Man Adventures.....II-74
Majesco Entertainment Company Introduces Orchard.....II-74
Majesco and Sandlot Games to Launch Cake Mania® 2.....II-74
Majesco and Sandlot Games Roll Out Cake Mania: In The Mix.....II-74
1$100
   Majesco and Gogii Games Introduce Babysitting Mania.....II-75
Majesco Unveils Major Minor's Majestic March.....II-75
Sabi with Microsoft Introduces ItzaBitza.....II-75
NAMCO BANDAI Games America Rolls Out SURGETM.....II-75
1$100
   Namco Bandai Games Re- Introduces Ace Combat® 6 Flightstick Bundle.....II-76
NAMCO BANDAI Games America Unveils Soulcalibur® IV.....II-76
NAMCO BANDAI Games America to Launch We SkiTM & Snowboard.....II-76
Tecmo® Introduces TECMO BOWL®: KICKOFF.....II-76
Tecmo Unveils Ninja Gaiden® Dragon Sword.....II-76
1$100
   NAMCO BANDAI Rolls Out Digimon World® Championship.....II-77
NAMCO BANDAI to Unveil New Video Game.....II-77
NAMCO BANDAI Introduces Tamagotchi Connection®: Corner Shop® 3.....II-77
PopCap Games and Nokia to Introduce Multiplayer Mobile Games.....II-77
NAMCO BANDAI Games America Unveils We CheerTM.....II-77
1$100
   Midway Games Introduces Mortal Kombat® vs. DC Universe.....II-78
Nokia Unveils SNAP Mobile SDK 2.2.....II-78
Midway Games to Roll Out Blitz: The League® II.....II-78
Namco Bandai Games to Launch Splatterhouse.....II-78
1$100
   NAMCO BANDAI Games America to Introduce TEKKEN® 6.....II-79
NCsoft Rolls Out City of Heroes Issue 13: Power and Responsibility.....II-79
Nokia Games Publishing Launches Yamake.....II-79
Namco Bandai Games Introduces Namco MuseumTM: Virtual Arcade.....II-79
1$100
   NCsoft Introduces GraciaTM from The Chaotic ThroneTM.....II-80
Midway Introduces MidwayArcade.com Site.....II-80
Majesco Entertainment to Release New Game.....II-80
Sony Unveils MLB 09 The ShowTM.....II-80
1$100
   Sony Computer Entertainment America Rolls Out Resistance 2TM.....II-81
Sony Introduces LittleBigPlanetTM.....II-81
Sony Rolls Out Gran TurismoTM 5 Prologue.....II-81
Sony Computer Entertainment America to Introduce God of War® PSP®.....II-81
Sony Computer Entertainment Japan to Roll Out New Product.....II-81
1$100
   UBISOFT® Launches Planet Rescue.....II-82
UBISOFT® to Publish Hell's KitchenTM.....II-82
Ubisoft to Roll Out Another Prince of Persia.....II-82
RockStar Games to Launch Grand Theft Auto: Chinatown Wars.....II-82
Rockstar Games Introduces Grand Theft Auto IV PC Version.....II-82
1$100
   Rockstar Games Launches Midnight Club: Los Angeles.....II-83
Konami Digital and 2K Sports Unveil MLB Power Pros 2008.....II-83
THQ Unveils Rock UniversityTM Presents: The Naked Brothers Band.....II-83
THQ Rolls Out Saints Row® 2.....II-83
Atari to Introduce Naruto: Uzumaki Chronicles.....II-83
1$100
   Atari Unveils Dragon Ball Z: Budokai Tenkaichi 3.....II-84
Atari to Roll Out Dragon Ball Z®: Burst Limit.....II-84
Atari to Launch Dragon Ball: Origins.....II-84
Atari to Introduce Dragon Ball Z®: Infinite World.....II-84
Atari to Unveil Naruto: Ultimate Ninja Heroes 2: The Phantom Fortress.....II-84
1$100
   Atari to Roll Out Asterix at the Olympic Games.....II-85
Atari to Launch Jenga® World Tour.....II-85
Atari Introduces Godzilla® Unleashed and Godzilla Unleashed: Double Smash.....II-85
Atari Unveils Namco MuseumTM DS.....II-85
Atari to Roll Out Smash Court TennisTM 3.....II-85
1$100
   Square Enix Completes Acquisition of Eidos Plc.....II-86
Jaleco Exits Video Game Business.....II-86
Ubisoft Takes Over Southlogic Studios.....II-86
Sony Online Entertainment Acquires Octopi's PoxNora.....II-86
City Interactive and Nintendo of America Ink Agreement.....II-86
Square Enix Enters into an Accord with Ubisoft.....II-86
1$100
   Activision Publishing Pockets Budcat Creations.....II-87
Activision Publishing Takes Over Budcat Creations.....II-87
Capcom Acquires K2 Co Ltd.....II-87
Electronic Arts Takes Over ThreeSF.....II-87
Electronic Arts to Take Over Hands-On Mobile Korea Assets.....II-87
1$100
   Ubisoft Entertainment to Acquire Gameloft Development Facility.....II-88
Disney Interactive Studios Inks Agreement with Gamestar.....II-88
Ubisoft Entertainment Acquires Tom Clancy Label.....II-88
EA to Acquire Take-Two Interactive.....II-88
Shanda Interactive and NCsoft Corporation Ink Agreement.....II-88
Electronic Arts Acquires VG Holding.....II-88
1$100
   Infogrames Entertainment Acquires Atari.....II-89
THQ to Acquire Big Huge Games.....II-89
Take-Two Interactive Software Snaps Up Illusion Softworks.....II-89
Hands-On Mobile Receives License for Guitar Hero® World Tour.....II-89
1$100
   Activision Inks Deal with System 3.....II-90
CE Europe to Establish Capcom Entertainment France.....II-90
Atari Buys Cryptic Studios.....II-90
UTV Software Acquires True Games Interactive.....II-90
Electronic Arts and Eidos Interactive Sign Agreement.....II-90
1$100
   Electronic Arts Signs Agreement with Endemol.....II-91
Electronic Arts and Taito Sign Agreement.....II-91
Electronic Arts Signs Agreement with Double Fine Productions.....II-91
1$100
   Electronic Arts Acquires J2M Soft.....II-92
PopCap Games® Extends Agreement with Electronic Arts.....II-92
Electronic Arts and Grasshopper Manufacture Sign Agreement.....II-92
Electronic Arts Signs Agreement with Epic Games.....II-92
Electronic Arts and United Talent Agency Sign Agreement.....II-92
1$100
   Electronic Arts Signs Agreement with id Software.....II-93
Electronic Arts Signs Agreement with IAHGames.....II-93
Electronic Arts Expands Agreement with Massive.....II-93
1$100
   Image Comics and Electronic Arts to Unveil Comic Book Series.....II-94
Electronic Arts Expands Agreement with National Football League.....II-94
Hands-On Mobile Signs Agreement with XENDEX.....II-94
Jadestone Networks to Expand DiceArena Network.....II-94
Jadestone Networks Selects Gala Coral.....II-94
1$100
   Jadestone Network Chooses PAF.....II-95
Rockstar Games Takes Over Mad Doc Software.....II-95
Double Fusion Signs Agreement with SEGA, Midway, THQ, and Eidos.....II-95
Marvel Entertainment Signs Agreement with THQ.....II-95
1$100
   Majesco Entertainment and Scholastic Interactive Enter into Agreement.....II-96
Codemasters Enters into Partnership with Majesco Entertainment.....II-96
Massive and Activision Publishing Enter into Agreement.....II-96
1$100
   Massive Signs Deal with THQ.....II-97
Midway Games and National Amusements Enter into Agreement.....II-97
Midway Games to Integrate Operations of Midway Studios.....II-97
1$100
   Microsoft Collaborates with Telecom Italia.....II-98
Namco Bandai Enters into Agreement with KOEI.....II-98
NAMCO BANDAI Enters into Partnership with National Geographic.....II-98
NCsoft® to Form NC WestTM.....II-98
1$100
   Nokia and Rogers Wireless Signs Agreement.....II-99
THQ Acquires Elephant EntertainmentTM and Inks Agreement with Oberon Media.....II-99
1$100
   Sony Enters into Partnership with Double Fusion.....II-100
UBISOFT® to Open Studio.....II-100
Ubisoft® Inks Agreement with Tecmo.....II-100
Take-Two Interactive Inks Agreement with Creative Team of Rockstar Games.....II-100
1$100
   Take-Two Interactive and Ditan Distribution Sign Agreement.....II-101
THQ Acquires Publishing Rights.....II-101
THQ Inks Agreement with DreamWorks Animation.....II-101
Playboy Enterprises and THQ Wireless Ink an Agreement.....II-101
1$100
   Jadestone Acquires GamArena Ab.....II-102
Oberon Media Acquires PixelPlay.....II-102
Ubisoft Acquires Digital Kids.....II-102
Oberon Media Acquires I-play.....II-102
Eidos Acquires Rockpool Games.....II-102
1$100
   Ubisoft Acquires Sunflowers.....II-103
Eidos Acquires Bluefish Media.....II-103
Macrovision Acquires All Media Guide Holdings.....II-103
FXLabs Acquires Knibble.com.....II-103
Big Fish Acquires Thinglefin.....II-103
Mad Catz Acquires Saitek.....II-103
1$100
   Warner Bros. Acquires TT Games.....II-104
WBIE On an Acquisition Spree.....II-104
Shanda Acquires Onwind.....II-104
Oberon Media Acquires Friends Games Developer.....II-104
Dynasty Gaming Acquires Junnet and Beijing Baihui.....II-104
1$100
   Electronic Arts Acquires BioWare and Pandemic Studios.....II-105
Electronic Arts Acquires Super Computer.....II-105
Activision Acquires Bizarre Creations.....II-105
Intel Acquires Havok.....II-105
Mad Catz Acquires Joytech.....II-105
