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CLOUD GAMING - A GLOBAL STRATEGIC BUSINESS REPORT   

Research Abstract

This report analyzes the worldwide markets for Cloud Gaming in US$ Million. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, and Rest of World. Annual estimates and forecasts are provided for the period 2016 through 2024. Also, a five-year historic analysis is provided for these markets. Market data and analytics are derived from primary and secondary research. Company profiles are primarily based on public domain information including company URLs. The report profiles 28 companies including many key and niche players such as -

Amazon Web Services, Inc.
Cirrascale Corporation
GameFly, Inc.
Google, Inc.
Hatch Entertainment Ltd.
International Business Machines Corporation

Click here to request a full list of companies covered in the report...

Code: MCP-7658
Price: $4500
Companies: 28
Pages: 119
Date: June 2017
Market Data Tables: 29
  Status: * New Report



TABLE OF CONTENTS


  CLOUD GAMING (Complete Report) Pages : 119   | $4500

   Study Reliability and Reporting Limitations.....I-1  
   Disclaimers.....I-2
Data Interpretation & Reporting Level.....I-2
  
   Product Definitions and Scope of Study.....I-3  
   Cloud as a Platform for Entertainment: A Peek into the Many Faces of the Cloud.....II-1
Lights, Camera & Cloud .....II-1
1$100
   Table 1: Digitalization of the US$1.9 Trillion Media & Entertainment Industry Expands the Playing Field for Cloud Based Entertainment Technologies & Solutions: Global Media & Entertainment Industry (in US$ Billion) and % Digitalization Rates for the Years 2015, 2017 and 2022 (includes corresponding Graph/Chart).....II-21$350
   Cloud Gaming: A Lucrative Game Changer in the Entertainment Industry.....II-3
Breaking the Chains of Fixed Devices: With Cloud Gaming, the World Becomes the New
  Omnipresent Playing Field.....II-3
2$200
   Table 2: Market Optimally Poised to Benefit From the Continuously Growing Gaming Community & All-Round Innovations that Make Cloud Gaming Feel Like Local Console Gaming: World Games Market (in US$ Billion) & Gamer Community (in Million) for the Years 2015, 2017 & 2020 (includes corresponding Graph/Chart).....II-51$350
   Table 3: With the Cloud Doing the Heavy Lifting of Game Processing, the Dominance of Gamers on the Humble PCs Bodes Well for the Future Growth of Cloud Gaming: Percentage Breakdown Global Gamers Community by Device Platform for the Year 2017 (includes corresponding Graph/Chart).....II-6
Monetizing Gamers in a Free-to-Play World Requires the Agility & Cost Benefits of the
  Cloud.....II-6
1$350
   The Rise of On-Demand Gaming as a Service (GaaS).....II-7 1$100
   Table 4: Rising Venture Capital Investments in the On-Demand Economy Bodes Well for the Commercial Rise of Gaming as a Service (GaaS): Global Breakdown of Venture Capital Funding for On-Demand Business Start-Ups (in US$ Million) for the Years 2010 & 2016E (includes corresponding Graph/Chart).....II-8

Table 5: Breakdown of Consumers of the On-Demand Economy by Age Group (includes corresponding Graph/Chart).....II-8
1$350
   Table 6: New Millennials Emerge as a Lucrative Customer Cluster for Gaming as a Service (GaaS): Global Population of People in the 18 to 34 Age Group (in Billion) for the Years 2017 and 2030 (includes corresponding Graph/Chart).....II-9
High-Speed Internet Penetration & Bandwidth Expansion Provide the Foundation for
  Growth of Cloud Gaming.....II-9
Since Cloud Gaming Experiences are only as good as the Network, Developments in
  Internet Architecture are Crucial for Future Growth & Proliferation.....II-9
1$350
   Table 7: Smartphones, High Speed Internet & Next Gen Bandwidth Technologies Emerge as Powerful Combinations Shaping the Future of Cloud Gaming: Global Sales of Smartphones, Internet Penetration and Bandwidth Capacity Increases for the Years 2016 & 2020 (includes corresponding Graph/Chart).....II-10
Growing Investments in 4G/LTE & 5G to Strengthen the Robustness of Cloud
  Gaming.....II-10
1$350
   Table 8: Robust Current Growth in 4G & Expected Growth in 5G Brightens the Long-Term Outlook for Cloud Gaming: Mobile 4G & 5G Subscriptions / Subscribers (in Million) for the Years 2017, 2018, 2020 and 2022 (includes corresponding Graph/Chart).....II-111$350
   Favorable Smartphone Usage Patterns for Entertainment Supports Growth in the
  Market.....II-12
Table 9: Smartphone Gaming Audience Measurement: Average Time Spent by Smartphone Users on Mobile Games (in Minutes Per Day) by Category of Gamers (includes corresponding Graph/Chart).....II-12
1$350
   Table 10: Gaming Apps as the Largest Revenue Generator in the Mobile App Market Reinforces Gaming as a Favorite Smartphone Leisure Activity: %Breakdown of Gaming App Revenues in the Mobile App Market for the Years 2017 & 2020 (includes corresponding Graph/Chart).....II-13