Red Mile Entertainment Acquires IR Gurus.....II-105
Epic Games Acquires PCF.....II-105
1$100
   LM STS Acquires 3Dsolve.....II-106
Activision Partners with Vivendi, Creates Activision Blizzard.....II-106
Disney Interactive Studio Acquires Junction Point Studio.....II-106
Games Group Acquires Gamestation.....II-106
1$100
   CDC Games Acquires Optisp.....II-107
Finet Group Acquires Hangzhou Tianchang.....II-107
GameStop Acquires Rhino Video Games.....II-107
Eworld Interactive Acquires Publishing Rights.....II-107
MNC Acquires Shares in Nexgen.....II-107
Electronic Arts Inc Acquires Headgate Studios Inc.....II-107
Gottaplay Interactive Acquires Gamershare LLC.....II-107
1$100
   CNET Inc Acquires Gamekult.com.....II-108
THQ Inc Acquires Mass Media Inc.....II-108
Global Netoptex Inc Acquires Online Games Services Inc.....II-108
MumboJumbo LLC Acquires Ritual Entertainment Inc.....II-108
Sony Online Entertainment LLC Acquires Sigil Games Online Inc.....II-108
Electronic Arts Acquires Stake in The9 Ltd.....II-108
THQ Acquires Universomo Oy.....II-108
1$100
   D3 Publisher Acquires Vicious Cycle.....II-109
Balderton Capital Takes Over Codemasters.....II-109
10TACLE STUDIOS AG Acquires Stormregion.....II-109
Linden Lab Acquires Windward Mark Interactive.....II-109
Nintendo Acquires Major Stake in Monolith Soft.....II-109
1$100
   Eidos Acquires Morpheme Wireless.....II-110
Rebellion Acquires Clickwheel Ltd.....II-110
Traveller’s Tales Acquires Embryonic Studios.....II-110
Extra Mile Studios Acquires Vicious Engine Middleware Solution.....II-110
I-play Acquires License for Jenga.....II-110
1$100
   PopCap Games Acquires SpinTop Games.....II-111
Shanda Interactive Acquires Aurora Technology.....II-111
Paradox Interactive Merges with Majesty IP.....II-111
Mojo Mediaworks Merges with eWorld Interactive.....II-111
Signature Devices Acquires Distribution Rights.....II-111
NanoSensors Enters Into Merger with Cuchulainn Holdings.....II-111
Game Group Merges with Gamestation.....II-111
1$100
   Activision Blizzard, Inc. (USA).....II-112
Capcom Co., Ltd. (Japan).....II-112
1$100
   Electronic Arts, Inc. (USA).....II-113
EA Mobile, Inc. (USA).....II-113
1$100
   Infogrames Entertainment, S.A. (France).....II-114
Atari, Inc. (USA).....II-114
Jadestone Group AB (Sweden).....II-114
Konami Corporation (Japan).....II-114
1$100
   Konami Digital Entertainment Co. Ltd. (Japan).....II-115
Konami Gaming Inc. (USA).....II-115
Microsoft Corporation (USA).....II-115
Namco Bandai Holdings, Inc. (Japan).....II-115
1$100
   Namco Bandai Games America Inc. (USA).....II-116
Nintendo Co. Ltd. (Japan).....II-116
Oberon Media, Inc. (USA).....II-116
1$100
   Sega Corporation (Japan).....II-117
Sony Computer Entertainment America Inc. (USA).....II-117
Square Enix Holdings Co. Ltd (USA).....II-117
Eidos Plc (UK).....II-117
Take 2 Interactive Software, Inc. (USA).....II-117
1$100
   Ubi Soft Entertainment S.A (France).....II-118
1$100
   Table 12: World Recent Past, Current and Future Analysis for Video Games Software by Geographic Region/Country – United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2006 through 2015 (includes corresponding Graph/Chart).....II-1191$350
   Table 13: World Historic Review for Video Games Software by Geographic Region/Country – United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2005 (includes corresponding Graph/Chart).....II-1201$350
   Table 14: World 10-Year Perspective for Video Games Software by Geographic Region/Country – Percentage Breakdown of Dollar Sales for United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America for the Years 2006, 2009, and 2015 (includes corresponding Graph/Chart).....II-1211$350
   Table 15: World Recent Past, Current and Future Analysis for Console Video Games Software by Geographic Region/Country – United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2006 through 2015 (includes corresponding Graph/Chart).....II-1221$350
   Table 16: World Historic Review for Console Video Games Software by Geographic Region/Country – United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2005 (includes corresponding Graph/Chart).....II-1231$350
   Table 17: World 10-Year Perspective for Console Video Games Software by Geographic Region/Country – Percentage Breakdown of Dollar Sales for United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America for the Years 2006, 2009, and 2015 (includes corresponding Graph/Chart).....II-1241$350
   Table 18: World Recent Past, Current and Future Analysis for Handheld Video Games Software by Geographic Region/Country – United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2006 through 2015 (includes corresponding Graph/Chart).....II-1251$350
   Table 19: World Historic Review for Handheld Video Games Software by Geographic Region/ Country – United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2005 (includes corresponding Graph/Chart).....II-1261$350
   Table 20: World 10-Year Perspective for Handheld Video Games Software by Geographic Region/ Country – Percentage Breakdown of Dollar Sales for United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America for the Years 2006, 2009, and 2015 (includes corresponding Graph/Chart).....II-1271$350
   Table 21: World Recent Past, Current and Future Analysis for PC Video Games Software by Geographic Region/Country – United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2006 through 2015 (includes corresponding Graph/Chart).....II-1281$350
   Table 22: World Historic Review for PC Video Games Software by Geographic Region/Country – United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2005 (includes corresponding Graph/Chart).....II-1291$350
   Table 23: World 10-Year Perspective for PC Video Games Software by Geographic Region/Country – Percentage Breakdown of Dollar Sales for United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America for the Years 2006, 2009 and 2015 (includes corresponding Graph/Chart).....II-1301$350
   Table 24: World Recent Past, Current and Future Analysis for Online Video Games Software by Geographic Region/ Country – United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2006 through 2015 (includes corresponding Graph/Chart).....II-1311$350
   Table 25: World Historic Review for Online Video Games Software by Geographic Region/Country – United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2005 (includes corresponding Graph/Chart).....II-1321$350
   Table 26: World 10-Year Perspective for Online Video Games Software by Geographic Region/Country – Percentage Breakdown of Dollar Sales for United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America for the Years 2006, 2009, and 2015 (includes corresponding Graph/Chart).....II-1331$350
   Table 27: World Recent Past, Current and Future Analysis for Wireless Video Games Software by Geographic Region/Country – United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2006 through 2015 (includes corresponding Graph/Chart).....II-1341$350
   Table 28: World Historic Review for Wireless Video Games Software by Geographic Region/Country – United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2001 through 2005 (includes corresponding Graph/Chart).....II-1351$350
   Table 29: World 10-Year Perspective for Wireless Video Games Software by Geographic Region/ Country – Percentage Breakdown of Dollar Sales for United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America for the Years 2006, 2009, and 2015 (includes corresponding Graph/Chart).....II-1361$350
   A. Market Analysis.....III-1
Outlook.....III-1
Weathering the Recession: A Straight Talk.....III-1
1$75
   Table 30: US Video Games Market (2008): Percentage Breakdown of Dollar Sales by Segment – Console Game Software/Hardware, PC Game Software, and Accessories and Peripherals (includes corresponding Graph/Chart).....III-2
Video Games Software: Market Basics.....III-2
1$200
   Spending on Video Games in 2008 Registers Smart Increase.....III-3
Rise in Broadband Access, Bandwidth and Social Networking Sites Drive Online
  Gaming.....III-3
1$75
   Table 31: Key Point of Internet Access for Online Gamers in the US for 2008 By Age Group (includes corresponding Graph/Chart).....III-4

Table 32: Online Games Market in the US: Percentage Breakdown by Game Type for the Year 2007 (includes corresponding Graph/Chart).....III-4
1$200
   Competition Heating Up.....III-5
The New Battling Order in the Software Market.....III-5
Table 33: US Video Game Software Market (2007, 2009 & 2011): Percentage Breakdown of Dollar Sales by Platform - Nin Wii, Xbox 360, PlayStation 3, Nin Dual Screen, PlayStation Port, PlayStation 2, Nin Game Boy Advance, Nin GameCube and Xbox (includes corresponding Graph/Chart).....III-5
1$200
   Console Hardware: Who’s Leading.....III-6
Table 34: Video Game Console Market in the US (2007 & 2008): Percentage Share Breakdown of Dollar Sales by Key Players - Nintendo, Sony and Microsoft (includes corresponding Graph/Chart).....III-6
1$200
   Table 35: 7th Generation Consoles in the US (2008): Percentage Share Breakdown of Unit Sales by Console Systems – Wii, Xbox 360 and PS3 (includes corresponding Graph/Chart).....III-7

Table 36: US Video Games Market (2008): Percentage Breakdown of Total Time Spent by Gamers on Video Games by Console - PlayStation 2, Xbox 360, Wii, Xbox, PlayStation 3, GameCube and Others (includes corresponding Graph/Chart).....III-7
Publishers Keen to Enhance Product Portfolio.....III-7
Mobile Gaming – ‘All Set’ to Grow.....III-7
1$200
   Video Games Find Success in the Retail Sector.....III-8
Retail Stores.....III-8
1$75
   Online Outlets.....III-9
Specialty Video Stores.....III-9
Other.....III-9
Table 37: US Video Games Market (2006): Percentage Share Breakdown by Distribution Channel - Department/ Major Chains, Direct Mail/E-commerce, Electronics/Video Store, Food/Drug Store, Mass Merchant/Discount Store, Toy Store, and Others (includes corresponding Graph/Chart).....III-9
1$200
   Table 38: Leading Video Game Retailers in the US Market for 2006: Percentage Market Share for Best Buy, Circuit City, GameStop, Target, Toys ‘R’ Us, Wal-Mart, and Others (includes corresponding Graph/Chart).....III-10