Table 11: Smartphone Penetration Rates Combined with Growing Number of Mobile Internet Subscriptions Reveals Strong Addressable Market Opportunity for Cloud Gaming: Global Mobile Internet Subscriptions (in Million) & Smart Phone Penetration Rate (%) in Developed and Developing Countries for the Year 2017 (includes corresponding Graph/Chart).....II-13
1$350
   Developments in Cloud Gaming Architecture to Spur Growth in the Market.....II-141$100
   Developing Cloud Mobile App Ecosystem Lends Traction to Growth.....II-15
The Rise of Gaming as a Spectator Sport, & the Ensuing Trend Towards Broadcasting
  Gameplay Drives Interest in Cloud Gaming.....II-15
1$100
   Cost Benefits Lead to Rapid Conversion of Online Gamers into Cloud Gamers.....II-16
Cloud Gaming Services Enable Piracy Reduction.....II-16
1$100
   Cloud Gaming & VR Combo Soon to be a Reality.....II-171$100
   Women Emerge as a Key Consumer Cluster for Cloud Games.....II-18
Table 12: Percentage Breakdown of Global Online Gamers by Gender for the Year 2017 (includes corresponding Graph/Chart).....II-18

Table 13: Percentage Breakdown of Global Gamers by Age Group for the Year 2017 (includes corresponding Graph/Chart).....II-18
1$350
   High Cloud Readiness Index Brings Developing Countries as Focal Points for Future
  Growth.....II-19
1$100
   Table 14: High Cloud Readiness Index (CRI) Score in Asian Countries Spells Lucrative Business Opportunities for Cloud Gaming Breakdown of CRI Indices by Country for the Year 2016 (includes corresponding Graph/Chart).....II-20
Technical Challenges in Cloud Gaming.....II-20
Latency Issues.....II-20
1$350
   Data Security.....II-21
Packet Loss.....II-21
Market Outlook.....II-21
1$100
   Cloud Computing: A Definition.....II-22
What’s a Cloud?.....II-22
Cloud Gaming – A Review.....II-22
1$100
   Cloud Gaming Architecture.....II-231$100
   Types of Cloud Gaming Services.....II-24
Video Streaming.....II-24
File Streaming.....II-24
Benefits of Cloud Gaming.....II-24
Supports All Devices and OS.....II-24
Instant Playing.....II-24
Seamless Integration into TVs or other Devices.....II-24
1$100
   No Need for Additional Hardware or Upgrades.....II-25
Easy Spectating.....II-25
DRM .....II-25
Increased Accessibility.....II-25
Higher Security and Reduced Costs.....II-25
Immediate Backend Response and Support.....II-25
1$100
   Access Several Games Simultaneously.....II-26
Improved Gaming Features.....II-26
Easy Game Updates.....II-26
Limitations of Cloud Gaming.....II-26
Requires Large Bandwidth.....II-26
Video Compression.....II-26
DRM .....II-26
1$100
   Recent Innovations in Cloud Gaming.....II-27
Nvidia Launches Cloud Gaming Platform.....II-27
Sony’s PlayStation Now.....II-27
Parsec Launches New Cloud Gaming Service.....II-27
1$100
   The First Open Source Cloud Gaming System.....II-281$100
   NVIDIA Launches New GeForce NOW™ Service.....II-29
Utomik Inks Agreement with Plug In Digital.....II-29
Square Enix Closes Down Cloud Gaming Business.....II-29
Twitch Takes Over Curse.....II-29
Gaming Innovation Group Inks Agreement with BetIt Betit.....II-29
Corona Introduces New Plugin and Service for Cloud Gaming.....II-29
NVIDIA to Take Over Cross-Platform Technology from TransGaming.....II-29
1$100
   GameFly Takes Over Playcast Media Systems.....II-30
Sony Takes Over Cloud Gaming Patents from OnLive.....II-30
NVIDIA Introduces New GeForce Now Cloud Gaming for Shield STB.....II-30
Nio Inks Agreement with iGamingCloud.....II-30
MaxPlay Introduces Disruptive Game Engine.....II-30
1$100
   Amazon Web Services, Inc. (USA).....II-31
Cirrascale Corporation (USA).....II-31
1$100
   GameFly, Inc. (USA).....II-32
Google, Inc. (USA).....II-32
Hatch Entertainment Ltd. (Finland).....II-32
1$100
   International Business Machines Corporation (USA).....II-33
Leap Computing, Inc......II-33
1$100
   LiquidSky Software, Inc......II-34
Microsoft Corporation (USA).....II-34
1$100
   NVIDIA Corporation (USA).....II-35
PlayGiga (Spain).....II-35
1$100
   Playkey (USA).....II-36