Table 39: US Video Games Market (2006): Percentage Market Distribution of Home Console Software, Home Console Hardware, Portable Software, and Portable Hardware by Leading Retailers - Wal-Mart, Best Buy, Target, GameStop, and Toys ‘R’ Us (includes corresponding Graph/Chart).....III-10
1$200
   Digital Distribution Gathers Momentum.....III-11
Prominent Game Titles and New Consumers.....III-11
Changing Demographics: A Primer Driver.....III-11
1$75
   Table 40: Video Game Users in the US for 2008: Percentage Share Breakdown by Age Group - Below 18 years, 18-49 years, and 50+ years (includes corresponding Graph/Chart).....III-12

Table 41: Online Gamers in the US in 2008: Percentage Share Breakdown by Gender - Male and Female.....III-12

Table 42: Mobile Gamers in the US Market for 2008: Percentage Market Share by Gender - Female and Male.....III-12
1$200
   Table 43: US Video Games Industry (2007): Percentage Breakdown of Gamers (Casual and PC or Console) by Age Group (includes corresponding Graph/Chart).....III-13

Table 44: US Video Games Industry (2007): Percentage Breakdown of Gamers (Casual and PC or Console) by Gender (includes corresponding Graph/Chart).....III-13
1$200
   Choice of Content.....III-14
Table 45: Video Game Market in the US (2007): Game Preferences by Genre (in %) (includes corresponding Graph/Chart).....III-14

Table 46: PC Games Market in the US (2007): Percentage Breakdown of Unit Sales by Genre (includes corresponding Graph/Chart).....III-14
1$200
   Table 47: Video Games Market in the US (2008): Percentage Breakdown of Sales by Game Type – Games for Everyone, Games for Teens, and Games for Mature Adults (includes corresponding Graph/Chart).....III-15
Other Factors Driving Revenue Growth.....III-15
1$200
   Table 48: US Video Games Industry (2007-2010): Percentage Breakdown of Advertising Expenditure by Category - Web-Based Video Games, Advergames, and Console & PC-based Video Games (includes corresponding Graph/Chart).....III-16
Hollywood and Video Games.....III-16
Films Inspired by Games.....III-16
1$200
   Video Game Title Rights Purchased in the Recent Past.....III-17
Games Borrow from Films.....III-17
1$75
   Video Games Content: Cause for Concern.....III-18
ESA: A Dedicated Platform for Interactive Game Publishers.....III-18
1$75
   Chart Toppers.....III-19
Top 10 Video Game Publishers in the US - 2008.....III-19
Table 49: Leading Video Game Publishers in the US (2008): Percentage Market Share Breakdown of Leading Game Publishers – Nintendo, Take 2,MTV Games, Ubisoft, Sony, Sega, THQ, Microsoft, Square Enix and Others (includes corresponding Graph/Chart).....III-19
1$200
   Top 3 Game Titles in 2008.....III-20
Table 50: Leading Gaming Software Titles in the US (2008): Breakdown of Unit Sales of Top Titles - Wii Play, Madden 2009 and Theft Auto IV (In Thousands) (includes corresponding Graph/Chart).....III-20
Top 10 PC Game Titles for 2008.....III-20
1$200
   Leading Binary Runtime for Wireless (BREW) Mobile Games for 2008.....III-21
Top Selling Video Game Titles in the US in 2007 (By Unit Sales).....III-21
Table 51: Video Games Market in the US (2007): Breakdown of Unit Sales of Top Titles - Halo 3, Wii Play With Remote, Call of Duty 4: Modern Warfare, Guitar Hero III: Legends of Rock, Super Mario Galaxy, Pokémon Diamond, Madden NFL 08, Guitar Hero 2, Assassin’s Creed, and Mario Party 8 (In Thousands) (includes corresponding Graph/Chart).....III-21
1$200
   Listing of Top 10 PC Game Titles for the Year 2007.....III-22
Leading Players in the US Video Games Market - 2007.....III-22
Table 52: US Video Games Market (2007): Leading Players – Nintendo, Sony Play Station, Mattel, Microsoft Xbox, and Hasbro Ranked in terms of Dollar Sales (in US$ Million) (includes corresponding Graph/Chart).....III-22
1$200
   Leading Players in the North American Mobile Gaming Industry - 2007.....III-23
Table 53: North American Mobile Gaming Industry (2007): Percentage Breakdown of Dollar Sales of Leading Players - EA Mobile, Glu Mobile, Gameloft, Capcom Entertainment, Namco, Hands-On Mobile, GOSUB 60, Konami, Superscape, RealNetworks and Others (includes corresponding Graph/Chart).....III-23
Product Introductions/Enhancements.....III-23
30$1175
   Strategic Corporate Developments.....III-5315$625
   Key US Players.....III-687$325
   B. Market Analytics.....III-75
Table 54: US Recent Past, Current & Future Analysis for Video Games Software by Platform – Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart).....III-75
1$200
   Table 55: US Historic Review for Video Games Software by Platform – Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2001 through 2005 (includes corresponding Graph/Chart).....III-761$200
   Table 56: US 10-Year Perspective for Video Games Software by Platform – Percentage Breakdown of Dollar Sales for Console Games, Handheld Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 & 2015 (includes corresponding Graph/Chart).....III-77
1$200
   A. Market Analysis.....III-78
Outlook.....III-78
Market Scenario.....III-78
Table 57: Video Games Hardware Market in Canada (2008): Percentage Share Breakdown of Sales by Console (includes corresponding Graph/Chart).....III-78
1$200
   Table 58: Portable Consoles Market in Canada (2008): Percentage Share Breakdown of Unit Sales by Key Players - Nintendo & Sony.....III-79
Regulatory Mechanism.....III-79
Chart Toppers - 2007.....III-79
Top-3 Video Game Titles in Canada (2007).....III-79
Product Launch.....III-79
1$200
   B. Market Analytics.....III-80
Table 59: Canadian Recent Past, Current & Future Analysis for Video Games Software by Platform – Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart).....III-80
1$200
   Table 60: Canadian Historic Review for Video Games Software by Platform – Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2001 through 2005 (includes corresponding Graph/Chart).....III-811$200
   Table 61: Canadian 10-Year Perspective for Video Games Software by Platform – Percentage Breakdown of Dollar Sales for Console Games, Handheld Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 & 2015 (includes corresponding Graph/Chart).....III-82
1$200
   A. Market Analysis.....III-83
Outlook.....III-83
Industry Overview.....III-83
Japanese Video Games Market Witnesses Slowdown in 2008.....III-83
1$75
   Table 62: Home Video Games Software Market in Japan (2006-2008): Percentage Breakdown of Unit Sales of Leading Console Software - Nintendo DS / Lite, Wii, PSP, PlayStation2, PlayStation3, Xbox360, Gamecube and Game Boy Advance / SP / Micro (includes corresponding Graph/Chart).....III-84
Expanding Demographics and New Markets to Revive Japanese Video Games
  Market.....III-84
1$200
   Japanese Home Video Gaming Sector.....III-85
Table 63: Home Video Games Market in Japan (2003-2007): Percentage Breakdown of Dollar Sales by Segment – Hardware & Software (includes corresponding Graph/Chart).....III-85
1$200
   Table 64: Console Hardware Sales in Japan (2008): Breakdown by Select Console System (In Thousand Units) (includes corresponding Graph/Chart).....III-86
Chart Toppers.....III-86
Top-Selling Video Game Titles in Japan in 2009*.....III-86
1$200
   Table 65: Japanese Video Games Industry (2007): Percentage Breakdown of Dollar Sales of Leading Players – Nintendo, Namco Bandai, Square-Enix, Konami, Capcom, Sega, Pokemon, Koei, Banpresto, Sony and Others (includes corresponding Graph/Chart).....III-87