Sony Interactive Entertainment LLC (USA).....II-36
TransGaming Interactive UK Ltd. (UK).....II-36
Ubitus Inc. (Taiwan).....II-36
1$100
   Utomik, Inc. (Netherlands).....II-37
Valve Corporation (USA).....II-37
Zynga, Inc. (USA).....II-37
1$100
   Table 15: World Recent Past, Current & Future Analysis for Cloud Gaming by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific, and Rest of World Markets Independently Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart).....II-381$350
   Table 16: World Historic Review for Cloud Gaming by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific, and Rest of World Markets Independently Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart).....II-391$350
   Table 17: World 14-Year Perspective for Cloud Gaming by Geographic Region - Percentage Breakdown of Revenues for US, Canada, Japan, Europe, Asia-Pacific, and Rest of World Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart).....II-401$350
   A. Market Analysis.....III-1
Current & Future Analysis.....III-1
Market Overview.....III-1
Strategic Corporate Developments.....III-1
1$75
   Select Key Players.....III-26$450
   B. Market Analytics.....III-8
Table 18: US Recent Past, Current & Future Analysis for Cloud Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart).....III-8
1$200
   Table 19: US Historic Review for Cloud Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart).....III-91$200
   A. Market Analysis.....III-10
Current & Future Analysis.....III-10
Strategic Corporate Development.....III-10
B. Market Analytics.....III-10
Table 20: Canadian Recent Past, Current & Future Analysis for Cloud Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart).....III-10
1$200
   Table 21: Canadian Historic Review for Cloud Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart).....III-111$200
   A. Market Analysis.....III-12
Current & Future Analysis.....III-12
Strategic Corporate Development.....III-12
B. Market Analytics.....III-12
Table 22: Japanese Recent Past, Current & Future Analysis for Cloud Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart).....III-12
1$200
   Table 23: Japanese Historic Review for Cloud Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart).....III-131$200
   A. Market Analysis.....III-14
Current & Future Analysis.....III-14
Cloud Gaming Market – An Overview.....III-14
UK - Impressive Growth in the UK Gaming Market to Benefit Game Developers.....III-14
1$75
   Strategic Corporate Developments.....III-15
Select Key Players.....III-15
2$150
   B. Market Analytics.....III-17
Table 24: European Recent Past, Current & Future Analysis for Cloud Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart).....III-17
1$200
   Table 25: European Historic Review for Cloud Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart).....III-181$200
   A. Market Analysis.....III-19
Current & Future Analysis.....III-19
Cloud Gaming Market Registers Significant Growth in China.....III-19
A Key Player - Ubitus Inc. (Taiwan).....III-19
1$75
   B. Market Analytics.....III-20
Table 26: Asia-Pacific Recent Past, Current & Future Analysis for Cloud Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart).....III-20
1$200
   Table 27: Asia-Pacific Historic Review for Cloud Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart).....III-211$200
   A. Market Analysis.....III-22
Current & Future Analysis.....III-22
Strategic Corporate Development.....III-22
1$75
   B. Market Analytics.....III-23
Table 28: Rest of World Recent Past, Current & Future Analysis for Cloud Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart).....III-23
1$200
   Table 29: Rest of World Historic Review for Cloud Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart).....III-241$200
  
Total Companies Profiled: 28 (including Divisions/Subsidiaries - 29)

Region/Country Players

The United States 18 Japan 1 Europe 8 The United Kingdom 1 Spain 2 Rest of Europe 5 Asia-Pacific (Excluding Japan) 2
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