Table 66: Japanese Arcade Gaming Industry (2005-2007): Annual Sales in Yen Billion (includes corresponding Graph/Chart).....III-87
Big Players, Big Games.....III-87
1$200
   Japanese Cartoons ‘Anime’ Invade Video Games.....III-88
Foreign Developers to Tap Japanese Market.....III-88
Happinet Corporation & Gaming Market – Rising Synergies.....III-88
1$75
   Regulatory Mechanism.....III-89
A Recent Past Perspective.....III-89
Table 67: Japanese Market for Video Games (2005): Percentage Share Breakdown of Software Sales by Genre – Action, Adventure, Action Adventure, Role-Playing, Action Role-Playing, Fighting Action, Simulation Role-Playing, Puzzle, Racing, Sports, Simulation, Shooting, and Others (includes corresponding Graph/Chart).....III-89
1$200
   Japanese Market for Video Games: Features of Next Generation Video Game
  Consoles.....III-90
Product Launches.....III-90
2$150
   Strategic Corporate Developments.....III-921$75
   Key Japanese Players.....III-933$225
   B. Market Analytics.....III-96
Table 68: Japanese Past, Current & Future Analysis for Video Games Software by Platform - Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart).....III-96
1$200
   Table 69: Japanese Historic Review for Video Games Software by Platform – Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2001 through 2005 (includes corresponding Graph/Chart).....III-971$200
   Table 70: Japanese 10-Year Perspective for Video Games Software by Platform – Percentage Breakdown of Dollar Sales for Console Games, Handheld Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 & 2015 (includes corresponding Graph/Chart).....III-98
1$200
   A. Market Analysis.....III-99
Outlook.....III-99
Overview of the European Video Games Industry.....III-99
1$75
   Table 71: European Video Game Consoles Market (2006-2008): Installed Base By Platform - Microsoft Xbox 360, Nintendo Wii, and Sony PlayStation 3 (In Thousands) (includes corresponding Graph/Chart).....III-100
Demographics of the European Gaming Industry.....III-100
1$200
   Wireless Gaming – Better Explained.....III-101
Product Launches.....III-101
4$300
   Recent Industry Activity.....III-1052$150
   B. Market Analytics.....III-107
Table 72: European Recent Past, Current & Future Analysis for Video Games Software by Geographic Region – France, Germany, UK, Italy, Spain, Russia and Rest of Europe Independently Analyzed by Annual Sales in US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart).....III-107
1$200
   Table 73: European Recent Past, Current & Future Analysis for Video Games Software by Platform - Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart).....III-1081$200
   Table 74: European Historic Review for Video Games Software by Geographic Region – France, Germany, UK, Italy, Spain, Russia and Rest of Europe Independently Analyzed by Annual Sales in US$ Million for Years 2001 through 2005 (includes corresponding Graph/Chart).....III-1091$200
   Table 75: European Historic Review for Video Games Software by Platform – Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2001 through 2005 (includes corresponding Graph/Chart).....III-1101$200
   Table 76: European 10-Year Perspective for Video Games Software by Geographic Region – Percentage Breakdown of Dollar Sales for France, Germany, UK, Italy, Spain, Russia and Rest of Europe for Years 2006, 2009 & 2015 2005 (includes corresponding Graph/Chart).....III-1111$200
   Table 77: European 10-Year Perspective for Video Games Software by Platform – Percentage Breakdown of Dollar Sales for Console Games, Handheld Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 & 2015 (includes corresponding Graph/Chart).....III-112
1$200
   A. Market Analysis.....III-113
Outlook.....III-113
Video Games Market in France to Witness Growth.....III-113
Historical Facts.....III-113
Table 78: Leading Companies in the French Entertainment Software Market for 2002, 2003 and 2004: Percentage Breakdown of Value Sales for Electronic Arts, Vivendi, Atari (Infogrames), Ubi Soft, Eidos, Activision, Konami and Others (includes corresponding Graph/Chart).....III-113
1$200
   Product Launches.....III-114
Strategic Corporate Developments.....III-114
1$75
   Key French Players.....III-1151$75
   B. Market Analytics.....III-116
Table 79: French Recent Past, Current & Future Analysis for Video Games Software by Platform - Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart).....III-116
1$200
   Table 80: French Historic Review for Video Games Software by Platform – Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed with Annual Sales in US$ Million for Years 2001 through 2005 (includes corresponding Graph/Chart).....III-1171$200
   Table 81: French 10-Year Perspective for Video Games Software by Platform – Percentage Breakdown of Dollar Sales for Console Games, Handheld Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 & 2015 (includes corresponding Graph/Chart).....III-118
1$200
   A. Market Analysis.....III-119
Outlook.....III-119
Market Overview.....III-119
Product Launch.....III-119
1$75
   B. Market Analytics.....III-120
Table 82: German Recent Past, Current & Future Analysis for Video Games Software by Platform – Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart).....III-120
1$200
   Table 83: German Historic Review for Video Games Software by Platform – Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2001 through 2005 (includes corresponding Graph/Chart).....III-1211$200
   Table 84: German 10-Year Perspective for Video Games Software by Platform – Percentage Breakdown of Dollar Sales for Console Games, Handheld Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 & 2015 (includes corresponding Graph/Chart).....III-122
1$200
   A. Market Analysis.....III-123
Outlook.....III-123
Overview.....III-123
Distribution Scenario.....III-123
1$75
   Table 85: UK Market for Video Games (2006): Percentage Share Breakdown by Channel - Specialists, Non-specialists, Supermarkets and Pure-play online retailers (includes corresponding Graph/Chart).....III-124
UK Video Games Market Witnesses Another Good Year of Performance in 2008.....III-124
Console Software Leads the Way for UK Games and Leisure Market.....III-124
Table 86: UK Games & Leisure Market (2006-2008): Percentage Breakdown of Dollar Sales by Segment - Console Software, Console Hardware and PC Leisure & home (includes corresponding Graph/Chart).....III-124
1$200
   Table 87: UK Console Software Market (2007 & 2008): Percentage Breakdown of Dollar Sales by Console Software - Nintendo Wii, Microsoft Xbox 360, Nintendo DS, Sony Playstation 3 (PS3), Sony Playstation 2 (PS2) and Others (includes corresponding Graph/Chart).....III-125
New Releases to Drive Video Games Market in 2009.....III-125
Table 88: UK Games Software Market (2006-2008): Number of New Releases in Units (includes corresponding Graph/Chart).....III-125
1$200
   Advergaming - Target Customers.....III-126
Chart Toppers.....III-126
Top Selling Video Game Titles in the UK for 2008.....III-126
1$75
   Top 10 Best Selling Video Game Titles in 2007.....III-127
Leading Players in Video Game Publishing.....III-127
Table 89: UK Video Game Market (2007): Percentage Breakdown of Dollar Sales for Leading Players - Electronic Arts, Nintendo, Ubisoft, Activision, THQ, Sony, Microsoft, Sega, and Others (includes corresponding Graph/Chart).....III-127
Market Trends & Issues.....III-127
Disposable Incomes Fuel Video Games Sales.....III-127
1$200
   Educational Games Hold Out.....III-128
Fantasy Themes Offer Fantastic Prospects.....III-128
Pop Stars, Music, & Video Games Combo Could Spell Success.....III-128
Piracy: The Biggest Spoilsport.....III-128
Entertainment & Leisure Software Publishers Association: Collective
  Identity.....III-128
TIGA: Independent Games Developers Get Together.....III-128
1$75
   Product Launches.....III-1291$75
   Strategic Corporate Developments.....III-1302$150
   Eidos Plc - A Key Player in the UK Market.....III-1321$75
   B. Market Analytics.....III-133
Table 90: UK Recent Past, Current & Future Analysis for Video Games Software by Platform – Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart).....III-133
1$200
   Table 91: UK Historic Review for Video Games Software by Platform – Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2001 through 2005 (includes corresponding Graph/Chart).....III-1341$200
   Table 92: UK 10-Year Perspective for Video Games Software by Platform – Percentage Breakdown of Dollar Sales for Console Games, Handheld Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 & 2015 (includes corresponding Graph/Chart).....III-135
1$200
   A. Market Analysis.....III-136
Outlook.....III-136
Overview.....III-136
Market in the Recent Past.....III-136
Top Selling Video Game Titles in Italy in 2005 (Based on Unit Sales).....III-136
1$75
   Table 93: Italian Market for Console Video Games (2005): Percentage Share Breakdown of Consoles Sold by Platform – DS, GBA, GameCube, PSP, PlayStation 2, Xbox, and Xbox 2 (includes corresponding Graph/Chart).....III-137

Table 94: Italian Market for Console Video Games (2005): Percentage Share Breakdown of Consoles Installed by Platform – DS, GBA, GameCube, PSP, PlayStation2, Xbox, and Xbox 2 (includes corresponding Graph/Chart).....III-137
1$200
   Table 95: Leading Italian Retailers of Console Video Game Software (2005): Percentage Market Share by Retailer – Auchan, Blockbuster, Carrefour, Coop, EB Games, Fnac, Media World, Pergioco, UniEuro/PC City, and Others (includes corresponding Graph/Chart).....III-138

Table 96: Leading Italian Retailers of PC CD-ROM Entertainment Video Game Software (2005): Percentage Market Share by Retailer – Auchan, Carrefour, Computer Discount, Coop, EB Games, Fnac, Media World, Pergioco, UniEuro/PC City, and Others (includes corresponding Graph/Chart).....III-138
Strategic Corporate Developments.....III-138
1$200
   B. Market Analytics.....III-139
Table 97: Italian Recent Past, Current & Future Analysis for Video Games Software by Platform – Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart).....III-139
1$200
   Table 98: Italian Historic Review for Video Games Software by Platform – Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2001 through 2005 (includes corresponding Graph/Chart).....III-1401$200
   Table 99: Italian 10-Year Perspective for Video Games Software by Platform – Percentage Breakdown of Dollar Sales for Console Games, Handheld Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 & 2015 (includes corresponding Graph/Chart).....III-141
1$200
   A. Market Analysis.....III-142
Outlook.....III-142
Online Gaming is Hot in Spain.....III-142
Gaelco – A Major Spanish Player.....III-142
1$75
   B. Market Analytics.....III-143
Table 100: Spanish Recent Past, Current & Future Analysis for Video Games Software by Platform – Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart).....III-143
1$200
   Table 101: Spanish Historic Review for Video Games Software by Platform – Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2001 through 2005 (includes corresponding Graph/Chart).....III-1441$200
   Table 102: Spanish 10-Year Perspective for Video Games Software by Platform – Percentage Breakdown of Dollar Sales for Console Games, Handheld Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 & 2015 (includes corresponding Graph/Chart).....III-145
1$200
   A. Market Analysis.....III-146
Outlook.....III-146
B. Market Analytics.....III-146
Table 103: Russian Recent Past, Current & Future Analysis for Video Games Software by Platform – Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart).....III-146
1$200
   Table 104: Russian Historic Review for Video Games Software by Platform – Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2001 through 2005 (includes corresponding Graph/Chart).....III-1471$200
   Table 105: Russian 10-Year Perspective for Video Games Software by Platform – Percentage Breakdown of Dollar Sales for Console Games, Handheld Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 & 2015 (includes corresponding Graph/Chart).....III-148
1$200
   A. Market Analysis.....III-149
Outlook.....III-149
Product Launch.....III-149
Strategic Corporate Developments.....III-149
3$225
   B. Market Analytics.....III-152
Table 106: Rest of Europe Recent Past, Current & Future Analysis for Video Games Software by Platform – Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart).....III-152
1$200
   Table 107: Rest of Europe Historic Review for Video Games Software by Platform – Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2001 through 2005 (includes corresponding Graph/Chart).....III-1531$200
   Table 108: Rest of Europe 10-Year Perspective for Video Games Software by Platform – Percentage Breakdown of Dollar Sales for Console Games, Handheld Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 & 2015 (includes corresponding Graph/Chart).....III-154
1$200
   A. Market Analysis.....III-155
Outlook.....III-155
Asia-The Next Hotbed for Gaming.....III-155
An Overview of Video Games Market in Asia-Pacific.....III-155
Swift Growth Ahead for Online Video Games Industry in Asia-Pacific.....III-155
1$75
   Table 109: Online Games Market in Asia-Pacific (2007): Percentage Breakdown of Revenues by Country (includes corresponding Graph/Chart).....III-156
China.....III-156
Industry Overview.....III-156
Online Games Industry Registers Buoyant Growth in China.....III-156
1$200
   Licensing – A Strategy Driving Video Games Market in China.....III-157
Online Games Transforms Industry’s Revenue Streams.....III-157
China – A Major Emerging Hub and Exporter of Online Games.....III-157
1$75
   Government Support for Online Games.....III-158
Mobile Games Make a Mark in China.....III-158
Piracy - A Serious Concern to the Chinese Market.....III-158
Multiplayer Online Games Change Gaming Market.....III-158
1$75
   ARPU Witnesses A Steady Rise in the Online Gaming Market.....III-159 1$75
   Table 110: Chinese Online Gaming Market (2005-2013): Breakdown of Average Revenue Per User (ARPU) (In US$) (includes corresponding Graph/Chart).....III-160

Table 111: Massively Multiplayer Online Role Playing Games (MMORPG) Market in China (2005-2011): Breakdown of Average Revenue Per User (ARPU) (In US$) (includes corresponding Graph/Chart).....III-160

Table 112: Casual Games Market in China (2005-2011): Breakdown of Average Revenue Per User (ARPU) (In US$) (includes corresponding Graph/Chart).....III-160
1$200
   Table 113: Paying Online Gamers in China: Percentage Market Penetration for Years 2007, 2009, 2011, and 2013 (includes corresponding Graph/Chart).....III-161

Table 114: Internet Penetration Rate in China in Comparison With Other Countries As of the Year 2008 (includes corresponding Graph/Chart).....III-161
1$200
   Table 115: Online Games Market In China (2005 & 2008): Percentage Share Breakdown of Leading Players – Shanda, NetEase, Tencent, The9, Changyou, NetDragon, Kingsoft and Others (includes corresponding Graph/Chart).....III-162
Domestic Players Face Increased Competition.....III-162
From Hardware to Software.....III-162
1$200
   Internet Cafes Propels Gaming Market.....III-163
Trouble in Paradise.....III-163
Industry Highlights in the Recent Past.....III-163
Table 116: Primary Places for Online Gaming in China in 2005 (includes corresponding Graph/Chart).....III-163
Leading Online Gamers in China in 2004.....III-163
1$200
   Table 117: Export Value Sales for Video Games from China in 2005: Revenue Sales for the Period January – December (includes corresponding Graph/Chart).....III-164
India.....III-164
Indian Video Game Industry to Witness Tremendous Growth.....III-164
Mobile and PC Games Share Top Honors in Indian Gaming Market.....III-164
1$200
   Opportunities and Threats for Indian Gaming.....III-165
India- A Preferred Destination for Developing Games.....III-165
1$75
   Demographic Trends.....III-166
Online Games Market Exhibit Robust Growth.....III-166
Korea.....III-166
South Korean Market – An Insight.....III-166
1$75
   Casual, Mobile and PC Games Drive South Korean Video Game Industry.....III-167
Table 118: Video Games Market in Korea (2007): Percentage Share Breakdown of Value Sales by Category - Hardware (Devices) & Software (Titles).....III-167
Australian Video Games Industry.....III-167
1$200
   Leading Video Games/PC Games in Australia for 2008 (In terms of Unit
  Sales).....III-168
New Zealand: A Developers’ Paradise.....III-168
Product Launches.....III-168
1$75
   Strategic Corporate Developments.....III-1693$225
   NetEase.Com, Inc. (China) – A Key Player in Asia-Pacific.....III-1721$75
   B. Market Analytics.....III-173
Table 119: Asia-Pacific Recent Past, Current & Future Analysis for Video Games Software by Platform – Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart).....III-173
1$200
   Table 120: Asia-Pacific Historic Review for Video Games Software by Platform – Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2001 through 2005 (includes corresponding Graph/Chart).....III-1741$200
   Table 121: Asia-Pacific 10-Year Perspective for Video Games Software by Platform – Percentage Breakdown of Dollar Sales for Console Games, Handheld Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 & 2015 (includes corresponding Graph/Chart).....III-175
1$200
   A. Market Analysis.....III-176
Outlook.....III-176
B. Market Analytics.....III-176
Table 122: Middle East Recent Past, Current & Future Analysis for Video Games Software by Platform – Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart).....III-176
1$200
   Table 123: Middle East Historic Review for Video Games Software by Platform – Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2001 through 2005 (includes corresponding Graph/Chart).....III-1771$200
   Table 124: Middle East 10-Year Perspective for Video Games Software by Platform – Percentage Breakdown of Dollar Sales for Console Games, Handheld Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 & 2015 (includes corresponding Graph/Chart).....III-178
1$200
   A. Market Analysis.....III-179
Outlook.....III-179
Mexico: A Potential Market for Electronic Games.....III-179
Changing Cultural Trends Augurs Well for Mexican Video Games Industry.....III-179
Brazilian Video Games Industry Witnesses Significant Growth.....III-179
1$75
   Piracy Mars Brazilian Video Games Industry.....III-180
Strategic Corporate Developments.....III-180
1$75
   B. Market Analytics.....III-181
Table 125: Latin American Recent Past, Current & Future Analysis for Video Games Software by Platform – Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2006 through 2015 (includes corresponding Graph/Chart).....III-181
1$200
   Table 126: Latin American Historic Review for Video Games Software by Platform – Console Games, Handheld Games, PC Games, Online Games, and Wireless Games Independently Analyzed by Annual Sales in US$ Million for Years 2001 through 2005 (includes corresponding Graph/Chart).....III-1821$200
   Table 127: Latin American 10-Year Perspective for Video Games Software by Platform – Percentage Breakdown of Dollar Sales for Console Games, Handheld Games, PC Games, Online Games, and Wireless Games for Years 2006, 2009 & 2015 (includes corresponding Graph/Chart).....III-1831$200
  
Total Companies Profiled: 169 (including Divisions/Subsidiaries - 237)

Region/Country Players

The United States 129 Canada 7 Japan 20 Europe 62 France 8 Germany 7 The United Kingdom 25 Italy 3 Spain 3 Rest of Europe 16 Asia-Pacific (Excluding Japan) 19
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